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        <title>Lowyat.NET: Latest topics by Yen8on3</title>
        <description></description>
        <link>http://forum.lowyat.net/</link>
        <lastBuildDate>Thu, 11 Jun 2026 00:32:00 +0800</lastBuildDate>
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        <item>
            <title>Outdoor Air Conditioner Unit / Compressor</title>
            <link>http://forum.lowyat.net/topic/5322889</link>
            <description>Should the outdoor air conditioner unit or compressor be covered?&lt;br /&gt;&lt;br /&gt;Is it necessary to have a shade or cover for the outdoor unit of the air conditioner / compressor ?&lt;br /&gt;&lt;br /&gt;To shield it from debris, bad weather, rain and sun.&lt;br /&gt;</description>
            <author>Yen8on3</author>
            <category>Serious Kopitiam</category>
            <pubDate>Tue, 01 Nov 2022 01:05:34 +0800</pubDate>
        </item>
        <item>
            <title>.</title>
            <link>http://forum.lowyat.net/topic/5275324</link>
            <description>Wrong Section</description>
            <author>Yen8on3</author>
            <category>Kopitiam</category>
            <pubDate>Thu, 26 May 2022 08:01:13 +0800</pubDate>
        </item>
        <item>
            <title>Why is (High Resolution) Scaling still a problem?</title>
            <link>http://forum.lowyat.net/topic/4962928</link>
            <description>&lt;b&gt;Why are 2K and 4K (High Resolution) Scalings still a problem in both Windows and MacOS ?&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;&lt;b&gt;MacOS&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;1. MacOS is scaling the whole system with actual display resolution based scaling. Not OS UI level scaling&lt;br /&gt;Apple&amp;#39;s solution is to just change the actual resolution output to the screen, resulting in a fuzzy / interpolated (GPU intensive) output&lt;br /&gt;&lt;br /&gt;2. It is either native 4K where the OS text and icons are way too small or the pixel-doubled 2K/1080P where it looks like a large-print edition. UI elements are too big&lt;br /&gt;However, 4K or higher display you cannot really use them at native resolution because the text is too small.&lt;br /&gt;&lt;br /&gt;3. Except for the native or 2x resolution, all other options look blurry and GPU consuming&lt;br /&gt;With it, except 2x resolution, all downscaling option means poorer performance (GPU gets under heavy load, more input lag is noticeable) and text is less sharp that it should be.&lt;br /&gt;&lt;br /&gt;4. Scaling down from 4K display to another resolution causes more work for the GPU since it is compressing everything on the screen. 4K is demanding on many video cards&lt;br /&gt;&lt;br /&gt;5. Once connected to a 4k external monitor, even MacBook Pro 16 inch runs very hot without any heavy task if applying scaling. It is not usable&lt;br /&gt;&lt;br /&gt;6. 4K at 27 inch requires some kind of interpolated scaling as menu items and text are displayed too small natively at 27 inch display&lt;br /&gt;&lt;br /&gt;7. 4K native even at 32&amp;quot; is really tough on the eyes.&lt;br /&gt;&lt;br /&gt;8. Changing Scaling factor is not changing the resolution. Regardless of the scale factor Mac always sends 3840x2160 pixels per frame.&lt;br /&gt;&lt;br /&gt;9. If you are scaling a 4K monitor to 200%, it is effectively the same as a FullHD 1920x1080p same inches display as the 4K monitor&lt;br /&gt;&lt;br /&gt;10. The Larger Text option only makes the screen on the Mac lose all real estate.&lt;br /&gt;&lt;br /&gt;11. If you have it scaled to have larger text and go to watch a 4k video on youtube, you not really watching in 4k anymore. In other words, is it essentially just acting exactly the same as a 2k monitor would. If you have it scaled to 2k it would act like a 2K Retina display&lt;br /&gt;&lt;br /&gt;12. Having a 4k 27&amp;quot; display and using the 1440p scaling option in macOS to make the UI a comfortable size. However, with that setting, a 3840 x 2160 image in Photoshop is no longer the correct size when viewed at 100% zoom; it should fill the entire screen but instead is much smaller. While quality is not affected, it is annoying to have 100% zoom not equal 100% size&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Windows&lt;/b&gt; &lt;br /&gt;1. Windows is scaling at apps level with application based scaling&lt;br /&gt;&lt;br /&gt;2. 4K displays improve productivity for the most part but if you run them on Windows, chance is quite high that you will run into display issues with certain programs, unless you only run UWP apps and native apps.&lt;br /&gt;&lt;br /&gt;3. The scaling is still wonky and some apps behave differently. If you play games at a lower resolution and come back to desktop it can really mess things up.