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        <title>Lowyat.NET: Latest topics by Araes</title>
        <description></description>
        <link>http://forum.lowyat.net/</link>
        <lastBuildDate>Thu, 04 Jun 2026 07:53:53 +0800</lastBuildDate>
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            <title>EA wants to take out Take Two</title>
            <link>http://forum.lowyat.net/topic/638756</link>
            <description>&lt;!--QuoteBegin--&gt;&lt;div class='quotetop'&gt;QUOTE&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc. (&quot;EA&quot;) (NASDAQ: ERTS - News) today announced that it has proposed to acquire Take-Two Interactive Software, Inc. (&quot;Take-Two&quot;) (NASDAQ: TTWO - News) in an all-cash merger valued at approximately &amp;#036;2.0 billion.&lt;br /&gt;&lt;br /&gt;EA's proposal of &amp;#036;26 per share in cash represents a premium of 64 percent over Take-Two's closing stock price on Feb. 15th, the last trading day before EA sent its revised proposal to Take-Two, and a 63 percent premium over Take-Two's 30-day trailing average price over the thirty trading days ending on that date. &lt;br /&gt;&lt;br /&gt;EA's proposal was contained in a letter sent on Feb. 19th by EA Chief Executive Officer John Riccitiello to Strauss Zelnick, Executive Chairman of the Board of Directors of Take-Two. The Take-Two Board's subsequent rejection of the EA proposal led to EA's decision to release the letter and bring its proposal to the attention of all Take-Two shareholders. &lt;br /&gt;&lt;br /&gt;Mr. Riccitiello said today: &quot;Our all-cash proposal is a unique opportunity for Take-Two shareholders to realize immediate value at a substantial premium, while creating long-term value for EA shareholders. Take-Two's game designers would also benefit from EA's financial resources, stable, game-focused management team, and strong global publishing capabilities.&quot; &lt;br /&gt;&lt;br /&gt;The EA letter warned that further Take-Two delay in accepting EA's proposal could prevent Take-Two's shareholders and other constituents from realizing its benefits. &quot;There can be no certainty that in the future EA or any other buyer would pay the same high premium we are offering today,&quot; Mr. Riccitiello wrote. The letter added that timely completion of the proposed transaction would allow EA's strong publishing and distribution network to positively impact the ongoing post-launch sales of GTA IV and support the new Take-Two titles scheduled for launch later in the year and during the holiday selling season. &lt;br /&gt;&lt;br /&gt;As noted in EA's Feb. 19th letter, EA's proposal is not conditioned on any financing requirement. It is, however, subject to certain customary conditions as set forth in the letter. EA's &amp;#036;26 per share proposal is based on the current equity capitalization of Take-Two. Although EA indicated in the letter that its proposal was subject to negotiations commencing by Feb. 22nd, EA intends to keep its proposal open for the present to give Take-Two's shareholders and Board of Directors further time to consider it.&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;br /&gt;My guess this is a response to the Activision-Vivendi merger. I wonder how will the future GTA and Bioshock games turn out under EA.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Link:&lt;/b&gt; &lt;a href='http://biz.yahoo.com/bw/080224/20080224005062.html?.v=1' target='_blank'&gt;http://biz.yahoo.com/bw/080224/20080224005062.html?.v=1&lt;/a&gt;</description>
            <author>Araes</author>
            <category>Gamers Hideout</category>
            <pubDate>Mon, 25 Feb 2008 13:27:53 +0800</pubDate>
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            <title>Space Siege</title>
            <link>http://forum.lowyat.net/topic/580223</link>
            <description></description>
            <author>Araes</author>
            <category>Gamers Hideout</category>
            <pubDate>Tue, 27 Nov 2007 21:33:58 +0800</pubDate>
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            <title>ATI Catalyst 7.11</title>
            <link>http://forum.lowyat.net/topic/558822</link>
            <description>&lt;b&gt;Link:&lt;/b&gt; &lt;a href='http://ati.amd.com/support/driver.html' target='_blank'&gt;http://ati.amd.com/support/driver.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;!--QuoteBegin--&gt;&lt;div class='quotetop'&gt;QUOTE&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;Highlights of resolved issues:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Bioshock:&lt;/b&gt; Pulling the lever in the chamber no longer results in the game failing. Further details can be found in topic number 737-30493 &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Bioshock, Lost Planet, and World In Conflict:&lt;/b&gt; Connecting certain dual link display devices to certain ATI Radeon(tm) 2x00 series of cards no longer results in limited display resolutions being available. Further details can be found in topic number 737-30090 &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Call of Juarez:&lt;/b&gt; Enabling CrossFire(tm) no longer results in flickering being noticed when playing the DX10 version of the game. Further details can be found in topic number 737-29540 &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Doom 3:&lt;/b&gt; Playing the game on a system containing an ATI Radeon(tm) HD 2600 series of product and running the Windows Vista operating system no longer results in display corruption being noticed when using the console commands. Further details can be found in topic number 737-29978 &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fable:&lt;/b&gt; A black ring is no longer seen around the player character. Further details can be found in topic number 737-29939 &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hellgate, Lord of the Rings, PT Boat, and World in Conflict:&lt;/b&gt; Corruption is no longer noticed when AA is enabled. Further details can be found in topic number 737-30487 &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Rainbow Six Vegas:&lt;/b&gt; Setting the display resolution to 1600x1200 and applying the in-game settings to high no longer results in corruption being noticed when using an HDMI display device. Further details can be found in topic number 737-28826 &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Roxio Creator Premier v9: MyDVD:&lt;/b&gt; Attempting to burn a DVD no longer results in the burn process failing at the encoding preview. Further details can be found in topic number 737-29937 &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Serious Sam:&lt;/b&gt; the Second Encounter Demo: Game play is no longer delayed when playing the game on a system running Windows XP and containing an ATI Radeon(tm) HD 2400 series of product. Further details can be found in topic number 737-29933&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;br /&gt;If you&amp;#39;re playing Crysis atm, you can skip this one and use this hotfix: &lt;a href='http://support.ati.com/ics/support/default.asp?deptID=894&amp;task=knowledge&amp;questionID=30533' target='_blank'&gt;Crysis Hotfix Driver&lt;/a&gt;</description>
            <author>Araes</author>
            <category>Latest Updates</category>
            <pubDate>Thu, 22 Nov 2007 09:44:12 +0800</pubDate>
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            <title>Rage</title>
            <link>http://forum.lowyat.net/topic/499172</link>
            <description>&lt;!--QuoteBegin--&gt;&lt;div class='quotetop'&gt;QUOTE&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;SAN FRANCISCO (Reuters) - The creator of classic computer game &amp;quot;Doom,&amp;quot; id Software, unveiled on Friday its eagerly anticipated next game, &amp;quot;Rage,&amp;quot; in which players fight an oppressive government in a post-apocalyptic world. &lt;br /&gt;&lt;br /&gt;The new game will be released for computers running either Microsoft Corp&amp;#39;s (MSFT.O: Quote, Profile, Research) Windows or Apple Inc&amp;#39;s (AAPL.O: Quote, Profile, Research) Macintosh operating system, as well as Microsoft&amp;#39;s Xbox 360 and Sony Corp&amp;#39;s (6758.T: Quote, Profile, Research) PlayStation 3 video game consoles. &lt;br /&gt;&lt;br /&gt;&amp;quot;It&amp;#39;s a bit of a classic story and you are the outsider who comes in and tries to turn the tide in favor of good,&amp;quot; id Chief Executive Todd Hollenshead said in an interview. &lt;br /&gt;&lt;br /&gt;&amp;quot;Rage&amp;quot; is being built with all-new graphics technology designed by id co-founder John Carmack, who showed off the game at id&amp;#39;s annual &amp;quot;QuakeCon&amp;quot; event in Dallas, Texas. &lt;br /&gt;&lt;br /&gt;Privately held id did not give a release date for &amp;quot;Rage&amp;quot; or the name of the publisher. Activision Inc (ATVI.O: Quote, Profile, Research), the second-biggest U.S. video game publisher, handles other id games such as &amp;quot;Doom 3&amp;quot; and the upcoming &amp;quot;Enemy Territories: Quake Wars.&amp;quot; &lt;br /&gt;&lt;br /&gt;Since the breakaway success of &amp;quot;Doom&amp;quot; in 1993 established the &amp;quot;first-person shooter&amp;quot; as a major gaming genre, id&amp;#39;s games have been characterized by fast-and-furious gunplay and claustrophobic environments. &lt;br /&gt;&lt;br /&gt;&amp;quot;Rage&amp;quot; will represent somewhat of a stylistic break by letting players roam expansive outdoor areas. &lt;br /&gt;&lt;br /&gt;&amp;quot;In addition to the shooting elements and killing bad guys with cool guns -- everyone knows we can do that well -- we wanted to show off some stuff that would surprise people,&amp;quot; Hollenshead said. &lt;br /&gt;&lt;br /&gt;The graphics technology, or engine, underpinning &amp;quot;Rage&amp;quot; is also important since id makes one of a handful of such software packages that are licensed by other game makers. &lt;br /&gt;&lt;br /&gt;Hollenshead said the new &amp;quot;tech5&amp;quot; engine would make it easier for developers to design games that are better looking and can be easily modified to run on different gaming systems, a process that normally takes months and pushes up costs. &lt;br /&gt;&lt;br /&gt;&amp;quot;It allows a single studio team to make four versions of our game without outside help,&amp;quot; Hollenshead said. &amp;quot;You can have massive outdoor environments and make them look glorious down to pixel level without any performance issues.&amp;quot;&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Source:&lt;/b&gt; &lt;a href='http://www.reuters.com/article/technologyNews/idUSN0335422620070804' target='_blank'&gt;&amp;quot;Doom&amp;quot; creator unveils its new video game, &amp;quot;Rage&amp;quot;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Previews:&lt;/b&gt;&lt;br /&gt;&lt;a href='http://www.gamespot.com/pc/driving/idtech5/news.html?sid=6176210&amp;tag=topslot;action;1' target='_blank'&gt;QuakeCon 2007: Rage First Look&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://pc.ign.com/articles/810/810506p1.html' target='_blank'&gt;QuakeCon 2007: id Software Announces Rage&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Teaser Trailer:&lt;/b&gt;&lt;br /&gt;&lt;a href='http://www.gametrailers.com/player/23174.html' target='_blank'&gt;Rage QuakeCon 2007 Trailer HD&lt;/a&gt;&lt;br /&gt;&lt;a href='http://www.gametrailers.com/player/23175.html' target='_blank'&gt;Rage QuakeCon 2007 Trailer&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Screenshots:&lt;/b&gt;&lt;br /&gt;&lt;a href='http://pcmedia.ign.com/pc/image/article/810/810506/rage-20070803104540132.jpg' target='_blank'&gt;&lt;img src='http://pcmedia.ign.com/pc/image/article/810/810506/rage-20070803104540132-000.jpg' border='0' alt='user posted image' /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src='http://pcmedia.ign.com/pc/image/article/810/810506/rage-20070803104551022-000.jpg' border='0' alt='user posted image' /&gt;</description>
            <author>Araes</author>
            <category>Gamers Hideout</category>
            <pubDate>Sat, 04 Aug 2007 20:18:53 +0800</pubDate>
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            <title>id Software&amp;#39;s latest 3D engine</title>
            <link>http://forum.lowyat.net/topic/471610</link>
