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        <title>Lowyat.NET: Latest topics by evofantasy</title>
        <description></description>
        <link>http://forum.lowyat.net/</link>
        <lastBuildDate>Sat, 13 Jun 2026 06:22:55 +0800</lastBuildDate>
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            <title>Car Accident</title>
            <link>http://forum.lowyat.net/topic/3890429</link>
            <description>Hi all,&lt;br /&gt;&lt;br /&gt;Just wondering what usually happen when there is a car accident and the other party did not report?&lt;br /&gt;&lt;br /&gt;I was hit by a car around 3 weeks back and made a report the day after (within 24 hours). After 2 weeks+, I went to collect the results and it seems that the other party did not made a report (he did not respond to any of the sms/ calls from me or the Sargent as well).&lt;br /&gt;&lt;br /&gt;Thanks&amp;#33;</description>
            <author>evofantasy</author>
            <category>The Museum Of Kopitiam</category>
            <pubDate>Thu, 10 Mar 2016 07:39:11 +0800</pubDate>
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            <title>HDMI to VGA adapter</title>
            <link>http://forum.lowyat.net/topic/3819678</link>
            <description>A little help needed, was in PJ digital mall and couldn&amp;#39;t find a HDMI (female) to VGA (male) adapter anywhere. Needed it because the projector only have VGA input &amp;gt;.&amp;lt; Anyone knows where to get it?&lt;br /&gt;Thanks in advance.&lt;br /&gt;&lt;br /&gt;edit: something like this &lt;a href='http://www.lazada.com.my/hdmi-female-to-vga-male-adapter-blue-2560279.html' target='_blank'&gt;http://www.lazada.com.my/hdmi-female-to-vg...ue-2560279.html&lt;/a&gt; . The delivery for this is however in February which is too late  &lt;!--emo&amp;:cry:--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/cry.gif' border='0' style='vertical-align:middle' alt='cry.gif' /&gt;&lt;!--endemo--&gt;</description>
            <author>evofantasy</author>
            <category>The Museum Of Kopitiam</category>
            <pubDate>Wed, 30 Dec 2015 00:12:03 +0800</pubDate>
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            <title>How to check car insurance company?</title>
            <link>http://forum.lowyat.net/topic/3734199</link>
            <description>Hi all,&lt;br /&gt;&lt;br /&gt;Would need some help here. Is there a way to find out what insurance company a car is insured to? Basically it is for the insurance claim from the other party resulting from a car accident.&lt;br /&gt;&lt;br /&gt;Thanks in advance&amp;#33;</description>
            <author>evofantasy</author>
            <category>The Museum Of Kopitiam</category>
            <pubDate>Mon, 05 Oct 2015 14:18:07 +0800</pubDate>
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            <title>Meme request</title>
            <link>http://forum.lowyat.net/topic/3691304</link>
            <description>Could any kind soul please link me the image of big mama with the &amp;quot;bumi ini milik siapa&amp;quot; caption? Saw it some time back and unable to find it =(&lt;br /&gt;Thanks a lot in advance&amp;#33;</description>
            <author>evofantasy</author>
            <category>The Museum Of Kopitiam</category>
            <pubDate>Tue, 25 Aug 2015 21:42:07 +0800</pubDate>
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            <title>Mobile Computing Recommendation</title>
            <link>http://forum.lowyat.net/topic/3395385</link>
            <description>Basically the whole mobile computing subforum have degrade to a subforum filled with sellers spamming each and every thread with their product (both ori and also their &amp;#39;discounted&amp;#39; &amp;#39;ap&amp;#39; or &amp;#39;recon&amp;#39; sets) especially certain 2 brands. Go through the threads there especially the pinned recommendation thread and you can easily figure out what those 2 brands are.&lt;br /&gt;&lt;br /&gt;This was not the case roughly 3 months ago. Generally, I do not mind such post but it is getting really bad when you get these users/ spammers spreading wrong information and claims including brand bashing, warranties, OEM claims, benchmarks (gpu), power consumptions and even cleaning of fans (using powerful vacuum to vacuum the laptop? really?). Note that there are some good sellers who actually provide good information and do not spam in every thread but recently there are a lot of bad ones (click on these users and see their post history)</description>
            <author>evofantasy</author>
            <category>Feedback and Helpdesk</category>
            <pubDate>Fri, 31 Oct 2014 15:08:14 +0800</pubDate>
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            <title>Power Bank vs Backup battery</title>
            <link>http://forum.lowyat.net/topic/2547526</link>
            <description>Hi there,&lt;br /&gt;&lt;br /&gt;I would like to get some opinions on either getting a power bank or a backup battery if I am going on travel. Can&amp;#39;t really decide between those 2 especially on a long run.&lt;br /&gt;&lt;br /&gt;Thanks</description>
            <author>evofantasy</author>
            <category>Mobile Phones and Tablets</category>
            <pubDate>Sun, 14 Oct 2012 15:44:37 +0800</pubDate>
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            <title>Combining Gamers Hideout wit Console Couch</title>
            <link>http://forum.lowyat.net/topic/2180816</link>
            <description>Is there a need to separate both of this subsections?&lt;br /&gt;With the current moment of multi-platform titles as well as competitive e-sport, it is kinda weird to separate these 2 sections...&lt;br /&gt;This would drastically cut down the interactions between both and how there are sub-sub-sections for specific game titles for gamers hideout vs threads in console couch...&lt;br /&gt;Besides that, it is pretty much confusing for quite a number of ppl (especially new forummers) who post at gamer&amp;#39;s hideout about console-related stuffs and games to be redirected to the other subsection...</description>
            <author>evofantasy</author>
            <category>Feedback and Helpdesk</category>
            <pubDate>Sat, 07 Jan 2012 20:17:14 +0800</pubDate>
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            <title>2011 Best paying esport</title>