&lt;br /&gt;&lt;br /&gt;4. Probably the biggest issue that users who work on 4K monitors will run into is that many Win32 programs don&amp;#39;t support high display resolutions. While you can still run these programs, you will notice that text and information is presented in barely readable form&lt;br /&gt;&lt;br /&gt;5. Problem is since there is no global setting that you can tweak, you are left with doing so for every program that you run on the system.&lt;br /&gt;Even worse, some programs, especially older programs that are not updated anymore, may not offer these settings at all. You could use the on-screen magnifier when working with those programs but that is not really a solution.&lt;br /&gt;&lt;br /&gt;6. But tiny text and interface elements is just part of the problem. If you run Windows 10 on multiple displays, you may notice blurry text, elements that look out of size, or elements that look fuzzy.&lt;br /&gt;&lt;br /&gt; &lt;!--emo&amp;:stars:--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/rclxub.gif' border='0' style='vertical-align:middle' alt='rclxub.gif' /&gt;&lt;!--endemo--&gt;</description>
            <author>Yen8on3</author>
            <category>Monitor Discussions</category>
            <pubDate>Sun, 17 May 2020 09:03:56 +0800</pubDate>
        </item>
        <item>
            <title>Why is (High Resolution) Scaling still a problem?</title>
            <link>http://forum.lowyat.net/topic/4962927</link>
            <description>&lt;b&gt;Why are 2K and 4K (High Resolution) Scalings still a problem in both Windows and MacOS ?&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;&lt;b&gt;MacOS&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;1. MacOS is scaling the whole system with actual display resolution based scaling. Not OS UI level scaling&lt;br /&gt;Apple&amp;#39;s solution is to just change the actual resolution output to the screen, resulting in a fuzzy / interpolated (GPU intensive) output&lt;br /&gt;&lt;br /&gt;2. It is either native 4K where the OS text and icons are way too small or the pixel-doubled 2K/1080P where it looks like a large-print edition. UI elements are too big&lt;br /&gt;However, 4K or higher display you cannot really use them at native resolution because the text is too small.&lt;br /&gt;&lt;br /&gt;3. Except for the native or 2x resolution, all other options look blurry and GPU consuming&lt;br /&gt;With it, except 2x resolution, all downscaling option means poorer performance (GPU gets under heavy load, more input lag is noticeable) and text is less sharp that it should be.&lt;br /&gt;&lt;br /&gt;4. Scaling down from 4K display to another resolution causes more work for the GPU since it is compressing everything on the screen. 4K is demanding on many video cards&lt;br /&gt;&lt;br /&gt;5. Once connected to a 4k external monitor, even MacBook Pro 16 inch runs very hot without any heavy task if applying scaling. It is not usable&lt;br /&gt;&lt;br /&gt;6. 4K at 27 inch requires some kind of interpolated scaling as menu items and text are displayed too small natively at 27 inch display&lt;br /&gt;&lt;br /&gt;7. 4K native even at 32&amp;quot; is really tough on the eyes.&lt;br /&gt;&lt;br /&gt;8. Changing Scaling factor is not changing the resolution. Regardless of the scale factor Mac always sends 3840x2160 pixels per frame.&lt;br /&gt;&lt;br /&gt;9. If you are scaling a 4K monitor to 200%, it is effectively the same as a FullHD 1920x1080p same inches display as the 4K monitor&lt;br /&gt;&lt;br /&gt;10. The Larger Text option only makes the screen on the Mac lose all real estate.&lt;br /&gt;&lt;br /&gt;11. If you have it scaled to have larger text and go to watch a 4k video on youtube, you not really watching in 4k anymore. In other words, is it essentially just acting exactly the same as a 2k monitor would. If you have it scaled to 2k it would act like a 2K Retina display&lt;br /&gt;&lt;br /&gt;12. Having a 4k 27&amp;quot; display and using the 1440p scaling option in macOS to make the UI a comfortable size. However, with that setting, a 3840 x 2160 image in Photoshop is no longer the correct size when viewed at 100% zoom; it should fill the entire screen but instead is much smaller. While quality is not affected, it is annoying to have 100% zoom not equal 100% size&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Windows&lt;/b&gt; &lt;br /&gt;1. Windows is scaling at apps level with application based scaling&lt;br /&gt;&lt;br /&gt;2. 4K displays improve productivity for the most part but if you run them on Windows, chance is quite high that you will run into display issues with certain programs, unless you only run UWP apps and native apps.&lt;br /&gt;&lt;br /&gt;3. The scaling is still wonky and some apps behave differently. If you play games at a lower resolution and come back to desktop it can really mess things up.&lt;br /&gt;&lt;br /&gt;4. Probably the biggest issue that users who work on 4K monitors will run into is that many Win32 programs don&amp;#39;t support high display resolutions. While you can still run these programs, you will notice that text and information is presented in barely readable form&lt;br /&gt;&lt;br /&gt;5. Problem is since there is no global setting that you can tweak, you are left with doing so for every program that you run on the system.