            <description>&lt;!--QuoteBegin--&gt;&lt;div class='quotetop'&gt;QUOTE&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;&amp;quot;So the last couple of years at iD we&amp;#39;ve been working in secrecy on next-gen tech and a game for it... this is the first time we&amp;#39;re showing anything we&amp;#39;ve done on it publicly.&amp;quot; iD Tech 5... &amp;quot;What we&amp;#39;ve got here is the entire world with unique textures, 20GB of textures covering this track. They can go in and look at the world and, say, change the color of the mountaintop, or carve their name into the rock. They can change as much as they want on surfaces with no impact on the game.&amp;quot;&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Source:&lt;/b&gt; &lt;a href='http://www.engadget.com/2007/06/11/steve-jobs-live-from-wwdc-2007/' target='_blank'&gt;Steve Jobs live from WWDC 2007 on Engadget&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;!--QuoteBegin--&gt;&lt;div class='quotetop'&gt;QUOTE&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;In a surprise demonstration during Steve Job's keynote at the Apple Worldwide Developers Conference today, John Carmack unveiled id's latest revolution in game engine technology with the very first showing of id Tech 5(tm) running live on the Mac with OS X.&lt;br /&gt;&lt;br /&gt;The ground breaking technology unveiled today will power id&amp;#39;s new internally developed game and will be available for licensing to third parties. The new id rendering technology practically eliminates the texture memory constraints typically placed on artists and designers and allows for the unique customization of the entire game world at the pixel level, delivering virtually unlimited visual fidelity. Combined with a powerful new suite of tools designed to specifically facilitate and accelerate this content creation process, id Tech 5(tm) will power games that contain vast outdoor landscapes that are completely unique to the horizon, yet have indoor environments with unprecedented artistic detail. &lt;br /&gt;&lt;br /&gt;Photo by Albert Watson While shown for the very first time running in real time on a Mac, id Tech 5 additionally supports the Xbox 360 and Playstation3 console platforms as well as the PC, and will be available for licensing to developers and publishers interested in working with a truly next generation rendering and game development solution. id Software will be showing id Tech 5(tm) to interested developers and publishers by appointment only at the E3 Media &amp;amp; Business Summit from July 11 - 13, 2007 in Santa Monica, Calif. Companies interested in id Tech licensing information can visit www.idsoftware.com or email licensing@idsoftware.com with an E3 appointment request.&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Source:&lt;/b&gt; &lt;a href='http://www.idsoftware.com/' target='_blank'&gt;id Software&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Video:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_idsoftware_tech5_carmackdemo.mov' target='_blank'&gt;id Software - id Tech 5 John Carmack Demonstration&lt;/a&gt; - QT&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_idsoftware_tech5_carmackdemo.wmv' target='_blank'&gt;id Software - id Tech 5 John Carmack Demonstration&lt;/a&gt; - WMV</description>
            <author>Araes</author>
            <category>Gamers Hideout</category>
            <pubDate>Tue, 12 Jun 2007 18:44:05 +0800</pubDate>
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            <title>New Blizzard Game&amp;#33;</title>
            <link>http://forum.lowyat.net/topic/456580</link>
            <description>Well it&amp;#39;s official....BLIZZARD ANNOUNCED STARCRAFT 2&amp;#33;&lt;br /&gt;&lt;br /&gt;Check out the teaser page...&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.blizzard.com/' target='_blank'&gt;http://www.blizzard.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src='http://img158.imageshack.us/img158/8277/blizzteaseyc7.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src='http://img244.imageshack.us/img244/2973/blizzteaser1qv4.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src='http://img183.imageshack.us/img183/497/blizzteaser3pi8.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src='http://img170.imageshack.us/img170/6705/blizzteaser4zo1.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src='http://img147.imageshack.us/img147/4633/blizzteaser5px8.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src='http://img295.imageshack.us/img295/9783/blizzteaser6ma9.jpg' border='0' alt='user posted image' /&gt;</description>
            <author>Araes</author>
            <category>Gamers Hideout</category>
            <pubDate>Mon, 14 May 2007 01:55:39 +0800</pubDate>
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            <title>RTCWolfenstein 2</title>
            <link>http://forum.lowyat.net/topic/456378</link>
            <description>It has been know for some time that Raven has been secretly been working on the next game in the Wolfenstein franchise. It will be using the Megatexture technology used in Quake Wars for the engine in this game.&lt;br /&gt;&lt;br /&gt;Now there has been new details revealed about the game.&lt;br /&gt;&lt;br /&gt;&lt;!--QuoteBegin--&gt;&lt;div class='quotetop'&gt;QUOTE&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;The company is currently working on a new game based on the &amp;quot;Wolfenstein&amp;quot; series, and with newer motion-capture technology, it is working with a local actress to be the character in its movie.&lt;br /&gt;&lt;br /&gt;Actress Carrie Coon is put in a spandex suit that has 63 reflective markers at strategic places on her body. Twenty-four infrared cameras in Raven&amp;#39;s studios track Coon&amp;#39;s every move as she replicates movements that her character will perform in the game. Information will then go into a computer to create a virtual character based on her body, WISC-TV reported.&lt;br /&gt;&lt;br /&gt;&amp;quot;They had me kind of bust through doors with big guns and pretend I was an assassin being that didn&amp;#39;t have a spine and club a body of something on the ground and sniff it,&amp;quot; she said. &amp;quot;You know, it was one of the most bizarre audition experiences I&amp;#39;ve ever had in my life.&amp;quot;&lt;br /&gt;&lt;br /&gt;Raven is even giving her character -- an elite force assassin -- Coon&amp;#39;s face. A state-of-the-art face scanner takes a 3-D image that will be attached to her computer-captured body and will make her a living character in the game, WISC-TV reported.&lt;br /&gt;&lt;br /&gt;The game won&amp;#39;t come out until sometime in 2008, but the name and many other details about it are being kept secret, which is just one clue at how competitive this industry has become.&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;br /&gt;Source: &lt;a href='http://news.yahoo.com/s/wisc/20070511/lo_wisc/13305259' target='_blank'&gt;Local Company Takes Video Games To Next Level&lt;/a&gt;</description>
            <author>Araes</author>
            <category>Gamers Hideout</category>
            <pubDate>Sun, 13 May 2007 17:59:11 +0800</pubDate>
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            <title>Call of Duty 4: Modern Warfare</title>
            <link>http://forum.lowyat.net/topic/448050</link>
            <description>&lt;!--QuoteBegin--&gt;&lt;div class='quotetop'&gt;QUOTE&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;Listen up soldiers, on Monday, November 5, Call of Duty 4: Modern Warfare will begin deployment to retailers worldwide. Armed with more than 40 awards and honors from this year's annual E3 Business and Media Summit including &quot;Best Action Game&quot; from the Game Critics Awards, Infinity Ward's epic title is set to enlist gamers into the most intense, thrilling action experience ever. Call of Duty 4: Modern Warfare will be available on the Xbox 360(tm) video game and entertainment system from Microsoft, PLAYSTATION(R)3 computer entertainment system and Windows(R) PC. A Nintendo DS(tm) version will also deliver the signature Call of Duty chaos of battle to handheld gamers.&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Source:&lt;/b&gt; &lt;a href='http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070822005286&amp;newsLang=en' target='_blank'&gt;Release Date Press Release&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Official Site&lt;/b&gt;: &lt;a href='http://www.charlieoscardelta.com' target='_blank'&gt;CharlieOscarDelta&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:11pt;line-height:100%'&gt;&lt;b&gt;Trailer is out&amp;#33;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_cod4a_h264.mov' target='_blank'&gt;Call of Duty 4 - Trailer HD&lt;/a&gt; - QT HD&lt;br /&gt;&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_cod4a_h264.wmv' target='_blank'&gt;Call of Duty 4 - Trailer HD&lt;/a&gt; - WMV HD&lt;br /&gt;&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_cod4a.mov' target='_blank'&gt;Call of Duty 4 - Trailer&lt;/a&gt; - QT Non-HD&lt;br /&gt;&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_cod4a.mov' target='_blank'&gt;Call of Duty 4 - Trailer&lt;/a&gt; - WMV Non-HD</description>
            <author>Araes</author>
            <category>Gamers Hideout</category>
            <pubDate>Thu, 26 Apr 2007 13:01:55 +0800</pubDate>
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            <title>C&amp;amp;C 3: Tiberium Wars / Kane&amp;#39;s Wrath V2</title>
            <link>http://forum.lowyat.net/topic/442356</link>
            <description></description>
            <author>Araes</author>
            <category>Gamers Hideout</category>
            <pubDate>Wed, 19 Apr 2006 12:00:11 +0800</pubDate>
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            <title>World in Conflict / Soviet Assault</title>
            <link>http://forum.lowyat.net/topic/432586</link>
            <description>[center]&lt;img src='http://img205.imageshack.us/img205/9531/wictgt2.jpg' border='0' alt='user posted image' /&gt;[/center]&lt;br /&gt;&lt;!--QuoteBegin--&gt;&lt;div class='quotetop'&gt;QUOTE&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;&lt;b&gt;WAR IS COMING HOME&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;West Germany, 1988. To avoid certain collapse, the Soviet army boldly advances into Europe. NATO responds only to be met on a second front -- a diversionary attack on the American homeland. You are a field commander, leading the era&amp;#39;s most powerful military machines in the campaign to retake America&amp;#39;s cities and suburbs.&lt;br /&gt;&lt;br /&gt;World in Conflict(tm) is under development by the leading creative and technical minds at Massive Entertainment, creators of the innovative and award-winning Ground Control series.&lt;br /&gt;&lt;br /&gt;. &lt;b&gt;Superpowered Warfare&lt;/b&gt; - Unleash the arsenals of the great military superpowers in the gripping single-player story created by best-selling author and Cold War authority, Larry Bond.&lt;br /&gt;&lt;br /&gt;. &lt;b&gt;MassTech Engine&lt;/b&gt; - The latest version of Massive&amp;#39;s proprietary engine allows for a full 360 range of camera control, allowing you to get right down into the midst of battle.&lt;br /&gt;&lt;br /&gt;. &lt;b&gt;Demolish Everything&lt;/b&gt; - Destroy every object in the game - crush cars, destroy buildings, burn forests&amp;#33;&lt;br /&gt;&lt;br /&gt;. &lt;b&gt;Drop-in Multiplayer&lt;/b&gt; - Join on-going games and immediately help your team take control of the map.&lt;br /&gt;&lt;br /&gt;. &lt;b&gt;Fast-paced Teamplay&lt;/b&gt; - Master four different battlefield roles; Air, Armor, Infantry and Support, in the ultimate online teamplay experience.&lt;br /&gt;&lt;br /&gt;. &lt;b&gt;Super Weapons&lt;/b&gt; - Unleash ground-shaking artillery barrages, napalm strikes, and awesome tactical nukes that turn the tide of battle.&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Screens&lt;/b&gt;:&lt;br /&gt;&lt;a href='http://pcmedia.ign.com/pc/image/article/796/796040/world-in-conflict-20070612074816667.jpg' target='_blank'&gt;&lt;img src='http://pcmedia.ign.com/pc/image/article/796/796040/world-in-conflict-20070612074816667-000.jpg' border='0' alt='user posted image' /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://pcmedia.ign.com/pc/image/article/818/818867/world-in-conflict-20070907070507471.jpg' target='_blank'&gt;&lt;img src='http://pcmedia.ign.com/pc/image/article/818/818867/world-in-conflict-20070907070507471-000.jpg' border='0' alt='user posted image' /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Movies&lt;/b&gt;:&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_worldinconflict_gc07_h264.mov' target='_blank'&gt;Exclusive GC 2007 Trailer HD&lt;/a&gt; - QT&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_worldinconflict_gc07_h264.wmv' target='_blank'&gt;Exclusive GC 2007 Trailer HD&lt;/a&gt; - WMV&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_worldinconflict_ruletheworld_h264.mov' target='_blank'&gt;Ruling the World Trailer HD&lt;/a&gt; - QT&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_worldinconflict_ruletheworld_h264.wmv' target='_blank'&gt;Ruling the World Trailer HD&lt;/a&gt; - WMV&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_worldinconflict_magnumpi_h264.mov' target='_blank'&gt;Magnum P.I. Trailer HD&lt;/a&gt; - QT&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_worldinconflict_magnumpi_h264.wmv' target='_blank'&gt;Magnum P.I. Trailer HD&lt;/a&gt; - WMV&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_worldinconflict_destructionblues_h264.mov' target='_blank'&gt;Destruction Blues Trailer HD&lt;/a&gt; - QT&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_worldinconflict_destructionblues_h264.wmv' target='_blank'&gt;Destruction Blues Trailer HD&lt;/a&gt; - WMV&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Demo:&lt;/b&gt;&lt;br /&gt;&lt;a href='http://www.fileaholic.com/cgi-sql/file-info.sql/148558' target='_blank'&gt;Ausgamers&lt;/a&gt;&lt;br /&gt;&lt;a href='http://files.filefront.com/World+in+Conflict+Demo/;8391048;;/fileinfo.html' target='_blank'&gt;FileFront&lt;/a&gt;&lt;br /&gt;&lt;a href='http://www.gamearena.com.au/pc/downloads/details.php/world-in-conflict-demo' target='_blank'&gt;Gamearena&lt;/a&gt;&lt;br /&gt;&lt;a href='http://games.internode.on.net/filelist.php?filedetails=10869' target='_blank'&gt;Internode&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Minimum System Requirements:&lt;/b&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('799a5daa279636814400d5586bb3126b')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;799a5daa279636814400d5586bb3126b&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;. OS: Windows XP, Windows Vista&lt;br /&gt;. CPU: Single-core 2.0 GHz or faster (2.2 GHz for Windows Vista)&lt;br /&gt;. CPU: Dual-core Any Intel or AMD&lt;br /&gt;. RAM: 512 MB (1 GB for Windows Vista)&lt;br /&gt;. Graphics: 128 MB video RAM, DirectX 9.0c-compatible (NVIDIA GeForce 4 MX, ATI Radeon 8500, 9200 not supported)&lt;br /&gt;. Sound: DirectX 9.0c compatible&lt;br /&gt;. Hard Drive: 2.5 GB or more available hard drive space&lt;br /&gt;. Disc Drive: DVD&lt;br /&gt;. Input: Keyboard and Mouse&lt;br /&gt;. Internet play: Cable/DSL or better&lt;br /&gt;. DirectX 9.0c&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style='font-size:11pt;line-height:100%'&gt;DirectX 10 is supported in World in Conflict&amp;#33;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_worldinconflict_dx10features_h264.mov' target='_blank'&gt;DirectX 10 Features HD&lt;/a&gt; - QT&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_worldinconflict_dx10features_h264.wmv' target='_blank'&gt;DirectX 10 Features HD&lt;/a&gt; - WMV&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Official Site:&lt;/b&gt; &lt;a href='http://www.worldinconflict.com/main' target='_blank'&gt;http://www.worldinconflict.com/main&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Community Site:&lt;/b&gt; &lt;a href='http://www.massgate.net' target='_blank'&gt;http://www.massgate.net&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Latest Patch:&lt;/b&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('5516b593b29c808f45b578485ba646e6')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;5516b593b29c808f45b578485ba646e6&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;&lt;b&gt;World in Conflict Update &lt;br /&gt;Update #006&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;This is the sixth update for World in Conflict, focused primarily on balancing and several new features like enhanced server filters, enhanced &amp;quot;Play Now&amp;quot; functions and a feature to hamper clan smurfing. There are also several additions and enhancements to the various communications tools featured in the game. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;New features:&lt;/b&gt; &lt;br /&gt;- New server list filters added, Rank Balance (Any, Rank Balanced, Not Rank Balanced). &lt;br /&gt;- New server list filters added, Game Mode (Any, Domination Only, Assault Only, Tug of War Only). &lt;br /&gt;- Some settings are now forced on Ranked Servers. &lt;br /&gt;- Implemented features to prevent clan smurfing. &lt;br /&gt;- Made all text messages more intelligible through better screen placing and color. &lt;br /&gt;- Added visual travel directions on some Tactical Aid markers. &lt;br /&gt;- Added a feature where player units are high-lighted when using VOIP. &lt;br /&gt;- Added text and sound warnings when doing damage to teammates. &lt;br /&gt;- Improved the alias functionality, making it possible to bind a specific key to a specific tactical aid and much more (see this post for details). &lt;br /&gt;- Changed the default colors available in &amp;quot;Set Player Color&amp;quot; (see this post for details). &lt;br /&gt;- Changed behavior for the mode Special Abilities. Activating it twice via the keyboard shortcut will no longer abort it. &lt;br /&gt;- Added ability to define your own colors in &amp;quot;Set Player Color&amp;quot;. &lt;br /&gt;- The Options for &amp;quot;Play Now&amp;quot; has a new direct shortcut under the &amp;quot;Play Now&amp;quot; button. &lt;br /&gt;- &amp;quot;Play Now&amp;quot; will default to Rank Balanced Domination Only servers, this can be changed in &amp;quot;Options&amp;gt;Massgate&amp;quot;. &lt;br /&gt;- Added an option to change camera height in &amp;quot;Options&amp;gt;Controls&amp;gt;Camera Maximum Height&amp;quot;. &lt;br /&gt;- Added name of current server to end screen. &lt;br /&gt;- CheckMouseDown function added to python modding interface (mod specific). &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Units and balancing:&lt;/b&gt; &lt;br /&gt;- All out-of-role unit costs have been reduced. &lt;br /&gt;- Increased cost of the Laser Guided Bomb Tactical Aid for all roles. &lt;br /&gt;- Heavy Anti-Air Vehicle now gives 40% more score when killed. &lt;br /&gt;- Heavy Anti-Air Vehicle view range and fire range decreased. &lt;br /&gt;- Heavy Attack Helicopter fire range and special ability fire range decreased. &lt;br /&gt;- Heavy Attack Helicopter rocket accuracy decreased. &lt;br /&gt;- Medium Anti-Air Vehicle fire range decreased. &lt;br /&gt;- Medium Anti-Air Vehicle accuracy decreased. &lt;br /&gt;- Light Tank cannon damage increased. &lt;br /&gt;- Updated hit boxes for USSR Transport Truck. &lt;br /&gt;- Tweaked Tactical Aid marker behavior to make the rotation more responsive. &lt;br /&gt;- Tweaked the auto team balance feature to start earlier. &lt;br /&gt;- Tweaked do_quarry to fix incorrect path-finding in several places. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Bug fixes:&lt;/b&gt; &lt;br /&gt;- Fixed a bug where Tactical Nukes sometimes wouldn&amp;#39;t make Command Points go neutral. &lt;br /&gt;- Fixed a bug where infantry in houses would not always auto-acquire targets. &lt;br /&gt;- Fixed a bug with Reinforcement Menu sometimes not closing correctly right at the start of a game. &lt;br /&gt;- Fixed a crash bug on &amp;quot;Mission 1 - Invasion&amp;quot; of single-player. &lt;br /&gt;- Fixed a bug on do_xmas where a bridge would become impassable after having been blown apart and repaired three times. &lt;br /&gt;- Fixed a bug that made texture streaming sometimes fail on single core computers resulting in low resolution textures.&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Download Patch Here:&lt;/b&gt;&lt;br /&gt;&lt;a href='http://ftp.sierra.com/sierra/worldinconflict/updates' target='_blank'&gt;Official FTP&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;WIC Broadcast Tool:&lt;/b&gt;(Official Support for DX10 only)&lt;br /&gt;&lt;b&gt;Download Here:&lt;/b&gt; &lt;a href='http://www.massgate.net/files/wic_broadcast_tool.zip' target='_blank'&gt;MassGate&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;A movie edited with the broadcast tool:&lt;/b&gt; &lt;a href='http://www.youtube.com/watch?v=rishFWXAnK0' target='_blank'&gt;http://www.youtube.com/watch?v=rishFWXAnK0&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Unofficial Broadcast Tool Support for DX9(Single Display):&lt;/b&gt;(follow instructions)&lt;br /&gt;1. Create a shortcut to &amp;quot;wic-BroadcastTool.exe&amp;quot;&lt;br /&gt;2. Right-click on the shortcut and select &amp;quot;Properties&amp;quot;&lt;br /&gt;3. In the &amp;quot;Target&amp;quot; field, add &amp;quot;-dx9&amp;quot;(no quotes). The result should look like this: &amp;quot;c:&amp;#092;Program Files&amp;#092;Seirra Entertainment&amp;#092;World in Conflict&amp;#092;wic-BroadcastTool.exe&amp;quot; -dx9&lt;br /&gt;4. Start the DX9 tool by clicking the shortcut.&lt;br /&gt;&lt;br /&gt;[addedon]October 02, 2007, 1:15 pm[/addedon]&lt;br /&gt;&lt;span style='font-size:11pt;line-height:100%'&gt;&lt;b&gt;World In Conflict Malaysian Community(Lowyat.net only):&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;1. GBodyguard&lt;br /&gt;2. Rei&lt;br /&gt;3. GunAngel[WOLVS]&lt;br /&gt;4. fipoch&lt;br /&gt;5. Darczz&lt;br /&gt;6. NwK&lt;br /&gt;7. redcable&lt;br /&gt;8. bongbong&lt;br /&gt;9. Fujkenasai&lt;br /&gt;10. Godek&lt;br /&gt;11. RaIsT86&lt;br /&gt;12. kokoro&lt;br /&gt;13. Syusuke&lt;br /&gt;&lt;br /&gt;WiC Malaysian Community Online Gathering:&lt;br /&gt;&lt;br /&gt;Days : Every Friday&lt;br /&gt;Time : 10pm - 12pm&lt;br /&gt;Chat Room(Massgate) : WiC Malaysian Community&lt;br /&gt;Room Password : malaysiaboleh12&lt;br /&gt;&lt;br /&gt;*Any inquiries PM frags(lowyat.net) or GBodyguard(massgate)</description>
            <author>Araes</author>
            <category>Gamers Hideout</category>
            <pubDate>Mon, 26 Mar 2007 21:40:22 +0800</pubDate>
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            <title>Frontlines: Fuel of War</title>
            <link>http://forum.lowyat.net/topic/423346</link>
            <description>This is the first full retail game from KAOS Studios (the makers of Desert Combat mod for BF1942 and former employees of EA) running on the ever impressive Unreal 3.0 engine.&lt;br /&gt;&lt;br /&gt;This single/multiplayer FPS is set in the future when all the petroleum reserves in the world are drying up. Two faction, Western Coalition(US &amp;amp; UK) and Red Star Alliance(Russia &amp;amp; China) are both engaged in a war to fight for the last remaining drops of fuel.&lt;br /&gt;&lt;br /&gt;The gameplay of this game is to capture or complete objectives in a given map in order of advance the frontlines of either factions. The maps comes in 3 different sizes small, medium, large. The size of small maps is aroud 6 city blocks in size where the large maps are about 4 square miles. The maps can support up to 64 players on the PC. Small maps will be infantry based, medium maps are infantry with a couple of vehicles like tanks and light vehicles. The largest maps have access to everything from tanks to helicopters to jets. There are about 60 different weapons and vehicles. The weapons and vehicles are based on real world weapons as how they would look in the future. For instance, the Western Coalition&amp;#39;s M1A3 Tank is a futuristic version of today&amp;#39;s M1A2 Abrams.&lt;br /&gt;&lt;br /&gt;There are 6 different classes available like the Assault, Heavy Assault, Sniper, Anti-Vehicle, Special Operations and Close Combat. On top of that, each of the classes can also choose one of four different roles like ground support, counter measures, air support and drone technician. You can level up(up to lvl 3) your roles base on how much you use it. For instance, the Western Coalition&amp;#39;s ground support role beguns with a portable welding torch which can be used to repair vehicles in the field. At level two, the ground support allows the ability to build mortars guns on the tripods and at level 3 this role get other abilities&lt;br /&gt;&lt;br /&gt;For more info, read these previews...&lt;br /&gt;&lt;a href='http://pc.ign.com/articles/769/769402p1.html' target='_blank'&gt;Frontlines: Fuel of War Hands-on&lt;/a&gt;&lt;br /&gt;&lt;a href='http://www.gamespot.com/pc/action/frontlinesfuelofwar/news.html?sid=6166687&amp;om_act=convert&amp;om_clk=multimodule&amp;tag=multimodule;picks;title;5' target='_blank'&gt;Frontlines: Fuel of War Hands-On First Look&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Screens&lt;/b&gt;:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Videos&lt;/b&gt;:&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_frontlines_fow.mov' target='_blank'&gt;Frontlines: Fuel of War - Trailer&lt;/a&gt; - QT&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_frontlines_fow.wmv' target='_blank'&gt;Frontlines: Fuel of War - Trailer&lt;/a&gt; - WMV&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_frontlinefow_thqgamersday_devwt_gt_h264.mov' target='_blank'&gt;Frontlines: Fuel of War - THQ Gamers Day Developer Walkthrough HD&lt;/a&gt; - QT HD&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_frontlinefow_thqgamersday_devwt_gt_h264.wmv' target='_blank'&gt;Frontlines: Fuel of War - THQ Gamers Day Developer Walkthrough HD&lt;/a&gt; - WMV HD&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_frontlinefow_thqgamersday_devwt_gt.mov' target='_blank'&gt;Frontlines: Fuel of War - THQ Gamers Day Developer Walkthrough&lt;/a&gt; - QT Non-HD&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_frontlinefow_thqgamersday_devwt_gt.wmv' target='_blank'&gt;Frontlines: Fuel of War - THQ Gamers Day Developer Walkthrough&lt;/a&gt; - WMV Non-HD&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_frontlinesfow_thq_delise_int_gt_h264.mov' target='_blank'&gt;Frontlines: Fuel of War - THQ Gamers Day Game Mechanics Interview HD&lt;/a&gt; - QT HD&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_frontlinesfow_thq_delise_int_gt_h264.wmv' target='_blank'&gt;Frontlines: Fuel of War - THQ Gamers Day Game Mechanics Interview HD&lt;/a&gt; - WMV HD&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_frontlinesfow_thq_delise_int_gt.mov' target='_blank'&gt;Frontlines: Fuel of War - THQ Gamers Day Game Mechanics Interview&lt;/a&gt; - QT Non-HD&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_frontlinesfow_thq_delise_int_gt.wmv' target='_blank'&gt;Frontlines: Fuel of War - THQ Gamers Day Game Mechanics Interview&lt;/a&gt; -WMV Non-HD&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_frontlines_fow_gptrailer_h264.mov' target='_blank'&gt;Frontlines: Fuel of War - Gameplay Montage HD&lt;/a&gt; - QT HD&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_frontlines_fow_gptrailer_h264.wmv' target='_blank'&gt;Frontlines: Fuel of War - Gameplay Montage HD&lt;/a&gt; - WMV HD&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_frontlines_fow_gptrailer.mov' target='_blank'&gt;Frontlines: Fuel of War - Gameplay Montage&lt;/a&gt; - QT Non-HD&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_frontlines_fow_gptrailer.wmv' target='_blank'&gt;Frontlines: Fuel of War - Gameplay Montage&lt;/a&gt; - WMV Non-HD&lt;br /&gt;&lt;br /&gt;Welcome to the future of online multiplayer FPS. &lt;!--emo&amp;:)--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /&gt;&lt;!--endemo--&gt;</description>
            <author>Araes</author>
            <category>Gamers Hideout</category>
            <pubDate>Wed, 07 Mar 2007 23:46:24 +0800</pubDate>
        </item>
        <item>
            <title>Best of 2006/GOTY</title>
            <link>http://forum.lowyat.net/topic/385217</link>