            <link>http://forum.lowyat.net/topic/2179349</link>
            <description>Came across an interesting article where 2011 was such a great year for esport especially the insane growth in streaming and viewers...&lt;br /&gt;&lt;br /&gt;&lt;!--QuoteBegin--&gt;&lt;div class='quotetop'&gt;QUOTE&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;We all know 2011 was a record breaking year for eSports but how much money was actually paid out in prizes? Over 5 million USD from the top 3 best paying eSports of 2011.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;#1 StarCraft 2 – &amp;#036;2,525,775&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The best paying eSport of 2011 goes to StarCraft 2 with over 2.5 million USD in tournaments&lt;br /&gt;&lt;br /&gt;an average of &amp;#036;200,000 prizes per month. This is 1.7 million more in prizes than the 2010 total of &amp;#036;800,000.&lt;br /&gt;&lt;br /&gt;In 2011 StarCraft 2 not only had the largest prize pool but 130 tournaments each with a &amp;#036;1,000 or more prize pool in 2011. The year before StarCraft 2 had only about 30 tournaments with &amp;#036;1,000 or more in prizes an increase of 100 tournaments.&lt;br /&gt;&lt;br /&gt;What makes StarCraft so special is that Blizzard does not sponsor many of these events. StarCraft 2 has past the two million dollar threshold because of fans. With live streaming individual gamers, teams and small organizations have the chance to appear on the world stage. With such easy access to content fans are now able to support pro gamers like never before.&lt;br /&gt;&lt;br /&gt;With the success of smaller organizations larger organizers are now getting in on the action. Across America you have the MLG, IPL, NASL and ESEA. In Europe you have the ESL, DreamHack and INSOMNIA . In Asia there is the GSL.&lt;br /&gt;&lt;br /&gt;Now that every major online competitive title is being released with a 1,000,000 or more prize pool (Call of Duty XP, DotA 2 International and soon Battlefield 3 World Conquest) StarCraft 2 has more competition than ever.&lt;br /&gt;&lt;br /&gt;StarCraft 2, it missed being the first tournament to have a &amp;#036;1,000,000 prize pool but with Blizzard and their near endless funds maybe it will be the first game to host a &amp;#036;10,000,0000 prize pool in 2012.&lt;br /&gt;&lt;br /&gt;Still our rank #1 eSport heading into 2012 and regardless of what happens next StarCraft 2 has made esports mainstream.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;#2 DotA 2 – &amp;#036;1,698,500&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The second best paying eSport of 2011 is DotA 2 with over 1,600,000 USD in prizes. DotA 2 also held the largest single prize tournament of 1.6 million - &amp;#39;The International&amp;#39;.&lt;br /&gt;&lt;br /&gt;The one tournament may account for the majority of 2011 prizes but this game is still in Beta. What is remarkable is the number of organizations starting up or adding DotA 2 tournaments. We are certain DotA 2 will compete with StarCraft 2 tournament for tournament and dollar for dollar once released.&lt;br /&gt;&lt;br /&gt;DotA 2 is a hit before launch, StarCraft 2 better watch out because this is the competition we mentioned. Going into 2012 even before release DotA 2 is our #2 ranked eSport.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;#3 Call of Duty MW3 - &amp;#036;1,010,000&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Played on the XBOX360 CoD MW3 has done the impossible. It has created an eSport franchise that can be both short lived and popular with pro gamers. Although we may be talking about Call of Duty MW4 in 2012 if it is released with million or more prize pool who cares&amp;#33; Yes, this is a money grab. Instead of releasing updates they have you buy a new game. The answer they thought of was to give some of the money back in the form of tournaments. This concept may not be popular with everyone but it has shown to be successful in 2011 bringing many top gamers to compete in the million dollar Call of Duty XP tournament.&lt;br /&gt;&lt;br /&gt;As mentioned above we don&amp;#39;t know how long this eSport will last until replaced by a new version or a competing title (Battlefield 3) and it has not shown many self start tournaments. Going into 2012 our CoD MW3 eSport rank is #6.&lt;br /&gt;&lt;br /&gt;Thanks for reading our 2011 eSport year end review.&lt;br /&gt;&lt;br /&gt;For those interested on how we calculated the year end totals they are individual tournaments manually researched by us - PGT. Each of these tournaments have their own page with the prize pool and other related information including the source.&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;br /&gt;^&lt;br /&gt;Source: &lt;a href='http://www.progamingtours.net/index.php?/StarCraft-2/best-esports-2011.html' target='_blank'&gt;http://www.progamingtours.net/index.php?/S...ports-2011.html&lt;/a&gt;</description>
            <author>evofantasy</author>
            <category>Gamers Hideout</category>
            <pubDate>Fri, 06 Jan 2012 16:55:42 +0800</pubDate>
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            <title>Malaysia&amp;#39;s Starcraft2 and Esport</title>
            <link>http://forum.lowyat.net/topic/2155966</link>
            <description>Joshua &amp;#39;FXOboss&amp;#39; Dentrinos was interviewed by NST on sc2/ esport and the article was published today...&lt;br /&gt;&lt;a href='http://imageshack.us/photo/my-images/502/imag0308z.jpg/' target='_blank'&gt;&lt;img src='http://img502.imageshack.us/img502/2316/imag0308z.jpg' border='0' alt='user posted image' /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;the online version of it is at &lt;br /&gt;&lt;a href='http://www.nst.com.my/life-times/tech/dreams-of-a-game-master-1.21201' target='_blank'&gt;http://www.nst.com.my/life-times/tech/drea...-master-1.21201&lt;/a&gt;</description>
            <author>evofantasy</author>
            <category>The Museum Of Kopitiam</category>
            <pubDate>Mon, 19 Dec 2011 21:51:03 +0800</pubDate>
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            <title>Malaysia&amp;#39;s Starcraft2 and Esport</title>
            <link>http://forum.lowyat.net/topic/2155963</link>