&lt;br /&gt;Even worse, some programs, especially older programs that are not updated anymore, may not offer these settings at all. You could use the on-screen magnifier when working with those programs but that is not really a solution.&lt;br /&gt;&lt;br /&gt;6. But tiny text and interface elements is just part of the problem. If you run Windows 10 on multiple displays, you may notice blurry text, elements that look out of size, or elements that look fuzzy.&lt;br /&gt;&lt;br /&gt; &lt;!--emo&amp;:stars:--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/rclxub.gif' border='0' style='vertical-align:middle' alt='rclxub.gif' /&gt;&lt;!--endemo--&gt; &lt;br /&gt;</description>
            <author>Yen8on3</author>
            <category>Apple Byte</category>
            <pubDate>Sun, 17 May 2020 09:03:46 +0800</pubDate>
        </item>
        <item>
            <title>Oneplus 3 or Huawei P9 Plus</title>
            <link>http://forum.lowyat.net/topic/4015329</link>
            <description>Between &lt;b&gt;Oneplus 3&lt;/b&gt; and &lt;b&gt;Huawei P9 Plus&lt;/b&gt; , which one will you personally choose?&lt;br /&gt;&lt;br /&gt;I understand the Pricing is different, hope we can take note of the Price factor and move on to discuss other characteristics of the devices.&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.phonearena.com/phones/compare/OnePlus-3,Huawei-P9-Plus/phones/10017%2C10022' target='_blank'&gt;&lt;span style='color:red'&gt;http://www.phonearena.com/phones/compare/OnePlus-3,Huawei-P9-Plus/phones/10017%2C10022&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Cannot find any meaningful English comparison between the two except this Italian video&lt;br /&gt;&lt;br /&gt;[YOUTUBE]DaA7H5mFMaE[/YOUTUBE] &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[attachmentid=7192351]&lt;br /&gt;[attachmentid=7192355]&lt;br /&gt;[attachmentid=7192357]&lt;br /&gt;[attachmentid=7192358]&lt;br /&gt;[attachmentid=7192359]</description>
            <author>Yen8on3</author>
            <category>Android</category>
            <pubDate>Thu, 28 Jul 2016 11:53:18 +0800</pubDate>
        </item>
        <item>
            <title>Toyota C-HR</title>
            <link>http://forum.lowyat.net/topic/3989166</link>
            <description>Source : &lt;a href='http://www.slashgear.com/toyota-c-hr-interior-design-debuts-in-its-black-and-blue-glory-28446151/' target='_blank'&gt;&lt;span style='color:red'&gt;Toyota C-HR interior design debuts in its black and blue glory&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Toyota has unveiled the interior design for its new crossover called the C-HR. The C-HR is a car that Toyota designed with an eye towards more stylistic freedom and to promote engineering creativity and I have to say that Toyota certainly met that goal. This is one of the most interesting looking vehicles to come from Toyota, a brand not known for edgy design and style.&lt;br /&gt;&lt;br /&gt;The C-HR, or Coupe High-Rider, started as a concept unveiled back in 2014 and we hoped at the time that it might come to market eventually. The idea behind the vehicle was to give a crossover with a higher ride height the lines more similar to a coupe. The vehicle has dimensions of 4360mm L x 1795mm W with a 2640mm wheelbase.&lt;br /&gt;&lt;br /&gt;The interior of the car is mostly black leather with a blue swatch that runs across the dash. The design of the seat upholstery mimics the dash design and the overall design inside the car is very attractive. On the dash is a large 8-inch display that is touch sensitive and has a redesigned interface and uses the Toyota multi-media &amp;#39;16 navigation platform with enhanced connected services. That big screen is angled slightly towards the driver.&lt;br /&gt;&lt;br /&gt;Between the seats is an asymmetrical center console designed to put everything within easy reach of the driver, but still in reaching distance for the passenger. The upper dashboard area was designed to be lower in-depth to enhance driver visibility. The interior uses three main finishes with leather-like for background surfaces, Nappa grain for all surfaces that are touched, and a technical grain for switchgear. The interior will come in three-color schemes with dark grey, black/blue, and black/brown. The C-HR powertrain options include a hybrid system and a 1.2L turbo engine with a 6-speed manual as an option for some markets.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;VIDEO&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;[YOUTUBE]SFmGt9aufC4[/YOUTUBE] &lt;br /&gt;&lt;br /&gt;[YOUTUBE]ZukwRf4WOQQ[/YOUTUBE] &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description>
            <author>Yen8on3</author>
            <category>The Fast &amp;amp; The Furious</category>
            <pubDate>Wed, 29 Jun 2016 17:21:29 +0800</pubDate>
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