            <description>Yep, its time to find out which games made the cut and which didn&amp;#39;t. IGN is the only major site that has not started it&amp;#39;s annual Best of 2006 awards yet.&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.gamespot.com/special_features/bestof2006/' target='_blank'&gt;Gamespot&amp;#39;s Best &amp; Worst of 2006&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://goty.gamespy.com/2006/' target='_blank'&gt;Gamespy GOTY&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So, go and have a look &amp;amp; the best part is, if you don&amp;#39;t like their choice of nominees and winners, we the gamers, get to vote for the Reader Choice Awards.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;*EDIT*&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A new addition to the list of sites honoring the best of the best of 2006...&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.gamasutra.com/features/20061220/cifaldi_01.shtml' target='_blank'&gt;Gamasutra&amp;#39;s Quantum Leap Awards: Most Important Games, 2006&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;If anyone has more links to others sites that have GOTY awards feel free to post it here.</description>
            <author>Araes</author>
            <category>Gamers Hideout</category>
            <pubDate>Wed, 20 Dec 2006 13:39:17 +0800</pubDate>
        </item>
        <item>
            <title>2006 Spike TV - VGA</title>
            <link>http://forum.lowyat.net/topic/380990</link>
            <description>The Results(winners in bold)...&lt;br /&gt;&lt;br /&gt;GAME OF THE YEAR &lt;br /&gt;&lt;b&gt;The Elder Scrolls IV: Oblivion (Bethesda)&lt;/b&gt;&lt;br /&gt;Okami (Capcom/Clover Studio)&lt;br /&gt;Gears of War (Microsoft/Epic Games)&lt;br /&gt;Guitar Hero 2 (Red Octane/Harmonix)&lt;br /&gt;Tom Clancy&amp;#39;s Ghost Recon Advanced Warfighter (Ubisoft)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CRITIC&amp;#39;S CHOICE&lt;br /&gt;(game to be released after 11/15/2006 but before 12/31/2006) &lt;br /&gt;&lt;b&gt;The Legend of Zelda: Twilight Princess (Nintendo/Nintendo EAD)&lt;/b&gt;&lt;br /&gt;Resistance: Fall of Man (Sony Computer Entertainment America/Insomniac Games)&lt;br /&gt;Medieval II: Total War (Sega/Creative Assembly)&lt;br /&gt;Tom Clancy&amp;#39;s Rainbow Six: Vegas (Ubisoft Montreal)&lt;br /&gt;Wii Sports (Nintendo)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BEST DRIVING GAME &lt;br /&gt;&lt;b&gt;Burnout Revenge, Xbox 360 (Electronic Arts/Criterion Games)&lt;/b&gt;&lt;br /&gt;Need For Speed Carbon (Electronic Arts/EA Black Box)&lt;br /&gt;TOCA Race Driver 3 (Codemasters)&lt;br /&gt;GTR 2 (10tacle Studios/SimBin Development Team)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BEST INDIVIDUAL SPORTS GAME&lt;br /&gt;Rockstar Games Presents Table Tennis (Rockstar Games/Rockstar San Diego)&lt;br /&gt;EA Sports Fight Night Round 3 (Electronic Arts/ EA Chicago)&lt;br /&gt;&lt;b&gt;Tony Hawk&amp;#39;s Project 8 (Activision/Neversoft )&lt;/b&gt;&lt;br /&gt;Tiger Woods PGA Tour 07 (Electronic Arts/EA Redwood Shores)&lt;br /&gt;Top Spin 2 (2K Sports/Power and Magic)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BEST ACTION GAME &lt;br /&gt;&lt;b&gt;Dead Rising (Capcom)&lt;/b&gt;&lt;br /&gt;New Super Mario Bros (Nintendo/Nintendo EAD)&lt;br /&gt;Okami (Capcom/Clover Studio)&lt;br /&gt;Saints Row (THQ/Volition)&lt;br /&gt;Bully (Rockstar Games/Rockstar Vancouver)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BEST TEAM SPORTS GAME &lt;br /&gt;&lt;b&gt;NBA2K7 (2K Sports/Visual Concepts)&lt;/b&gt;&lt;br /&gt;Madden NFL 07 (Electronic Arts/Tiburon)&lt;br /&gt;NCAA Football 07 (Electronic Arts/Tiburon)&lt;br /&gt;FIFA 07 (Electronic Arts/EA Canada)&lt;br /&gt;NHL 07 (Electronic Arts/EA Canada)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CYBER VIXEN OF THE YEAR&lt;br /&gt;Lara Croft - Tomb Raider: Legend (Eidos Interactive/Crystal Dynamics)&lt;br /&gt;&lt;b&gt;Alyx Vance - Half-Life 2: Episode 1 (Valve)&lt;/b&gt;&lt;br /&gt;Princess Peach - New Super Mario Bros. (Nintendo/Nintendo EAD)&lt;br /&gt;Enrica - Tom Clancy&amp;#39;s Splinter Cell Double Agent (Ubisoft Montreal)&lt;br /&gt;Jen - Prey (2K Games/ Human Head Studios/3D Realms)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BEST SONG&lt;br /&gt;&amp;quot;LocoRoco No Uta&amp;quot; by Nobuyuki Shimizu and Kemmei Adachi, LocoRoco (Sony Computer Entertainment America/SCE Studios Japan)&lt;br /&gt;&amp;quot;Heavenly Star&amp;quot; by Genki Rockets, Lumines II (Buena Vista Games/Q Entertainment) &lt;br /&gt;&amp;quot;Helicopter&amp;quot; by Bloc Party, Marc Ecko&amp;#39;s Getting Up: Contents Under Pressure (Atari/The Collective)&lt;br /&gt;&amp;quot;Summer Shudder&amp;quot; by AFI in Madden NFL 07 (Electronic Arts/Tiburon)&lt;br /&gt;&lt;b&gt;&amp;quot;Lights and Sounds&amp;quot; by YellowCard, Burnout Revenge-XBOX 360 (Electronic Arts/Criterion Games)&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BEST SOUNDTRACK &lt;br /&gt;&lt;b&gt;Guitar Hero 2 (Red Octane/Harmonix)&lt;/b&gt;&lt;br /&gt;Madden NFL 07 (Electronic Arts/Tiburon)&lt;br /&gt;Scarface: The World is Yours (Vivendi/Radical Entertainment) &lt;br /&gt;Grand Theft Auto: Vice City Stories (Rockstar Games/Rockstar Leeds / Rockstar North)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;STUDIO OF THE YEAR &lt;br /&gt;Clover Studio (Okami) &lt;br /&gt;Relic (Company of Heroes) &lt;br /&gt;&lt;b&gt;Cliff Bleszinski /Epic Games (Gears of War)&lt;/b&gt; &lt;br /&gt;Todd Howard / Bethesda Softworks (The Elder Scrolls IV: Oblivion) &lt;br /&gt;Harmonix (Guitar Hero 2)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BEST ORIGINAL SCORE&lt;br /&gt;&lt;b&gt;The Elder Scrolls IV: Oblivion (Bethesda Softworks)&lt;/b&gt;&lt;br /&gt;Bully (Rockstar Games/Rockstar Vancouver)&lt;br /&gt;Electroplankton (Nintendo)&lt;br /&gt;Okami (Capcom/Clover Studio)&lt;br /&gt;Final Fantasy XII (Square Enix)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BEST FIGHTING GAME&lt;br /&gt;Tekken: Dark Resurrection (Namco Bandai)&lt;br /&gt;Dead or Alive 4 (Tecmo/Team Ninja)&lt;br /&gt;&lt;b&gt;Mortal Kombat Armageddon (Midway Games)&lt;/b&gt;&lt;br /&gt;Street Fighter Alpha Anthology (Capcom)&lt;br /&gt;God Hand (Capcom/Clover Studio)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BEST SHOOTER&lt;br /&gt;Black (Electronic Arts/Criterion)&lt;br /&gt;Prey (2K Games/ Human Head Studios/3D Realms)&lt;br /&gt;Half-Life 2: Episode 1 (Valve)&lt;br /&gt;&lt;b&gt;Gears of War (Microsoft/Epic Games)&lt;/b&gt;&lt;br /&gt;Call of Duty 3 (Activision/Treyarch)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BEST MILITARY GAME&lt;br /&gt;&lt;b&gt;Company of Heroes (THQ/Relic)&lt;/b&gt;&lt;br /&gt;Tom Clancy&amp;#39;s Ghost Recon Advanced Warfighter (Ubisoft)&lt;br /&gt;Call of Duty 3 (Activision/Treyarch)&lt;br /&gt;The Outfit (THQ/Relic)&lt;br /&gt;Battlefield 2142 (Electronic Arts/EA UK/DICE UK)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BEST GRAPHICS&lt;br /&gt;&lt;b&gt;Gears of War (Microsoft/Epic Games)&lt;/b&gt;&lt;br /&gt;Okami (Capcom/Clover Studio)&lt;br /&gt;Tom Clancy&amp;#39;s Ghost Recon Advanced Warfighter (Ubisoft)&lt;br /&gt;The Elder Scrolls IV: Oblivion (Bethesda Softworks)&lt;br /&gt;Company of Heroes (THQ/Relic)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BEST HANDHELD GAME&lt;br /&gt;&lt;b&gt;New Super Mario (Nintendo/Nintendo EAD)&lt;/b&gt;&lt;br /&gt;Brain Age: Train Your Brain in Minutes a Day (Nintendo)&lt;br /&gt;Grand Theft Auto: Vice City Stories (Rockstar Games/Rockstar Leeds/Rockstar North)&lt;br /&gt;Tetris DS (Nintendo)&lt;br /&gt;LocoRoco (Sony Computer Entertainment America/SCE Studios Japan)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BEST WIRELESS GAME&lt;br /&gt;Diner Dash (Glu Mobile)&lt;br /&gt;&lt;b&gt;SWAT Force (Vivendi/KAOLink)&lt;/b&gt;&lt;br /&gt;Tower Bloxx (Digital Chocolate)&lt;br /&gt;Super K.O. Boxing (Glu Mobile)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BEST MULTI-PLAYER GAME&lt;br /&gt;&lt;b&gt;Gears of War (Microsoft/Epic Games)&lt;/b&gt;&lt;br /&gt;Company of Heroes (THQ/Relic)&lt;br /&gt;Metal Gear Solid 3: Subsistence (Konami/Kojima Productions)&lt;br /&gt;Tom Clancy&amp;#39;s Ghost Recon Advanced Warfighter (Ubisoft)&lt;br /&gt;Tom Clancy&amp;#39;s Splinter Cell Double Agent (Ubisoft Montreal)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BREAKTHROUGH TECHNOLOGY &lt;br /&gt;&lt;b&gt;Wii (Nintendo)&lt;/b&gt; &lt;br /&gt;PS3 (Sony Computer Entertainment America)&lt;br /&gt;DS Lite (Nintendo)&lt;br /&gt;Electroplankton (Nintendo)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BEST PC GAME&lt;br /&gt;&lt;b&gt;Company of Heroes (THQ/Relic)&lt;/b&gt;&lt;br /&gt;Half-Life 2: Episode 1 (Valve)&lt;br /&gt;Battlefield 2142 (Electronic Arts/Digital Illusions CE)&lt;br /&gt;Star Wars: Empire at War (LucasArts/Petroglyph)&lt;br /&gt;The Elder Scrolls IV: Oblivion (Bethesda)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BEST RPG&lt;br /&gt;&lt;b&gt;The Elder Scrolls IV: Oblivion (Bethesda)&lt;/b&gt;&lt;br /&gt;Final Fantasy XII (Square Enix)&lt;br /&gt;Kingdom Hearts II (Square Enix)&lt;br /&gt;Valkyrie Profile 2: Silmeria (Square Enix/tri-Ace)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BEST GAME BASED ON A MOVIE OR TV SHOW&lt;br /&gt;&lt;b&gt;Lego Star Wars II: The Original Trilogy (LucasArts/Traveller&amp;#39;s Tales)&lt;/b&gt;&lt;br /&gt;The Godfather (Electronic Arts/EA Redwood Shores)&lt;br /&gt;Scarface: The World is Yours (Vivendi/Radical Entertainment)&lt;br /&gt;The Sopranos: Road to Respect (THQ/7 Studios)&lt;br /&gt;Family Guy (2K Games/High Voltage Software)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BEST PERFORMANCE BY A HUMAN (MALE) &lt;br /&gt;Seth MacFarlane in Family Guy (2K Games/High Voltage Software)&lt;br /&gt;Gerry Rosenthal in Bully (Rockstar Games/Rockstar Vancouver)&lt;br /&gt;&lt;b&gt;Patrick Stewart in The Elder Scrolls IV: Oblivion (Bethesda Softworks)&lt;/b&gt;&lt;br /&gt;Johnny Depp in Pirates of the Caribbean: The Legend of Jack Sparrow (Bethesda Softworks/7 Studios/Buena Vista Games)&lt;br /&gt;Kiefer Sutherland in 24: The Game (2K Games/SCEE Studios Cambridge)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BEST SUPPORTING MALE PERFORMANCE&lt;br /&gt;Seth Green in Family Guy (2K Games/High Voltage Software)&lt;br /&gt;James Woods in Scarface: The World is Yours (Vivendi/Radical Entertainment) &lt;br /&gt;James Caan in The Godfather (Electronic Arts/EA Redwood Shores)&lt;br /&gt;Philip Michael Thomas in Grand Theft Auto: Vice City Stories (Rockstar Games/Rockstar Leeds/Rockstar North)&lt;br /&gt;&lt;b&gt;James Gandolfini in The Sopranos: Road to Respect (THQ/7 Studios)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BEST PERFORMANCE BY A HUMAN (FEMALE) &lt;br /&gt;&lt;b&gt;Vida Guerra in Scarface: The World is Yours (Vivendi/Radical Entertainment)&lt;/b&gt; &lt;br /&gt;Tia Carrere in Saints Row (THQ/Volition)&lt;br /&gt;Emmanuelle Vaugier in Need For Speed Carbon (Electronic Arts/EA Black Box)&lt;br /&gt;Keely Haws in Tomb Raider: Legend (Eidos Interactive/Crystal Dynamics)&lt;br /&gt;Rosario Dawson in Marc Ecko&amp;#39;s Getting Up: Contents Under Pressure (Atari/The Collective)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BEST SUPPORTING FEMALE PERFORMANCE&lt;br /&gt;&lt;b&gt;Rachel Leigh Cook in Kingdom Hearts II (Square Enix)&lt;/b&gt;&lt;br /&gt;Elisha Cuthbert in 24: The Game (2K Games/SCE Studios Cambridge)&lt;br /&gt;Brittany Murphy in Marc Ecko&amp;#39;s Getting Up: Contents Under Pressure (Atari/The Collective)&lt;br /&gt;Mila Kunis in Family Guy (2K Games/High Voltage Software)&lt;br /&gt;Lynda Carter in The Elder Scrolls IV: Oblivion (Bethesda)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BEST CAST IN A GAME&lt;br /&gt;The Godfather (Electronic Arts/EA Redwood Shores)&lt;br /&gt;&lt;b&gt;Family Guy (2K Games/High Voltage Software)&lt;/b&gt;&lt;br /&gt;Scarface: The World is Yours (Vivendi/Radical Entertainment) &lt;br /&gt;Saints Row (THQ/Volition)&lt;br /&gt;The Elder Scrolls IV: Oblivion (Bethesda)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MOST ADDICTIVE GAME &lt;br /&gt;&lt;b&gt;The Elder Scrolls IV: Oblivion (Bethesda)&lt;/b&gt;&lt;br /&gt;Brain Age: Train Your Brain in Minutes a Day (Nintendo)&lt;br /&gt;Gears of War (Microsoft/Epic Games)&lt;br /&gt;Guitar Hero 2 (Red Octane/Harmonix)&lt;br /&gt;Company of Heroes (THQ/Relic)&lt;br /&gt;&lt;br /&gt;Source: &lt;a href='http://www.gamespot.com/news/6162929.html?tag=latestnews;title;0' target='_blank'&gt;Gamespot&lt;/a&gt;</description>
            <author>Araes</author>
            <category>Gamers Hideout</category>
            <pubDate>Mon, 11 Dec 2006 17:47:20 +0800</pubDate>
        </item>
        <item>
            <title>S.T.A.L.K.E.R.: Shadow of Chernobyl</title>
            <link>http://forum.lowyat.net/topic/380866</link>
            <description>It&amp;#39;s says March 2007 at the end of the trailer. Finally, after a long wait (Well, not as long as DNF). &lt;!--emo&amp;:sweat:--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/sweat.gif' border='0' style='vertical-align:middle' alt='sweat.gif' /&gt;&lt;!--endemo--&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_stalker_loc.mov' target='_blank'&gt;&amp;#39;Legacy of Chernobyl&amp;#39; Trailer&lt;/a&gt; - QT&lt;br /&gt;&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_stalker_loc.wmv' target='_blank'&gt;&amp;#39;Legacy of Chernobyl&amp;#39; Trailer&lt;/a&gt; - WMV&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.3dgamers.com/dlselect/games/stalker/stalker-video_legacy_gerv2_web.zip.html' target='_blank'&gt;&amp;#39;Legacy of Chernobyl&amp;#39; Trailer&lt;/a&gt; - High Res QT</description>