            <description>Joshua &amp;#39;FXOboss&amp;#39; Dentrinos was interviewed by NST on sc2/ esport and the article was published today...&lt;br /&gt;&lt;a href='http://imageshack.us/photo/my-images/502/imag0308z.jpg/' target='_blank'&gt;&lt;img src='http://img502.imageshack.us/img502/2316/imag0308z.jpg' border='0' alt='user posted image' /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;the online version of it is at &lt;br /&gt;&lt;a href='http://www.nst.com.my/life-times/tech/dreams-of-a-game-master-1.21201' target='_blank'&gt;http://www.nst.com.my/life-times/tech/drea...-master-1.21201&lt;/a&gt;</description>
            <author>evofantasy</author>
            <category>Gamers Hideout</category>
            <pubDate>Mon, 19 Dec 2011 21:48:21 +0800</pubDate>
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            <title>Malaysia&amp;#39;s Starcraft2 and Esport</title>
            <link>http://forum.lowyat.net/topic/2155955</link>
            <description>Joshua &amp;#39;FXOboss&amp;#39; Dentrinos was interviewed by NST on sc2/ esport and the article was published today...&lt;br /&gt;&lt;a href='http://imageshack.us/photo/my-images/502/imag0308z.jpg/' target='_blank'&gt;&lt;img src='http://img502.imageshack.us/img502/2316/imag0308z.jpg' border='0' alt='user posted image' /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;the online version of it is at &lt;br /&gt;&lt;a href='http://www.nst.com.my/life-times/tech/dreams-of-a-game-master-1.21201' target='_blank'&gt;http://www.nst.com.my/life-times/tech/drea...-master-1.21201&lt;/a&gt;</description>
            <author>evofantasy</author>
            <category>StarCraft</category>
            <pubDate>Mon, 19 Dec 2011 21:42:01 +0800</pubDate>
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            <title>Interview of Ailuj</title>
            <link>http://forum.lowyat.net/topic/2119361</link>
            <description>[YOUTUBE]8u-NcC56n2A[/YOUTUBE]</description>
            <author>evofantasy</author>
            <category>StarCraft</category>
            <pubDate>Tue, 22 Nov 2011 17:35:15 +0800</pubDate>
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            <title>Help to identify song</title>
            <link>http://forum.lowyat.net/topic/2037857</link>
            <description>yo guys, i need some help to identify a song which i heard in bars and on the radio (kinda rare)...&lt;br /&gt;it is some Spanish club song which is kinda recent/ new and i cant seemed to find the title online...&lt;br /&gt;thanks  &lt;!--emo&amp;:respect:--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/notworthy.gif' border='0' style='vertical-align:middle' alt='notworthy.gif' /&gt;&lt;!--endemo--&gt;</description>
            <author>evofantasy</author>
            <category>The Museum Of Kopitiam</category>
            <pubDate>Sun, 18 Sep 2011 15:30:55 +0800</pubDate>
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            <title>Malaysia vs Indonesia - live now</title>
            <link>http://forum.lowyat.net/topic/1970637</link>
            <description>&lt;a href='http://www.justin.tv/hutsc2#/w/1517169920' target='_blank'&gt;http://www.justin.tv/hutsc2#/w/1517169920&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;SEA nation wars...&lt;br /&gt;Greenwood (terran, Malaysia) vs GGvicious (zerg, Indonesia) live now&amp;#33;&amp;#33;&amp;#33;&amp;#33;&lt;br /&gt;&lt;br /&gt;in b4 Ganyang Malaysia&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.justin.tv/ndlnerdgasm#/w/1517202544' target='_blank'&gt;http://www.justin.tv/ndlnerdgasm#/w/1517202544&lt;/a&gt;&lt;br /&gt;^&lt;br /&gt;Cobo (protoss, Malaysia) vs Nevermore (terran, indonesia)&lt;br /&gt;with commentary&amp;#33;&amp;#33;&amp;#33;&lt;br /&gt;&lt;br /&gt;---------&lt;br /&gt;&lt;br /&gt;update:&lt;br /&gt;&lt;br /&gt;msia vs indo&lt;br /&gt;cobo 2-1&lt;br /&gt;fooddealer 2-0&lt;br /&gt;renson 0-2&lt;br /&gt;greenwood 2-0&lt;br /&gt;last guy ?-?&lt;br /&gt;&lt;br /&gt;Malaysia is 3-1 so the last game wont matter...&lt;br /&gt;Malaysia won&amp;#33;&lt;br /&gt;&lt;br /&gt;Malaysia vs Hong Kong at 6pm at the same stream if i am nt mistaken =p&lt;br /&gt;&lt;br /&gt;---------------&lt;br /&gt;&lt;br /&gt;StarCraft II SEA Nation War &lt;br /&gt;&lt;br /&gt;Malaysia 4-1 Indonesia&lt;br /&gt;FoodDealer 2-0 kottbullar&lt;br /&gt;pRoRenson 0-2 ngenjothree&lt;br /&gt;rLsOneplus 2-0 ngeneiduart &lt;br /&gt;pRoCobo 2-1 nevermore&lt;br /&gt;Greenwood 2-0 ggvicious&lt;br /&gt;&lt;br /&gt;Hong Kong 2-3 Malaysia&lt;br /&gt;xetech 2-1 pRoTimber&lt;br /&gt;StimFatal 0-2 pRoCobo&lt;br /&gt;Ash 0-2 pRoRenson &lt;br /&gt;LzHMensA 2-0 rLsOneplus&lt;br /&gt;inFiRoz 0-1 FoodDealer (roz forfeit after 1 game)&lt;br /&gt;&lt;br /&gt;Malaysia Qualifies for the quarter final of SEA Nation War&amp;#33;&amp;#33;</description>
            <author>evofantasy</author>
            <category>The Museum Of Kopitiam</category>
            <pubDate>Sun, 24 Jul 2011 17:07:47 +0800</pubDate>
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            <title>North America Starcraft League (NASL)</title>
            <link>http://forum.lowyat.net/topic/1763964</link>
            <description>Read about it: &lt;a href='http://www.teamliquid.net/forum/viewmessage.php?topic_id=195205' target='_blank'&gt;http://www.teamliquid.net/forum/viewmessag...topic_id=195205&lt;/a&gt;&lt;br /&gt;lazy copy paste all...&lt;br /&gt;a good rival to GSL for those who cant make it to korea wiht a great pricepool</description>
            <author>evofantasy</author>
            <category>StarCraft</category>
            <pubDate>Tue, 22 Feb 2011 13:48:22 +0800</pubDate>
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            <title>Boxer&amp;#39;s documentary</title>
            <link>http://forum.lowyat.net/topic/1743990</link>
            <description>was waiting some1 to share this but no1 so i shared it here...&lt;br /&gt;&lt;br /&gt;[YOUTUBE]BITD7Evc34I[/YOUTUBE]&lt;br /&gt;sourced from TL&lt;br /&gt;&lt;br /&gt;his GF is damn awesome  &lt;!--emo&amp;:respect:--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/notworthy.gif' border='0' style='vertical-align:middle' alt='notworthy.gif' /&gt;&lt;!--endemo--&gt; &lt;br /&gt;WTB gf like that</description>
            <author>evofantasy</author>
            <category>StarCraft</category>
            <pubDate>Sun, 06 Feb 2011 18:07:58 +0800</pubDate>
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            <title>Patch 1.2</title>
            <link>http://forum.lowyat.net/topic/1663894</link>
            <description>&lt;a href='http://www.teamliquid.net/forum/viewmessage.php?topic_id=174036' target='_blank'&gt;http://www.teamliquid.net/forum/viewmessag...topic_id=174036&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;gonna hate the unable to ramp block wit 2 pylons T.T&lt;br /&gt;&lt;br /&gt;[addedon]December 4, 2010, 1:19 pm[/addedon]btw welcome the chat channels and custom hotkeys&amp;#33;&amp;#33;&amp;#33;&lt;br /&gt;&lt;br /&gt;[addedon]December 4, 2010, 1:19 pm[/addedon]and other tonnes of changes&lt;br /&gt;&lt;br /&gt;[addedon]December 4, 2010, 1:20 pm[/addedon]tarCraft II Patch 1.2.0 - PTR Notes &lt;br /&gt;&lt;br /&gt;General &lt;br /&gt;&lt;br /&gt;Battle.net&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;• Battle.net Chat Channels have been added:&lt;br /&gt;&lt;br /&gt;-- Players can now join others in both public and private channels.&lt;br /&gt;&lt;br /&gt;-- Added in-game chat bar command to whisper to other players. Using the /w command will pop up an auto-complete list which includes: friends, party members, chat channels, and other players within your current game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;• Added a Battle.net option to auto-join previous private channels.&lt;br /&gt;&lt;br /&gt;• Added a Battle.net option to prevent chat channel text from appearing in the in-game chat display.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Custom Maps&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;• Map makers can now use custom UI layout files to create new UI or override existing game UI.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gameplay&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;• Stalemate Detection has been added:&lt;br /&gt;&lt;br /&gt;-- The game will end in a tie for all remaining players if no players have income, production, or destroyed any structures for three consecutive minutes.&lt;br /&gt;&lt;br /&gt;-- A countdown timer will now appear when the game detects this scenario.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;• Several help dialogue and tech tree improvements have been made:&lt;br /&gt;&lt;br /&gt;-- In-game help is now available in Battle.net.&lt;br /&gt;&lt;br /&gt;-- The help dialog’s tech tree has been improved.&lt;br /&gt;&lt;br /&gt;-- Unit information in the help dialog now displays abilities and upgrades.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;• Selecting different units in quick succession will now fade out existing replies to play the most recent reply.&lt;br /&gt;&lt;br /&gt;• When selecting a Vespene Geyser, the number of current harvesters will be displayed in the info panel.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Graphics&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;• An Extreme graphics option has been added:&lt;br /&gt;&lt;br /&gt;-- Players can now configure screen space ambient occlusion.&lt;br /&gt;&lt;br /&gt;-- Unit information in the help dialog now displays abilities and upgrades.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Interface&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;• Customizable Hotkey Support has been added.&lt;br /&gt;&lt;br /&gt;• Mouse buttons can now be bound to the Push-To-Talk hotkey.&lt;br /&gt;&lt;br /&gt;• System Alert panel has been moved to the top of the screen – duration of most system alerts has been reduced.&lt;br /&gt;&lt;br /&gt;Added a hotkey to Pause/Resume game for both single-player and multiplayer (Pause/Break key).&lt;br /&gt;&lt;br /&gt;• Added a toggle button to the in-game replay panel to show or hide duration information.&lt;br /&gt;&lt;br /&gt;• Added a hotkey indicator option to show the primary hotkey on top of command buttons.&lt;br /&gt;&lt;br /&gt;• Added an option to disable any error sounds. The Response Sounds checkbox now controls whether unit-specific audio is used for error sounds instead of a generic buzz.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Leagues and Ladders&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;• A new Master League has been added.&lt;br /&gt;&lt;br /&gt;-- This league now represents the highest tier of ladder players.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Replays&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;• Several Save/Replay File dialogue improvements have been made:&lt;br /&gt;&lt;br /&gt;-- Prints current directory name above file list.&lt;br /&gt;&lt;br /&gt;-- Added sort order icons to Name and Date columns.&lt;br /&gt;&lt;br /&gt;-- Added the ability to rename.&lt;br /&gt;&lt;br /&gt;-- Added filters for Autosave and Unsaved.&lt;br /&gt;&lt;br /&gt;-- Added an option to permanently save all replays. Checking this option will mark all unsaved replays as being saved.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;• Camera following behavior for observers and replays has been improved.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Balance &lt;br /&gt;&lt;br /&gt;• PROTOSS&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-- Hallucination research time decreased from 110 to 80.&lt;br /&gt;&lt;br /&gt;-- Observer&lt;br /&gt;&lt;br /&gt;Cost decreased from 50/100 to 25/75.&lt;br /&gt;&lt;br /&gt;-- Phoenix&lt;br /&gt;Build time decreased from 45 to 35.&lt;br /&gt;&lt;br /&gt;-- Void Ray&lt;br /&gt;&lt;br /&gt;Now deals 20% more damage to massive targets.&lt;br /&gt;&lt;br /&gt;Flux Vanes speed upgrade removed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;• TERRAN&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-- Bunker&lt;br /&gt;&lt;br /&gt;Build time decreased from 35 to 30.&lt;br /&gt;&lt;br /&gt;This is only a temporary change for the patch 1.2.0 PTR.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-- SCV&lt;br /&gt;&lt;br /&gt;Repairing SCVs now assume the same threat priority as the unit they’re repairing.&lt;br /&gt;&lt;br /&gt;SCV construction movement made more consistent.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;• ZERG&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-- Infestor&lt;br /&gt;&lt;br /&gt;Fungal Growth no longer affects air units.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;StarCraft II Editor &lt;br /&gt;&lt;br /&gt;• Map locale management has been added.&lt;br /&gt;&lt;br /&gt;• Further editor tips and hints have been added.&lt;br /&gt;&lt;br /&gt;• Copy/Paste support has been added to the upgrade editor.