            <author>Araes</author>
            <category>Gamers Hideout</category>
            <pubDate>Mon, 11 Dec 2006 13:54:55 +0800</pubDate>
        </item>
        <item>
            <title>Hellgate: London</title>
            <link>http://forum.lowyat.net/topic/376843</link>
            <description>[center]&lt;img src='http://img131.imageshack.us/img131/6830/hgllogoif4.jpg' border='0' alt='user posted image' /&gt;[/center]&lt;br /&gt;&lt;br /&gt;&lt;b&gt;London, 2038. According to legend, when the ravens depart the Tower of London, it will crumble to rubble and disaster will befall England. As man became more dependent on science, believing only in what he could define or create, ancient knowledge and rituals were lost to the antiquity of time. Prophecies that had stood as warning for untold generations were seen as archaic folly or ignorant superstition. So, when the harbingers of evil began to manifest, few saw and fewer believed. When the demons finally came, there was little that stood in their way. Their brute force and overwhelming numbers swept the globe with little trouble. Mankind was forced underground, scavenging to survive. Now, 18 years after the demonic invasion of 2020, in the winding tunnels of the London underground, a new Alliance is forming to battle the hordes of hell that have destroyed London. Templar Knights, Arcane Cabalists and Demon Hunters are uniting in mankind&amp;#39;s Alliance. Join them, push the demons back to hell, and reclaim the surface.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Screens:&lt;/b&gt;&lt;br /&gt;&lt;a href='http://image.com.com/gamespot/images/2007/311/reviews/927136_20071108_screen004.jpg' target='_blank'&gt;&lt;img src='http://image.com.com/gamespot/images/2007/311/reviews/927136_20071108_embed004.jpg' border='0' alt='user posted image' /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://image.com.com/gamespot/images/2007/311/reviews/927136_20071108_screen002.jpg' target='_blank'&gt;&lt;img src='http://image.com.com/gamespot/images/2007/311/reviews/927136_20071108_embed002.jpg' border='0' alt='user posted image' /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Trailers:&lt;/b&gt;&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_hellgate_london_cinematic.mov' target='_blank'&gt;Intro Cinematics&lt;/a&gt; - QT&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_hellgate_london_cinematic.wmv' target='_blank'&gt;Intro Cinematics&lt;/a&gt; - WMV&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_hellgatelondon_bossbattle_gp_h264.mov' target='_blank'&gt;Boss Battles Trailer HD&lt;/a&gt; - QT&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_hellgatelondon_bossbattle_gp_h264.wmv' target='_blank'&gt;Boss Battles Trailer HD&lt;/a&gt; - WMV&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_hellgatelondon_gpmontage_h264.mov' target='_blank'&gt;Gameplay Montage HD&lt;/a&gt; - QT&lt;br /&gt;&lt;a href='http://download.gametrailers.com/gt_vault/t_hellgatelondon_gpmontage_h264.wmv' target='_blank'&gt;Gameplay Montage HD&lt;/a&gt; - WMV&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Single Player Demo:&lt;/b&gt;&lt;b&gt;(DirectX 9 ONLY)&lt;/b&gt;&lt;br /&gt;&lt;a href='http://www.ausgamers.com/files/details/html/31469' target='_blank'&gt;AusGamers&lt;/a&gt;&lt;br /&gt;&lt;a href='http://files.filefront.com/Hellgate+London+Demo/;8828967;/fileinfo.html' target='_blank'&gt;FileFront&lt;/a&gt;&lt;br /&gt;&lt;a href='http://www.gamershell.com/news/42597.html' target='_blank'&gt;Gamer&amp;#39;s Hell&lt;/a&gt;&lt;br /&gt;&lt;a href='http://games.internode.on.net/filelist.php?filedetails=12581' target='_blank'&gt;Internode Games Network&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Official System Requirements:&lt;/b&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('12cc2c1142fd3e41cccc024977c5655f')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;12cc2c1142fd3e41cccc024977c5655f&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;&lt;b&gt;&lt;u&gt;OS:&lt;/u&gt;&lt;/b&gt; Windows XP with SP2 or Windows Vista&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Processor:&lt;/u&gt;&lt;/b&gt; 1.8GHz or faster (2.4GHz for Vista)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;RAM:&lt;/u&gt;&lt;/b&gt; 1GB or more (2GB for Vista)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Video:&lt;/u&gt;&lt;/b&gt; DirectX 9.0c/10 compatible device w/ 128MB RAM or better and Pixel Shader 2.0 support; requires NVIDIA GeForce 6200/ATI Radeon 9000 chipset or greater; Geforce 8800 recomended for DX10&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Audio:&lt;/u&gt;&lt;/b&gt; DirectX 9.0c compatible device&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Disc drive:&lt;/u&gt;&lt;/b&gt; 8x DVD or faster&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Hard drive:&lt;/u&gt;&lt;/b&gt; 6 GB or more free space&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Input:&lt;/u&gt;&lt;/b&gt; Keyboard and mouse&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Internet:&lt;/u&gt;&lt;/b&gt; Connection required for multiplayer&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Latest Multiplayer Patch&lt;/u&gt;:&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Patch 0.7&lt;/u&gt;:&lt;/b&gt;(Available in SEA&amp;#33;)&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('73e5654952d3b1542afed7f9302c8d07')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;73e5654952d3b1542afed7f9302c8d07&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;&lt;b&gt;V.07&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Memory Usage&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Memory manager rewritten for better performance and stability.&lt;/li&gt;&lt;li&gt;Fixed a UI-related memory leak.&lt;/li&gt;&lt;li&gt;Fixed a clothing and armor texture-related memory issue.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;User Interface&lt;/b&gt;&lt;ul&gt;&lt;li&gt;New Looking For Group interface that allows players to more easily find each other for creating specific groups.&lt;/li&gt;&lt;li&gt;Reorganized the De-modificator, Augmentrex, and Nanoforge interfaces to appear in the left-hand panel area.&lt;/li&gt;&lt;li&gt;Added an auto-transparency feature.&lt;/li&gt;&lt;li&gt;Scrollbar added to the Guild interface.&lt;/li&gt;&lt;li&gt;Fixed a bug that prevented remapping the Shift key.&lt;/li&gt;&lt;li&gt;Players can skip all logo splash-screens with a single click.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Nightmare Difficulty&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The difficulty of Nightmare has been rebalanced. More overall experience is earned in Nightmare levels, scaling of group experience and difficulty has been improved, and the overall level progression has been adjusted.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Skills&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Fixed skills being added to and/or removed from Shift activation when swapping weapons.&lt;/li&gt;&lt;li&gt;Investing a skill point into an Aura skill will no longer automatically cause it to activate.&lt;/li&gt;&lt;/ul&gt;&lt;u&gt;&lt;b&gt;Templar&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;Taunt skills are no longer reduced in effectiveness when in a group.&lt;ul&gt;&lt;li&gt;&lt;b&gt;Blademaster&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Path of Righteousness now applies damage from offhand melee weapons.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Guardian&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Prayer of Retribution can now be used while poisoned.&lt;/li&gt;&lt;li&gt;Prayer of Healing can no longer be used while poisoned.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;u&gt;&lt;b&gt;Cabalists&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;The Summon Ember and Summon Fire Elemental skills no longer conflict when granted through items.&lt;ul&gt;&lt;li&gt;&lt;b&gt;Evokers&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Fixed a bug that caused Drain Power to charge an upfront power cost.&lt;/li&gt;&lt;li&gt;Tempest's targeting range has been increased and properly loses targets that move out of range.&lt;/li&gt;&lt;li&gt;Fixed a bug which prevented Boneshards from having any effect on every other cast.&lt;/li&gt;&lt;li&gt;Fixed a bug which prevented Evokers from using any other skills for two seconds after casting Boneshards.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Summoners&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Hand of Nostrom correctly adds more beams as the skill level increases.&lt;/li&gt;&lt;li&gt;Fixed a bug which sometimes caused the Warper minion icon to not display.&lt;/li&gt;&lt;li&gt;Master of the Flame skill effects now display properly in the skill description tooltip.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;u&gt;&lt;b&gt;Hunters&lt;/b&gt;&lt;/u&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Engineers&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Engineer Drone behavior improved.&lt;/li&gt;&lt;li&gt;Fixed a bug that allowed Repair Drone to be used at no cost.&lt;/li&gt;&lt;li&gt;Drones will now level properly along with their owner. Existing Drones that are below your character's level will automatically be raised to the correct level.&lt;/li&gt;&lt;li&gt;Drones now receive correct health bonuses with skill level after they are re-summoned.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Marksmen&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Overshield now gives the correct amount of shields.&lt;/li&gt;&lt;li&gt;Fixed a bug that prevented Homing Shot from activating properly.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Quests&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Fixed a bug with the Cannon Street Rails quest.&lt;/li&gt;&lt;li&gt;Fixed a bug in the Helping Hands and Triage quests where Maxim and Arphaun occupy the same place.&lt;/li&gt;&lt;li&gt;Fixed a bug with the Regular Customer quest where Slaughterbeast occasionally wouldn't spawn as expected.&lt;/li&gt;&lt;li&gt;Characters stuck in the Holborn station after completing the game in normal mode should be able to progress.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Items&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Improved the drop rate of analyzers and various recipes.&lt;/li&gt;&lt;li&gt;New blueprints have been added for Focus Items and Boots.&lt;/li&gt;&lt;li&gt;Focus Items and Boots can now be made by crafters.&lt;/li&gt;&lt;li&gt;Fixed a bug where already activated Auras would turn on and off when swapping weapons that grant Aura skills.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Guilds and Groups&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Fixed a bug where players were not seeing Guild invites.&lt;/li&gt;&lt;li&gt;Introduced new Auto-Party logic to provide better matches.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;World Movement&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Fixed additional instances where players were sometimes randomly teleported when other people used portals.&lt;/li&gt;&lt;li&gt;Players can now use the /stuck command when in Ghost form.&lt;/li&gt;&lt;li&gt;Fixed rare instances where certain areas were impassible.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Miscellaneous&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Fixed a bug where Founders saw all character names in blue text.&lt;/li&gt;&lt;li&gt;Fixed rare issues with being unable to properly apply the Multiplayer patch.&lt;/li&gt;&lt;li&gt;Fixed a bug with mods on weapons not being properly equipped when loading a character.&lt;/li&gt;&lt;li&gt;Fixed rare cases where the PRD became unusable.&lt;/li&gt;&lt;li&gt;Fixed a bug where numerous pets would show up in Stations.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Special Subscriber Features&lt;/b&gt;&lt;br /&gt;The survivors of London are keeping their spirits up by celebrating the season and sharing some Holiday goodies with our subscription members:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Transmogrifier&lt;/b&gt;&lt;br /&gt;This mystic box transforms the junk you put in it into something new and wonderful. When you discover a new Transmogrifier formula, it is automatically stored in a special recipe list.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;12 Unique Items&lt;/b&gt;&lt;br /&gt;New Unique weapons spread across all three factions.&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Patch 1&lt;/u&gt;:&lt;/b&gt;(Not Available in SEA&amp;#33;)&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('4fd96a4f380b20ecede281ac8ffa9bcd')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;4fd96a4f380b20ecede281ac8ffa9bcd&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;[center]&lt;b&gt;The Stonehenge Chronicles&lt;br /&gt;Update Notes&lt;/b&gt;[/center]&lt;br /&gt;&lt;br /&gt;Happy New Year&amp;#33;&lt;br /&gt;&lt;br /&gt;2008 is upon us, and we're thrilled to be kicking it off with our first major update - the Stonehenge Chronicles. We've got a lot in store for all of our players, so let's get to it&amp;#33;&lt;br /&gt;&lt;br /&gt;In this update, you'll see the first of the big balance sweeps we're doing on all of the character classes. Both the Guardian and the Evoker got a lot of attention this time around, and we hope that players of those classes will dig into how the classes play now. We're making it simple for these players to get a handle on the new balances by allowing them to completely respec their characters.