&lt;br /&gt;&lt;br /&gt;• Modifed the Locales dialog (also in the Locale sub-menu) for adding or removing text locales.&lt;br /&gt;&lt;br /&gt;• Locale sub-menu is now available in Map/Mod menu for changing the active text locale for the current document.&lt;br /&gt;&lt;br /&gt;• The game will now properly find custom imported files within mods.&lt;br /&gt;&lt;br /&gt;• Maps can now depend on even more mods.&lt;br /&gt;&lt;br /&gt;• Mod Info dialog is now available from the Mod menu for more easily changing mod name and description text.&lt;br /&gt;• Change Focus commands are now available in the Trigger module View menu for switching input focus directly to different areas.&lt;br /&gt;&lt;br /&gt;• Font Style Files can now be added to Mods and Maps using the FontStyleFileArray field in GameUIData. Existing styles can have their individual attributes overridden or entirely new styles can be added.&lt;br /&gt;&lt;br /&gt;• UI Layout files can now be added to Mods and Maps using the CustomLayoutFileArray filed in GameUIData. Most existing frames can be modified or overridden and entirely new templates can be added, which can be created from the Dialog system within the Editor.&lt;br /&gt;&lt;br /&gt;• Dialog Items can now be hooked up from already existing frames within a created Panel.&lt;br /&gt;&lt;br /&gt;• Attributes and values can now be hidden in the game lobby, configured through Game Variants.&lt;br /&gt;&lt;br /&gt;• Editor Tips dialog in the Help menu (and optionally on start up) improved with tips for using the editor effectively.&lt;br /&gt;&lt;br /&gt;• Created a new type of Dialog Item called Panel. Panels are containers for other dialog items to help with grouping and hierarchy.&lt;br /&gt;&lt;br /&gt;• The water editor layout has been improved.&lt;br /&gt;&lt;br /&gt;• The mouse wheel now scrolls the control under the cursor.&lt;br /&gt;&lt;br /&gt;• Copied doodads now retain their height offset.&lt;br /&gt;&lt;br /&gt;• Effect offsets can now optionally contain a Z component.&lt;br /&gt;&lt;br /&gt;• Attribute and Veterancy behaviors now normalize vitals when new levels are applied.&lt;br /&gt;&lt;br /&gt;• Mouse clicks and highlights are now allowed while in relative camera mode.&lt;br /&gt;&lt;br /&gt;• Edit boxes are now available for trigger dialogs.&lt;br /&gt;&lt;br /&gt;• Right clicking an item in an inventory will now have the icon appear immediately next to the cursor.&lt;br /&gt;&lt;br /&gt;• Behaviors can now be replaced by either the shortest duration (the original method) or by farthest distance.&lt;br /&gt;&lt;br /&gt;• Behavior abilities can now properly charge the player using the ability instead of always charging the owner.&lt;br /&gt;&lt;br /&gt;• New trigger action have been added:&lt;br /&gt;&lt;br /&gt;-- Set Visibility Type Of Text Tag, used to control whether fog or black mask hides the tag.&lt;br /&gt;&lt;br /&gt;-- Remove Inventory Item, used to instantly remove a requested item from an inventory.&lt;br /&gt;&lt;br /&gt;-- Bank Option, used to change options for banks including adding a signature&lt;br /&gt;&lt;br /&gt;• New unit properties have been added:&lt;br /&gt;&lt;br /&gt;-- Carried Minerals, Carried Vespene, Carried Terrazine, and Carried Custom Resource.&lt;br /&gt;&lt;br /&gt;-- Bounty (XP), used to grant experience when a unit is killed.&lt;br /&gt;&lt;br /&gt;• New trigger function: Verify Bank, used to verify that a bank’s signature is intact.&lt;br /&gt;&lt;br /&gt;• New trigger event: Mouse Moved, sent in response to the mouse being moved in the game world.&lt;br /&gt;&lt;br /&gt;• New Effect Used event property: Life, Shields, and Energy changed.&lt;br /&gt;&lt;br /&gt;• Added new UI to insert text tags for data references, unit info, and hotkeys.&lt;br /&gt;&lt;br /&gt;• Added an effect range to the effect ability to restrict how far away the effect can be placed. This will allow effects to behave like the Stalker Blink effect.&lt;br /&gt;&lt;br /&gt;• Added a behavior flag to suppress fidgeting.&lt;br /&gt;&lt;br /&gt;• Added a new stalemate melee option to determine whether the stalemate detection checking is enforced.&lt;br /&gt;&lt;br /&gt;• Added a new “Creator” player to effects. It will be set to the player issuing an order if available.&lt;br /&gt;&lt;br /&gt;• Added a new type of item that can use an effect ability.&lt;br /&gt;&lt;br /&gt;• Added a validator that checks to see if a unit can path to a point.&lt;br /&gt;&lt;br /&gt;• Added a validator that checks if there is a cliff between two points.&lt;br /&gt;&lt;br /&gt;• Added MinimapRenderPriority to CActorUnit and MinimapRenderPriorityList to CActorGlobalConfig. This allows custom map makers to define the render priorities of units on the minimap.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Bug Fixes &lt;br /&gt;&lt;br /&gt;General&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;• Harvest orders will no longer end if an order is queued while waiting to return cargo.&lt;br /&gt;&lt;br /&gt;• Harvesting units no longer avoid enemy units.&lt;br /&gt;&lt;br /&gt;• Fixed an issue with units trying to get out of the way so buildings can be constructed.&lt;br /&gt;&lt;br /&gt;• Hold position units no longer automatically move out of the way when placing a building.&lt;br /&gt;&lt;br /&gt;• Fixed an issue with harvesting units bypassing force fields.&lt;br /&gt;&lt;br /&gt;• Fixed an issue where melee units were unable to attack a colossus when it was on a cliff.&lt;br /&gt;&lt;br /&gt;• Fixed an issue where larva would not wander around.&lt;br /&gt;&lt;br /&gt;• Fixed an issue where loading a saved challenge could improperly overwrite the best score.&lt;br /&gt;&lt;br /&gt;• Fixed an issue where animation stutters when flying units are separating.&lt;br /&gt;&lt;br /&gt;• Added “Detector” text to the info panel for units which can detect cloaked or burrowed units.&lt;br /&gt;&lt;br /&gt;• Added combat reveal tinting to help show that combat reveal units cannot be hit. All diagonal ramps are now the same with regards to unbuildable locations at the bottom of the ramps.&lt;br /&gt;&lt;br /&gt;• Enemy units no longer show passive buttons in the command card.&lt;br /&gt;&lt;br /&gt;• Critter health bars are now hidden unless highlighted or selected (if status bars are set to show when units are selected).&lt;br /&gt;&lt;br /&gt;• Orders can no longer be canceled by clicking on the info panel in challenges before the challenge begins.&lt;br /&gt;&lt;br /&gt;• Missiles are no longer affected by Vortex.&lt;br /&gt;&lt;br /&gt;• Autocast repair will now charge the player requesting autocast functionality.&lt;br /&gt;&lt;br /&gt;• Autocast state for abilities is reset to the default state when unit ownership is permanently changed.&lt;br /&gt;&lt;br /&gt;• Repair will now clear its autocast state if the owning player leaves the game.&lt;br /&gt;&lt;br /&gt;• Actors with a large number of create events no longer crash the map.&lt;br /&gt;&lt;br /&gt;• Text tags are now paused when the game is paused.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Protoss&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;• Protoss structures can no longer be powered without a power source if constructed while powered by a Warp Prism under the effects of Neural Parasite.&lt;br /&gt;&lt;br /&gt;• Mass Recall can no longer target larva or eggs.&lt;br /&gt;&lt;br /&gt;• Fixed an issue where units that were picked up by a Graviton Beam would still block pathing on the ground.&lt;br /&gt;&lt;br /&gt;• Fixed an issue where a Zealot could burn his Charge cooldown without actually moving.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Terran&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;• Changed the position of the Select Builder button on Terran buildings, and changed the hotkey to Q.&lt;br /&gt;&lt;br /&gt;• Fixed nuke dot not being visible all the time.&lt;br /&gt;&lt;br /&gt;• Fixed an issue where you could see an enemy MULE drop pod in some cases where you didn’t have vision of the target location.&lt;br /&gt;&lt;br /&gt;• Fixed an issue where a Medivac would be able to continue healing a unit that was stuck in a Graviton Beam if the Medivac had started healing the unit before it was picked up by the Graviton Beam.&lt;br /&gt;&lt;br /&gt;• Fixed an issue where a Thor would continue to channel 250mm Strike Cannons on an uplifted terran building if it lifted off at just the right time.&lt;br /&gt;&lt;br /&gt;• Fixed an issue where a Thor could get stuck channeling if a player queued up multiple targets for 250mm Strike Cannons.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Zerg&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;• The Ultralisk’s arc-shaped damage area is now centered at the front of the Ultralisk instead of at its center.&lt;br /&gt;&lt;br /&gt;• Fixed an issue with the Ultralisk being unable to attack a row of sensor towers.&lt;br /&gt;&lt;br /&gt;• The Burrow and Cancel Neural Parasite buttons have been moved on the command card.&lt;br /&gt;&lt;br /&gt;• Creep will now spread evenly in all directions.&lt;br /&gt;&lt;br /&gt;• Fixed an issue where Larva could produce units by holding down hotkeys.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;StarCraft II Editor&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;• The &amp;quot;For Each Real&amp;quot; and &amp;quot;For Each Integer&amp;quot; actions will now correctly execute once when the starting and ending bounds are equal while the increment is also zero.&lt;br /&gt;&lt;br /&gt;• Standard dependencies can no longer be modified in the Dependencies dialog (only added or removed).&lt;br /&gt;&lt;br /&gt;• Publish dialog now updates storage information after removing a published file in the Managed Published window.&lt;br /&gt;&lt;br /&gt;• The View Script command will now view library scripts if the library list has focus.&lt;br /&gt;&lt;br /&gt;• Dropdowns now correctly select items as you type using partial matching.&lt;br /&gt;&lt;br /&gt;• Fixed an issue with editing stylized text values when using system locales other than English.&lt;br /&gt;&lt;br /&gt;• Fixed an issue when editing mover data where values were not being saved correctly.&lt;br /&gt;&lt;br /&gt;• Fixed an issue that prevented certain changes to angle values.&lt;br /&gt;&lt;br /&gt;• Fixed an issue where the scroll bar for tree views could disappear.&lt;br /&gt;&lt;br /&gt;• Fixed an issue where triggers setting the mouse relative could result in the mouse being stuck in relative move mode.&lt;br /&gt;&lt;br /&gt;• Fixed an issue where setting the color of a dialog item of type label wasn’t working.&lt;br /&gt;&lt;br /&gt;• Fixed text truncation with Set Text actor message.&lt;br /&gt;&lt;br /&gt;• Fixed a crash that could occur while editing upgrade values.&lt;br /&gt;&lt;br /&gt;• Fixed display of ability command links in the Overview Manager.&lt;br /&gt;&lt;br /&gt;• Fixed many areas where English text was displayed instead of localized text.&lt;br /&gt;&lt;br /&gt;• Fixed an issue where selection circles would drop when a flying unit was over a cliff.&lt;br /&gt;&lt;br /&gt;• Veterancy experience share filters have been fixed.&lt;br /&gt;&lt;br /&gt;• Carried and equipped item behaviors and weapons are now restored properly when a unit is revived.&lt;br /&gt;&lt;br /&gt;• Items dropped from an inventory will now use their default height when dropped.&lt;br /&gt;&lt;br /&gt;• Fixed a crash when destroying a persistent effect.&lt;br /&gt;&lt;br /&gt;• Camera following can no longer be disabled via hotkeys if it was requested via triggers.</description>
            <author>evofantasy</author>
            <category>StarCraft</category>
            <pubDate>Sat, 04 Dec 2010 13:18:30 +0800</pubDate>
        </item>
        <item>
            <title>upgrading dillemma</title>
            <link>http://forum.lowyat.net/topic/1650259</link>
            <description>hi guys, i&amp;#39;m asking on behalf of a fren of mind who is considering to upgrade his pc though i think its better if he saved up for the new sandy bridge etc...&lt;br /&gt;his current system is 2 yrs old...&lt;br /&gt;if it is ok to upgrade, what would be the suitable upgrade for gaming (especially WoW)&lt;br /&gt;&lt;br /&gt;quad core (he never gave me the details on this)&lt;br /&gt;4 gig ram&lt;br /&gt;lanpart dfi dk p35 series dark (motherboard)&lt;br /&gt;ati HD 4850&lt;br /&gt;didnt gave me the power supply as well...&lt;br /&gt;&lt;br /&gt;Thanks and Regards&lt;br /&gt;</description>
            <author>evofantasy</author>
            <category>Hardware</category>
            <pubDate>Tue, 23 Nov 2010 22:05:27 +0800</pubDate>
        </item>
        <item>
            <title>Torch recruited by Startale</title>
            <link>http://forum.lowyat.net/topic/1643893</link>