&lt;br /&gt;&lt;br /&gt;PvP is starting to get more attention with the introduction of the Dueling Arena. This both makes dueling easier to accomplish and also gives us a better and more accurate way to track play habits and stats - a key to really increasing this section of the game.&lt;br /&gt;&lt;br /&gt;There's also a whole slew of other overall improvements, tweaks, and additions, so take a couple of minutes to go through the release notes and see what's new.&lt;br /&gt;&lt;br /&gt;For our Subscription Members, we're opening the portal to Stonehenge&amp;#33; This is a completely new area that not only has new items and monsters, but also completely new ways to experience the game.&lt;br /&gt;&lt;br /&gt;The Essence Caves are the first of our non-linear style of play. You can repeat this long quest chain multiple times throughout the career of your character as it scales with your character (or party) level. The rewards are rich and many of them are unique to the Stonehenge area.&lt;br /&gt;&lt;br /&gt;The Wild is also a new type of game play since it is focused exclusively on group play. You need big groups to have success out there - and the deeper you get, the harder it gets. It's time to get your friends together&amp;#33;&lt;br /&gt;&lt;br /&gt;We've got lots more in store, and we're working on every aspect of the game. Thank you all for your support over the past couple of months. We're listening and doing all we can to make Hellgate: London what we all want.&lt;br /&gt;&lt;br /&gt;See you online&amp;#33;&lt;br /&gt;&lt;br /&gt;---&lt;br /&gt;&lt;br /&gt;&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;Based on the number and depth of balance changes to skills in this update, certain characters will be provided a &quot;respec token&quot; that allows them to reassign their skill points. This token is automatically placed in the character's inventory and can be used at any time.&lt;br /&gt;&lt;br /&gt;All Evokers and Guardians will receive respec tokens, as will all characters in Subscription Member accounts.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PvP&lt;/b&gt;&lt;br /&gt;A Dueling Arena has been built for those who wish to test their mettle against each other. When challenging another character to a duel, the invitation dialogue indicates that the duel will take place in the Arena. When the duel is accepted, both characters are instantly transported there.&lt;br /&gt;&lt;br /&gt;When both characters have loaded into the Arena, a countdown begins. During the countdown, characters can move, but they cannot use skills, activate items, cast spells, or attack their opponent. After a duel has been won, the defeated character is reset, as is their opponent and a new countdown clock begins. Players can leave the Dueling Arena by activating their Recall device.&lt;br /&gt;&lt;br /&gt;Players can still duel in other areas by joining the same party and activating their /pvp flag as before.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Group Play&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Increased experience and treasure bonus for groups. Characters now receive more experience and treasure on a greatly accelerated scale based on number of players in a group.&lt;/li&gt;&lt;li&gt;Fixed a bug where grouped players that were separated from the rest of their party were receiving extra experience for all of the other group members.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Graphics&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Templar melee animations have been tweaked for smoother combat flow.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Memory Manager&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Party members will now show up in higher resolutions. Players will not see the change until they move to a different zone and users must have Textures at least set to High.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;User Interface&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The Mini Map is now set to the top right of the screen with character state icons appearing below.&lt;/li&gt;&lt;li&gt;The Chat Window is now scalable. To adjust the size of the chat window, hold down the ALT key. There is a small tab in the upper right hand corner of the chat interface that can be used to resize the window.&lt;/li&gt;&lt;li&gt;The LFG interface has received new functionality. To activate the LFG Interface, simply press the 'P' key.&lt;ul&gt;&lt;li&gt;The screen has been re-arranged to allow for more information and additional features.&lt;/li&gt;&lt;li&gt;Party Leaders can advertise existing groups to add new members.&lt;/li&gt;&lt;li&gt;Individuals can advertise themselves as being available for a group. To instead create an entirely new group, select the CREATE PARTY option. Otherwise, the character is listed as an individual looking for a group to join.&lt;/li&gt;&lt;li&gt;New search filters have been added to better find the right group dynamic.&lt;/li&gt;&lt;li&gt;Players can now Invite, Join and Whisper to individuals or groups listed in the LFG interface.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Skills&lt;/b&gt;&lt;br /&gt;There are a wide variety of balance tweaks across the Templar and Cabalist factions.&lt;br /&gt;&lt;b&gt;Cabalist:&lt;/b&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Brom&amp;#39;s Curse&lt;/b&gt;&lt;ul&gt;&lt;li&gt;This spell now heals a fixed amount based on the attacker&amp;#39;s level instead of being based on a percentage of the attacker&amp;#39;s health.&lt;/li&gt;&lt;li&gt;The rank progression of this spell has been adjusted. Brom&amp;#39;s Curse affects up to 4 targets for 5 seconds at rank 1. The maximum number of targets is increased by 1, the duration increased by 1 second, and the amount healed is increased by 12.5% per rank.&lt;/li&gt;&lt;li&gt;This spell may now be cast while moving.&lt;/li&gt;&lt;li&gt;The range of Brom&amp;#39;s Curse has been increased to 20 meters.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Afterlife&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The power cost of this spell has been reduced.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Elemental Drain&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The power cost of this spell has been greatly reduced.&lt;/li&gt;&lt;li&gt;The casting time has been reduced by 1 second.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Word of Fear&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The Fear Attack Strength of this spell now properly scales with the caster&amp;#39;s level.&lt;/li&gt;&lt;li&gt;The base Fear Attack Strength of this spell has been increased by 25%.&lt;/li&gt;&lt;li&gt;The rank progression of this spell has been adjusted. Word of Fear now gains 33% more Fear Attack Strength per rank.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;u&gt;Evoker&lt;/u&gt;&lt;br /&gt;Skill Rank bonus descriptions have been updated and normalized to be based on their initial rank 1 effect. For example, Spectral Bolt now displays no Phase Attack Strength bonus at rank 1, but displays a more clear bonus of 25% Phase Attack Strength per additional rank.&lt;ul&gt;&lt;li&gt;&lt;b&gt;Spectral Curse&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Spectral Curse now also reduces targets&amp;#39; movement speed by 10%.&lt;/li&gt;&lt;li&gt;The rank progression of this spell has been adjusted. Spectral Curse now affects up to 4 targets for a 5 seconds at rank 1. The maximum number of targets is increased by 1, the duration increased by 1 second, and movement speed penalty increased by 5% per rank.&lt;/li&gt;&lt;li&gt;This spell may now be cast while moving.&lt;/li&gt;&lt;li&gt;The power cost of has been reduced substantially, and the range has been increased to 20 meters.&lt;/li&gt;&lt;li&gt;The explosion damage caused by Spectral Curse has been increased.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Drain Power&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The damage of this spell has been increased significantly.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Drain Life&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The damage of this spell has been doubled.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Arcane Shield&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The rank progression of this spell has been adjusted, providing slightly less shields at lower ranks.&lt;/li&gt;&lt;li&gt;Arcane Shield is unaffected by the Evoker&amp;#39;s movement.&lt;/li&gt;&lt;li&gt;This spell now lasts for 10 seconds with a 25 second recast time.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Concentrate Damage&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The rank progression of this spell has been adjusted. Concentrate Damage now provides a lower initial damage bonus, but grants a greater bonus per rank. Concentrate Damage&amp;#39;s new damage bonus progression surpasses its previous curve damage bonus progression at rank 4.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Summon Ember&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The rank progression of this spell has been adjusted. Additional ranks of this skill now provide 15% more damage instead of 20%, but the base damage of the Ember pet is significantly higher across all ranks.&lt;/li&gt;&lt;li&gt;The Ember&amp;#39;s Health, Damage, Ignite Attack Strength, Critical Chance, Interrupt Strength, Interrupt Defense, and Armor have been increased.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Firestorm&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The rank progression of this spell has been re-designed. Additional ranks of Firestorm now provide a 5% increase in damage rather than an increase in Ignite Attack Strength. Firestorm surpasses its previous damage at rank 3.&lt;/li&gt;&lt;li&gt;The Ignite Attack Strength of this spell has been reduced.&lt;/li&gt;&lt;li&gt;The range of this spell has been increased to 10 meters.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Flameshards&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The Flameshards spell has been re-worked. The number of shards fired is now fixed at 7, but multiple shards stack with each other. Individual shard damage has been decreased slightly to take damage stacking into account.&lt;/li&gt;&lt;li&gt;Increased ranks in Flameshards now increases each shard&amp;#39;s Ignite Attack Strength by 25%.&lt;/li&gt;&lt;li&gt;The spells now has a cool-down time of 2 seconds.&lt;/li&gt;&lt;li&gt;This spell&amp;#39;s power cost has been decreased.&lt;/li&gt;&lt;li&gt;The base Ignite Attack Strength of this spell has been increased by 25%.&lt;/li&gt;&lt;li&gt;The range of this spell has been increased to 25 meters.&lt;/li&gt;&lt;li&gt;The explosion delay of Flameshards has been decreased to 1 second.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Hellfire&lt;/b&gt;&lt;ul&gt;&lt;li&gt;This spell&amp;#39;s casting time and initial power cost have been reduced significantly. Additional ranks now provide a slightly smaller decrease in power cost.&lt;/li&gt;&lt;li&gt;This spell now has a cool-down time of 2 seconds.&lt;/li&gt;&lt;li&gt;The damage and Ignite Attack Strength of this spell have been increased substantially.&lt;/li&gt;&lt;li&gt;The range of Hellfire has been decreased to 25 meters.&lt;/li&gt;&lt;li&gt;The targeting of this spell has been fixed.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Spectral Bolt&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The rank progression of this spell has been adjusted. Spectral Bolt now provides an additional 25% Phase Attack Strength per rank. The initial Phase Attack Strength of Spectral Bolt has been slightly increased.&lt;/li&gt;&lt;li&gt;The power cost of this spell has been decreased, and the Phase duration has been increased by 1 second.&lt;/li&gt;&lt;li&gt;The cooldown of Spectral Bolt has been decreased to 1 second.&lt;/li&gt;&lt;li&gt;The base Phase Attack Strength of this spell has been increased by 25%.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Spectral Lash&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The damage of this spell has been increased by 35%.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Spectral Lash Mastery&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The damage of the explosion caused by this spell has been doubled.&lt;/li&gt;&lt;li&gt;The rank bonus of this spell is now applied to the explosion effect properly.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Lightning Field&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The damage of the Lightning Field has been increased substantially.&lt;/li&gt;&lt;li&gt;The power cost of this skill has been decreased.&lt;/li&gt;&lt;li&gt;This spell now has a cool-down time of 2 seconds.&lt;/li&gt;&lt;li&gt;The rank bonus tooltip now properly displays a 15% instead increase in radius.&lt;/li&gt;&lt;li&gt;The splash damage of the initial effect has been increased by an additional 17%.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Tempest&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The casting time, power cost, and cool-down of Tempest have been decreased.&lt;/li&gt;&lt;li&gt;The base damage of Tempest has been decreased.&lt;/li&gt;&lt;li&gt;The strike frequency bonus per rank of Tempest has been decreased to 10% per rank.&lt;/li&gt;&lt;li&gt;Each Tempest cloud now lasts for 15 seconds and has a range of 15 meters.&lt;/li&gt;&lt;li&gt;The rank bonus of this spell now properly increases the frequency of lightning strikes.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Arc Legion&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The rank progression bonus of this spell has been changed. Additional ranks now increase the Shock Attack Strength and Shock Effect Damage of Arc Legion by 25%.