            <description>Trevor ‘TorcH‘ Housten qualified to the Round of 64 in GSL1, but failed to qualify for GSL 3 after he lost in the semifinals of his bracket. However, as a foreigner he still managed to achieve Code A designation in GomTV and now has been recruited by Korean Pro Team Startale. Startale boasts top Koreans such as JulyZerg and HopeTorture, and is part of the new union of Korean pro teams.&lt;br /&gt;&lt;br /&gt;TorcH still intends to be active in the VT Gaming community, though the details of his representation is still to be determined.&lt;br /&gt;&lt;br /&gt;We congratulate TorcH on his great achievement&amp;#33;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://vtgaming.net/blog/news/torch-recruited-by-startale/' target='_blank'&gt;http://vtgaming.net/blog/news/torch-recruited-by-startale/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;OMG OMG OMG OMG OMG OMG&lt;br /&gt;i still cant beleive this&amp;#33;&amp;#33;&amp;#33;</description>
            <author>evofantasy</author>
            <category>StarCraft</category>
            <pubDate>Thu, 18 Nov 2010 19:23:57 +0800</pubDate>
        </item>
        <item>
            <title>a mom&amp;#39;s article about day9</title>
            <link>http://forum.lowyat.net/topic/1643653</link>
            <description>Since my son took his first breath, I realized that the young ones were closer to God, closer to truth; and my greatest life lessons would most likely come from suspending my beliefs and listening to them.  It was pretty easy for me.  Children’s words and ideas just made sense.  Adults, on the other hand, rarely made sense.  At times my training would get in the way—my training of what a child’s behavior should look like.  But the more I watched my children, the easier it became to see all beliefs as lies.  Children are born wise, not educated.  Children are born spiritual, not religious.  Children are born with love inside; they have to learn to hate from their parents and teachers.&lt;br /&gt;&lt;br /&gt;My youngest son is a serious gamer.  It is a label that invokes judgment from even the most liberal adults.  Gamers are viewed as lazy, unmotivated, and self-absorbed. I always suspected that something magic was happening in the gaming communities–the joy on my son’s face told me that it was serving some great purpose, and I’d understand it in time.  Psychiatrists believe that the gamers are programming their minds for war.  I once asked my son about this, knowing that he probably knew more than most therapists.  His answer set me straight, “Mom, don’t you think we know the difference between pretend and real.”  Of course, he did.  It is the adults that don’t know the difference between pretend and real.&lt;br /&gt;&lt;br /&gt;For thousands of years, grow-ups have been sending boys off to war playing a life-threatening, insane game to win land or a point of view.  Maybe the game of war has gotten stuck in the male, collective mind.  Then isn’t the sane thing to do to let it work itself out on the computer.  Years ago, I noticed that if I let my kids eat all the candy and television they wanted, they soon normalized on their own.  If I said “no,” then it became the forbidden fruit.  Read on, you’ll see that at least some of these kids might be playing war games, but they are finding peace and truth.  They are watching their minds as they play, and discriminating true from false at a very high level.&lt;br /&gt;&lt;br /&gt;So when Sam told me about Day9’s 100th show and how he shared the insights he gained from twelve years of playing Starcraft, I had a feeling that I was going to be inspired and enlightened.  Day9 is the gaming identity of the real life Sean Plott.  He commentates on YouTube sharing his hard-earned Starcraft wisdom with thousands of nerdy fans.  His older brother, Nick, alias Tasteless, is a professional commentator of Starcraft tournaments in the electronic game capital of the world, Korea.  Sean and Nick, like many other teens and young adults, have grown up gaming. But Sean and Nick took it upon themselves to enroll their mother in the program.&lt;br /&gt;&lt;br /&gt;Sean admits that his mom didn’t always understand Starcraft.  But instead of seeing a generation gap that could not be bridged, he decided that it was his job to explain Starcraft in a way that she would understand.  After all, gaming was his passion; and he needed to convey that to her.  Now he admits that his unique ability to explain the game to non-gamers came from his determination to convey his love for the game to his mother.  Sean completely accepted responsibility for his relationship with his mother, and he learned the profound power in taking a responsible stance.  He now tells kids to figure out how to share their passion with their parents because when they succeed their parents will be their biggest supporters.&lt;br /&gt;&lt;br /&gt;Sean discussed the lessons he learned about strategy from Starcraft in his 100th episode.  Over the years of playing Starcraft, he encountered gamers with more than a few tricks up their sleeve.  But those gamers weren’t the great players.  The great gamers used good strategy and solid play.  They didn’t rely on tricks or gimmicks.  Imagine if the business world got wind of that one—a lesson that few business school graduates seem to grasp.&lt;br /&gt;&lt;br /&gt;As I listened to Sean, and as I watched my son game, it was always clear to me that the label of gamer was highly deficient.  These kids are students of life.  They are practicing life in a highly evolved and fast-paced world.  Real life moves too slow mostly because of the ridiculous beliefs that the adults in their life call rules and reality.  Sean described the skill set of a pro gamer as having the “mind of a chess master and the dexterity of a musician.”  Now where can they learn that in school—maybe practicing their cursive writing, a completely obsolete skill, or learning the beginning and ending dates of some ridiculous war that people had no business fighting anyway.  Most modern education is about memorizing and passing tests.  It is about creating conformists that blindly obey authority figures.  Sean jokes that it is a world of “all A’s for everyone.”  But the gaming world is real and fair.  You don’t win because your mother has connections.  