&lt;/li&gt;&lt;li&gt;The range of this spell has been fixed at 18 meters.&lt;/li&gt;&lt;li&gt;The damage of this spell has been increased.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Demonspine&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The rank bonus of this spell has been slightly adjusted to a 25% increase in Stun Attack Strength per rank.&lt;/li&gt;&lt;li&gt;The power cost of this spell has been decreased.&lt;/li&gt;&lt;li&gt;The damage of this skill has been increased.&lt;/li&gt;&lt;li&gt;The base Stun Attack Strength of Demonspine has been increased by 20%.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Boneshards&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The rank bonus of this spell has been slightly adjusted to a 50% increase in Stun Attack Strength per rank.&lt;/li&gt;&lt;li&gt;The damage of this spell has been increased by 60%.&lt;/li&gt;&lt;li&gt;The cooldown of this skill has been decreased to 6 seconds.&lt;/li&gt;&lt;li&gt;The base Stun Attack Strength of Boneshards has been increased by 25%.&lt;/li&gt;&lt;li&gt;The power cost of this skill has been increased.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Skullsplitter&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The rank progression of this spell has been adjusted. Skullsplitter now begins with 12 fragments and gains 2 additional fragments per rank.&lt;/li&gt;&lt;li&gt;Skullsplitter now explodes into a significantly more predictable nova pattern.&lt;/li&gt;&lt;li&gt;The power cost and cool-down of this spell have been slightly decreased.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Venomous Spirit&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The damage of this spell has been increased and the power cost has been decreased.&lt;/li&gt;&lt;li&gt;The Fear Attack Strength of this spell now scales properly with the caster&amp;#39;s level and has been increased significantly. Additional ranks of Venomous Spirit no longer provide an increase in Fear Duration.&lt;/li&gt;&lt;li&gt;The travel speed of the Venomous Spirit has been increased significantly.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Venom Armor&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Several bugs with which allowed the swarms created by Venom Armor to bypass its intended cool-down time have been fixed.&lt;/li&gt;&lt;li&gt;The damage of each swarm created by this spell has been increased, and each swarm now lasts for a fixed amount of time on their target.&lt;/li&gt;&lt;li&gt;The initial armor provided by this spell has been decreased, but the absolute bonus to armor per rank has been increased, reaching the previous maximum armor bonus at rank 10.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Swarm&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The rank progression of this spell has changed. Additional ranks in Swarm now increase the Poison Attack Strength and Poison Duration of Swarm by 20%.&lt;/li&gt;&lt;li&gt;The cool-down of this spell is now fixed at 6 seconds.&lt;/li&gt;&lt;li&gt;The power cost of this spell has been decreased significantly.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Templar:&lt;/b&gt;&lt;br /&gt;Aura of Power, Aura of Renewal, Aura of Defense, and Aura of Salvation have been rebalanced. Additionally, their skill rank progressions have been normalized to provide a 33% increase in effectiveness per skill level. Blademasters and Guardians will now see more return on investment in these auras.&lt;ul&gt;&lt;li&gt;&lt;b&gt;Aura of Power&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The power regeneration granted by Aura of Power has been decreased. At rank 10, Aura of Power grants 94% of the power it gave previously.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;u&gt;Blademaster&lt;/u&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Call of the Chosen&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The Taunt and Fear Attack Strengths of this skill now properly scale with the Blademaster&amp;#39;s level.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;u&gt;Guardian&lt;/u&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Aura of Renewal&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The initial health regeneration granted by Aura of Renewal has been slightly decreased. By rank 10, this aura provides significantly more health regeneration than it did previously.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Aura of Defense&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The armor bonus granted by Aura of Defense has been decreased.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Aura of Salvation&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The initial elemental attack defense granted by Aura of Salvation has been slightly decreased. By rank 10, this aura provides significantly more elemental attack defense than it did previously.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Grand Aura&lt;/b&gt;&lt;ul&gt;&lt;li&gt;This skill now provides an equal percentage increase to the Guardian&amp;#39;s Holy Aura radius at each rank, ending with the same total increase at rank 5 as it did previously.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Challenge&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The Taunt Attack Strength of this skill now properly scales with the Guardian&amp;#39;s level.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;Denounce&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The Taunt Attack Strength of this skill now properly scales with the Guardian&amp;#39;s level.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Quests&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Certain quests that could not be completed after defeating Sydonai because Emmera was no longer accessible can now be turned in to a new NPC named Sammy.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Items&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Unique items that were found before Patch 0.5 that are missing special attributes may now be rerolled for free. The process is as follows:&lt;ul&gt;&lt;li&gt;All mods must first be removed using a Delux De-Modificator. This is available once at no cost for qualifying items.&lt;/li&gt;&lt;li&gt;Once all the mods are removed, insert the item into an Augmentrex 3000. Now click any of the three &amp;quot;Add Property&amp;quot; buttons to reroll the item attributes.&lt;/li&gt;&lt;li&gt;All item attributes will be rerolled and the item balance will be up-to-date. If the item level was previously upgraded with the Nano Forge, the additional item levels will be added to the newly generated base level after the item reroll. This means that the new item level may not be the same.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;The Stun Defense granted by the Gyro Stabilizer has been increased.&lt;/li&gt;&lt;li&gt;Health and Power injectors now show up in high level stations.&lt;/li&gt;&lt;li&gt;Fire Extinguishers now give the appropriate Ignite Defense.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Monsters&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Monsters with the Infested ability have had their damage reduced.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Crafting&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The limit on number of times an item can be upgraded has been raised to 10.&lt;/li&gt;&lt;li&gt;Upgrading an item takes 50% less resources.&lt;/li&gt;&lt;li&gt;A new, rare salvaged material crafting material called Nanoshards are now required to upgrade items.&lt;ul&gt;&lt;li&gt;Nanoshards can be obtained from any item, but the chance to salvage one is increased when disassembling rarer items.&lt;/li&gt;&lt;li&gt;The number of Nanoshards required to upgrade an item increases each time the same item is upgraded.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Fixes&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The mini-game now has a timer. This is partly a fix for characters at level 50 who have finished all the quests and get the quest icon and therefore cannot finish it.&lt;/li&gt;&lt;li&gt;Fixed a bug where characters would not save when they killed 65,534 monsters in one session.&lt;/li&gt;&lt;li&gt;Grappler no longer changes a character's position in PvP.&lt;/li&gt;&lt;li&gt;Fixed a rare bug where equipping the Cleanser and a shield can delete the shield.&lt;/li&gt;&lt;li&gt;Fixed a rare bug where Templar could equip both the Cleanser and a shield.&lt;/li&gt;&lt;/ul&gt;---&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Special Subscriber Features&lt;/b&gt;&lt;br /&gt;Stonehenge is a new, non-linear adventuring area that can be accessed through a special portal in Templar Base. The quests and areas around Stonehenge scale in difficulty to challenge characters of any level. This is to allow players to return to this section of the world numerous times and complete the longer associated quests, missions, and raid areas.&lt;br /&gt;&lt;br /&gt;Stonehenge itself is a new hub that holds a larger number of players than most Underground Stations. There are new NPCs, new quests, and most importantly, new adventuring areas that are unlike anything within the confines of London.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Quests&lt;/b&gt;&lt;br /&gt;A new series of non-linear quests introduce the area surrounding the great druidic monument of Stonehenge.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Caste Caves&lt;/b&gt;&lt;br /&gt;These mystic caves can be found in the wilderness areas outside of Stonehenge. Each caste of demon - Beast, Necro, Spectral, and Primus - has a powerful overlord that resides in these caves. The caves themselves are sealed by the essential aspect of their master's caste. These caves cannot be entered until the essence of five (5) Champions of the matching demonic caste has been collected. Essence can be collected from any Champion, so adventuring above and below the streets of London may gain you the keys to unlocking these special areas.&lt;br /&gt;&lt;br /&gt;Once a character has gathered the required essence of a single Caste, they can either solo or lead a party into the caves and battle against the resident overlord. Not only are there great and special riches to be won, but the head of the caste overlord is also claimed. Once a character has collected the heads of the Beast, Necro, Spectral, and Primus overlords, the adventure continues.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Moloch's Lair&lt;/b&gt;&lt;br /&gt;A great and powerful Demon known as Moloch resides in the rough countryside surrounding Stonehenge, and only the worthy may enter his domain. Characters that have collected the heads of the Beast, Necro, Spectral, and Primus overlords can then make their way deep into the realms of Moloch, the Pit Baron.&lt;br /&gt;&lt;br /&gt;Moloch has very unique items that can only be won by defeating him in combat, so the journey to his defeat can be well worth the effort. His soul is eternal, however, so the process of opening his sanctum and destroying his corporeal form is a never-ending challenge.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;The Wild&lt;/b&gt;&lt;br /&gt;The other main area that lies outside of Stonehenge is known only as The Wild. The challenges here are far greater than anywhere else in or around London, requiring raiding parties to properly navigate them.&lt;br /&gt;&lt;br /&gt;The Wild is divided into three increasingly difficult sections that are balanced for parties of six, seven, and eight. This is regardless of the number of characters that enter The Wild, so while you could try to make your way slowly with a smaller group, the going will not be easy.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Items&lt;/b&gt; &lt;br /&gt;There are new weapons and armor that can only be found in the areas surrounding Stonehenge. These new items have very different appearances from those found within London, so keep a sharp lookout for them.&lt;ul&gt;&lt;li&gt;13 new base weapon types divided amongst the Templar, Cabalist, and Hunters.&lt;/li&gt;&lt;li&gt;Each faction also has two all-new Helmet types.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Environments&lt;/b&gt;&lt;br /&gt;Apart from the settlement that has secreted itself at the Stonehenge triliths, there are numerous new areas to explore. Chief amongst these are the various Caste Caves and grand expanses and dark forests of The Wild. There are also new undergrounds and interiors to explore scattered throughout the countryside.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Monsters&lt;/b&gt;&lt;br /&gt;The areas around Stonehenge also have spawned new Demons. The Winged Imps rain death down from the skies and swoop in to sever heads of those foolish enough to seek them out. Burning Fiends move amongst the underbrush and between the windswept trees. Moloch, the Pit Baron, also makes his fiery presence felt for the first time.&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Patch 1.1&lt;/u&gt;:&lt;/b&gt;(Not Available in SEA&amp;#33;)&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('c501aa46640c61481375550b9446bd6a')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;c501aa46640c61481375550b9446bd6a&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;[center]&lt;b&gt;Patch 1.1 Notes&lt;/b&gt;&lt;br /&gt;January 31, 2008[/center]&lt;br /&gt;&lt;br /&gt;Stonehenge has launched and we've been busy cleaning up a handful of issues, as well as listening to the feedback from our players on the Stonehenge Chronicles.