You don’t lose because a judge made some biased decision. You don’t get respect because you are older or have an advanced degree.  You get respect because you won.  And, you won because you deserved to win.&lt;br /&gt;&lt;br /&gt;Sean says that he owes his quick decision-making ability to gaming because the game doesn’t wait for you to ponder your next move.  And without the interference of grownups sharing their gems of crap with them (my addition, not Sean’s), these young geniuses seem to learn and discriminate with a clarity and speed rarely matched in life.&lt;br /&gt;&lt;br /&gt;Then there is Sean’s take on competition.  He recounted a tournament where he played a kid he called the happiest player alive.  At one point, he said he peaked around his computer screen at his opponent and caught him beaming, smiling like a pumpkin on Halloween.  And he thought to himself, “This is a moment.”  This was a serious competition, but Sean was noticing the joy on his opponent’s face.  He got emotional describing the genuine kindness of the community of gamers and labeled his fiercest competitors “awesome.”&lt;br /&gt;&lt;br /&gt;Sean conveyed his understanding of win-win when he spoke of a tournament where he had to play his brother in the first round.  That was tough.  He didn’t like competing against his brother and best friend in a tournament.  But clearly both could not win.  In this particular tournament, Sean won.  With tears in his eyes, his brother Nick looked at him and told Sean how proud he was of him for being such an awesome player–no anger, no animosity, and no jealousy.  Nick sat on the sidelines supporting Sean as he advanced in the tourney.  And as Nick listened to the commentators, he realized that he could do so much better; and so he offered to help them.  Without making the official spokespeople wrong, he brought his Starcraft wisdom to the microphone.  Sean was now equally proud of his brother—he described his commentating as flawless and entertaining.  And Nick (Tasteless) got hired on the spot.  Without hate, jealousy, or anger, both brothers won.&lt;br /&gt;&lt;br /&gt;As Day9, Sean realized what it means to be in the flow.  He talked about a very difficult match where he felt himself outside of his body witnessing his play.  He heard the words “I’ve won” even before the match was complete and watched as his higher nature took over and maneuvered his hands on the keyboard to the expected conclusion.  Of course, it makes sense that he would have this experience.  He described his idol, FroZ, who he said just decided to be a great player.  FroZ would see another gamer that he admired and simply declare that he would play at that level.  And he did.  He also learned from FroZ that only one person gets the blame for losing, YOU.&lt;br /&gt;&lt;br /&gt;Sean understands losing but not in a win-lose sense.  He doesn’t see losing as bad.  He sees it as something to learn from, data to be analyzed to make you into a better player.  You either win or you learn how to improve.  Thus, win-lose is transformed into win-win—a lesson that our world leaders need to learn asap.&lt;br /&gt;&lt;br /&gt;But his greatest lesson came from losing his most precious sentimental object, his bunny.  Sean’s childhood bunny was his lucky charm.  Bunny traveled with him to every tournament.  While competing in Singapore, Day9 became very angry at himself for losing a match.  In fact, he pounded his keyboard.  He could not stop hating himself for his performance; and when he went to leave, he left bunny at the hotel.  Then he called to have it sent to him and gave the hotel the wrong address.  Bunny was lost forever in some postal neverland.  He learned from that incident that he wanted to win too much.  He had lost the joy of the game.  He was loving or hating himself based on winning or losing.  And the price was too high.  Forget about his stereotypical, gamer magical thinking (he’ll get rid of that too, I’m sure), he racked up a huge win for the true Self by realizing that competition is not the point of gaming.&lt;br /&gt;&lt;br /&gt;I watched Sean’s two-hour video biography twice, and I enjoyed every moment.  I didn’t understand half of what he said as I don’t know how to play Starcraft.  But his passion was real.  I got that, and it was beautiful.  Sean summed it up this way, “I love Starcraft and I love that I love Starcraft.” Wow&amp;#33;  How many people can say that.  His Starcraft community A-list includes the best players from all over the world–talk about no borders.  His goal is to become an ambassador for electronic games in the western world so that they become as accepted as they are in Korea.  He wants to prove that gamer doesn’t mean “homeless.”  Well, given the depth of Sean’s insights and mastery of life, I think we ought to drop the reading, riting and rithmetic and let him teach Starcraft in schools.&lt;br /&gt;&lt;br /&gt;For me watching Sean was a full-circle moment.  You see, many years ago, I made the decision to unschool my children.  My youngest son, Sam (the gamer), has never attended school and has never studied in the traditional way.  He learned by gaming, watching television, and figuring things out on his own.  My job was to trust his true Self to do the job–to lead him to whatever he needed or would need in life.  Recently, he challenged three adults with advanced degrees (my self included) to a game of Scrabble.  In his lingo, we were schooled.  You see, instead of being told what to think, Sean, Nick, and my Sam learned how to think, how to discriminate, and how to make decisions. Their pure innate wisdom was not covered by worthless, memorized knowledge.&lt;br /&gt;&lt;br /&gt;While so-called successful parents call their sons and daughters lazy and unmotivated because they just want to game, they too might find themselves schooled.  So the next time, you get ready to judge a gamer, think twice, you just might be confusing a nerd with a master.&lt;br /&gt;&lt;br /&gt;&lt;a href='http://gatewaytogold.com/?p=174' target='_blank'&gt;http://gatewaytogold.com/?p=174&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;&lt;br /&gt;a good read for parents especially &amp;gt;.&amp;lt;&lt;br /&gt;&lt;br /&gt;inb4 tl;dr</description>
            <author>evofantasy</author>
            <category>StarCraft</category>
            <pubDate>Thu, 18 Nov 2010 15:59:18 +0800</pubDate>
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