&lt;br /&gt;&lt;br /&gt;Thanks to everyone who has posted issues and suggestions. And in fact, you'll notice that a lot of the fixes and features in this patch are linked to posts in our forums. When we've addressed something you've brought up, we want to acknowledge your contribution to the betterment of the game&amp;#33;&lt;br /&gt;&lt;br /&gt;See you online&amp;#33;&lt;br /&gt;&lt;br /&gt;The Hellgate: London Team&lt;br /&gt;&lt;br /&gt;---&lt;br /&gt;&lt;br /&gt;&lt;b&gt;General&lt;/b&gt;&lt;ul&gt;&lt;li&gt;All Guardians, Evokers, and characters on Subscription accounts will have one Skill Retrainer when logging in after this patch goes live.&lt;/li&gt;&lt;li&gt;The timer and quest requirement have been removed from the mini-game.&lt;/li&gt;&lt;li&gt;Fixed a bug where chat entry became visible in the Character Select screen after logging in and then logging out of the game.&lt;/li&gt;&lt;li&gt;Fixed a crash bug associated with exiting out of the Character Creation menu.&lt;/li&gt;&lt;li&gt;Players that had beaten Normal mode with a character but then were unable to access Elite mode (and Hardcore mode for subscribers) with a new character should now have access to that game mode by logging in once with the character that completed Normal Mode.&lt;/li&gt;&lt;li&gt;Fixed a bug which caused audio and sound effects to sometimes stop playing.&lt;/li&gt;&lt;li&gt;Party and PRD Portals created by a character in a group will now properly close when that character leaves the group.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Monsters&lt;/b&gt;&lt;ul&gt;&lt;li&gt;The Beast of Abbadon, Oculis, and Sydonai will now re-spawn normally, even if the player has previously completed their associated quests.&lt;/li&gt;&lt;li&gt;Fixed a bug which would sometimes prevent Oculis or the Furuncle from spawning properly.&lt;/li&gt;&lt;li&gt;The loot algorithm for Ash (Beast Caste General) has been adjusted to drop better items.&lt;/li&gt;&lt;li&gt;Errgoth (Demon Caste General) now does less damage.&lt;/li&gt;&lt;li&gt;Stalkers and Burning Fiends are now part of the Beast caste and Tortured Souls are now part of the Spectral caste (to balance a disparity of Essence drop rates between castes). This applies to all types of Stalkers, Burning Fiends, and Tortured Souls.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;User Interface&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Offline friends are now properly displayed in the Friends List.&lt;/li&gt;&lt;li&gt;The &quot;Player Requests&quot; confirmation buttons have been reordered to [accept] [decline] [ignore].&lt;/li&gt;&lt;li&gt;Skill Retrainers now have a confirmation dialogue to help players from accidentally using them.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Items&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Armors with the &quot;minion damage bonus&quot; affix now work for the Engineer.&lt;/li&gt;&lt;li&gt;Restorative injectors are usable when either health or power is below the player's maximum since they can help recover both health and power for the user.&lt;/li&gt;&lt;li&gt;Increased the amount of Shields found on items and affixes, ramping up after level 10. Note that this change is not retroactive and will not apply to existing items; however, newly dropped items and existing items upgraded through the Nanoforge will receive the adjusted amount of shields.&lt;/li&gt;&lt;li&gt;Guild Heralds can now be sold back to merchants for full price.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Skills&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Increasing ranks of Drain Power now work properly at all power ranges.&lt;/li&gt;&lt;li&gt;Increased the amount of Shields granted by skills that provide Shields.&lt;/li&gt;&lt;li&gt;Engineer Drones now come with a base armor rating.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Stonehenge Bug Fixes&lt;/b&gt;&lt;ul&gt;&lt;li&gt;Players may now Recall or Party Portal out of the Hell's Heart level.&lt;/li&gt;&lt;li&gt;Party Portal limitations have been removed from the Stonehenge levels.&lt;/li&gt;&lt;li&gt;Stonehenge now appears as a destination on the Station Transit Terminal.&lt;/li&gt;&lt;li&gt;Stonehenge weapons can now have Mod slots.&lt;/li&gt;&lt;li&gt;The stash in Stonehenge now properly detects collision.&lt;/li&gt;&lt;li&gt;Fixed a blocking bug in the Essence Caves which prevented a portal into that specific Caste General's Lair from opening.&lt;/li&gt;&lt;li&gt;Essence drop chance increased from 15% to 20%.&lt;/li&gt;&lt;li&gt;Fixed rare cases where Essence Caves were not connected to the next level.&lt;/li&gt;&lt;li&gt;Fixed bad pathing around the Stonehenge wilderness huts.&lt;/li&gt;&lt;li&gt;Fixed a bug causing additional Skill Retrainers to spawn when they shouldn't have. Duplicate Skill Retrainers should now be removed.&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Patch Notes Disclaimer:&lt;/b&gt; While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Latest Singleplayer Patch&lt;/u&gt;:&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;Patch 0.6&lt;/u&gt;:&lt;/b&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('81be79b7306ef6dbc362b333508669fd')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;81be79b7306ef6dbc362b333508669fd&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;&lt;b&gt;&lt;u&gt;Single Player Patch 0.6 Notes&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;General&lt;/b&gt;&lt;br /&gt;. Fixed a known issue with the inventory user interface that caused the client to lock up.&lt;br /&gt;. Fixed a bug which caused the Mini-game to sometimes become stuck.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Graphics&lt;/b&gt;&lt;br /&gt;. Fixed a texture memory leak that occurred when inspecting armor items. This will improve long-term memory usage, especially for players that frequently buy, sell, and analyze items.&lt;br /&gt;. Overall memory usage improved, especially in Stations. This increases client stability, reducing &quot;memory exhausted&quot; crash issues.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;UI&lt;/b&gt;&lt;br /&gt;. Many new UI sounds for better player feedback.&lt;br /&gt;. New error message/sound when a character attempts to purchase an item without enough gold or room in their inventory.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Skills&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Guardians&lt;/b&gt;&lt;br /&gt;. Prayer of Healing cannot be used while poisoned.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Blademasters&lt;/b&gt;&lt;br /&gt;. Surge of Speed effects do not stack with Adrenaline boosts.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Summoners&lt;/b&gt;&lt;br /&gt;. The Summon Reaper cool down is now fixed and independent of other Minions.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hunters&lt;/b&gt;&lt;br /&gt;. Escape displays its rate of use.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Engineers&lt;/b&gt;&lt;br /&gt;. Drones stats/items now save on logout.&lt;br /&gt;. Drones now properly receive Armor and Shields when equipped with armor using the Armor Retrofit skill.&lt;br /&gt;. Improvements to Haste Bot per-level effects.&lt;br /&gt;. Molotov Assault now has a splash damage component in addition to its field effect.&lt;br /&gt;. Fixed a bug that caused items equipped on an Engineer Drone to be unequipped when the Engineer summoned the Drone after changing levels.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Quests&lt;/b&gt;&lt;br /&gt;. PDA quest item no longer drops to the floor.&lt;br /&gt;. Fixed various known issues which prevented players from being able to continue interrupted side-quests.&lt;br /&gt;. Quest items should no longer remain in the player inventory after the associated quest has been completed. Players with old quest items (such as Train Parts) associated with quests they've already completed or no longer have should find these items removed.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Items&lt;/b&gt;&lt;br /&gt;. Dual Focus and Dual Melee affixes no longer spawn.&lt;br /&gt;. Rebalanced Health and Power regeneration affixes.&lt;br /&gt;. Fixed known bugs that caused players to sometimes lose items.&lt;br /&gt;. Fixed a bug with the Nanoforge that caused it to inaccurately modify the stats of higher-quality items.&lt;br /&gt;. Fixed a bug that sometimes caused Unique items to drop without special properties. Old unique items that did not have special properties are not changed by this fix. We are looking into whether we can fix the old items, but we don't currently have a solution.&lt;br /&gt;. Items dropped in the world now have slightly lower overall feed requirements.&lt;br /&gt;. Analyzers now work as expected on stashed items.&lt;br /&gt;. Random recipes (including those found at Crafters) no longer produce Unique items.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Monsters&lt;/b&gt;&lt;br /&gt;. Addressed numerous sync issues with Ravagers.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Environments&lt;/b&gt;&lt;br /&gt;. More chests have been added to the Underground Cave passage set.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;World Movement&lt;/b&gt;&lt;br /&gt;. Fixed known issues which occasionally prevented characters from being able to load or switch instances.&lt;br /&gt;. Fixed several issues with players getting stuck in the world.&lt;br /&gt;. Fixed a bug causing some players to become stuck at St. Paul's in Nightmare difficulty.&lt;br /&gt;. Fixed a bug that caused players to be randomly teleported under certain circumstances.&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;SP Patch 0.6 Download Sites:&lt;/b&gt;(SEA)&lt;br /&gt;&lt;a href='http://downloads-sea.hellgatelondon.com/patches/standalone/singleplayer/Patch_SEA_SP_0.6.exe' target='_blank'&gt;Official SEA Hellgate Download Link&lt;/a&gt;&lt;br /&gt;&lt;a href='http://rapidshare.com/files/81089065/Hellgate_London_SP_Patch_0.6__SEA_.exe.html' target='_blank'&gt;RapidShare&lt;/a&gt;&lt;br /&gt;&lt;a href='http://files.filefront.com/HGL+SP+Patch+06+SEAexe/;9376866;/fileinfo.html' target='_blank'&gt;FileFront&lt;/a&gt;&lt;br /&gt;&lt;a href='http://www.ausgamers.com/files/details/html/32860' target='_blank'&gt;AusGamers&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Official Site:&lt;/b&gt; &lt;br /&gt;&lt;a href='http://www.hellgatelondon.com' target='_blank'&gt;http://www.hellgatelondon.com&lt;/a&gt; - US&lt;br /&gt;&lt;a href='http://hellgate.iahgames.com' target='_blank'&gt;http://hellgate.iahgames.com&lt;/a&gt; - SEA&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Support FAQ:&lt;/b&gt; &lt;br /&gt;&lt;a href='http://hellgate.iahgames.com/common/Content.aspx?templateid=dc307dbe-372e-4537-a325-bdc85f812664' target='_blank'&gt;IAH Support FAQ&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:11pt;line-height:100%'&gt;&lt;b&gt;Hellgate: London Online Multiplayer&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;Hellgate: London&amp;#39;s online multiplayer is free of charge right out of the box, you can play the entire single player game online with others for free. However there is also a monthly subscription available to those that want more stuff to do in the game. I have compiled a list of features (from &lt;a href='http://hellgatelondon.com/subscriber-chart' target='_blank'&gt;here&lt;/a&gt;) available to free accounts and subscriber accounts. Some of these features are already available now and there are others that will be available in the near future.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Free Accounts:&lt;/b&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('9209732376ab18cce8aedd6857df465d')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;9209732376ab18cce8aedd6857df465d&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;&lt;br /&gt;. Complete Storyline-Driven Game                &lt;br /&gt;. Hosted Gameplay                                       &lt;br /&gt;. Nightmare Difficulty&lt;br /&gt;. Elite Mode&lt;br /&gt;. Player vs. Player (PvP)&lt;br /&gt;. Achievements&lt;br /&gt;. Guilds&lt;br /&gt;. Buddy Lists&lt;br /&gt;. Auction Houses(N/A)&lt;br /&gt;. In-Game Email(N/A)&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;b&gt;Subscriber Accounts:&lt;/b&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('7eb441692bacb0806989d5d9341c132e')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;7eb441692bacb0806989d5d9341c132e&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;&lt;br /&gt;. Complete Storyline-Driven Game                &lt;br /&gt;. Hosted Gameplay                                       &lt;br /&gt;. Nightmare Difficulty&lt;br /&gt;. Elite Mode&lt;br /&gt;. Player vs. Player (PvP)&lt;br /&gt;. Achievements&lt;br /&gt;. Guilds&lt;br /&gt;. Buddy Lists&lt;br /&gt;. Hardcore Mode&lt;br /&gt;. Guild Creation &amp;amp; Management&lt;br /&gt;. Larger Stash&lt;br /&gt;. Themed Events &amp;amp; Quests&lt;br /&gt;. Unique Event Items&lt;br /&gt;. Special Event Pets&lt;br /&gt;. Auction Houses(N/A)&lt;br /&gt;. In-Game Email(N/A)&lt;br /&gt;. New Levels to Explore(N/A)&lt;br /&gt;. New Monsters(N/A)&lt;br /&gt;. New Weapons(N/A)&lt;br /&gt;. New Skills &amp;amp; Spells(N/A)&lt;br /&gt;. New Quests &amp;amp; Storylines(N/A)&lt;br /&gt;. New Character Classes(N/A)&lt;br /&gt;. Raid-Level Areas(N/A)&lt;br /&gt;. More Seasonal/Theme Events &amp;amp; Items(N/A)&lt;br /&gt;. Additional Difficulty &amp;amp; Gameplay Modes(N/A)&lt;br /&gt;. Additional PvP Modes &amp;amp; Rewards(N/A)&lt;br /&gt;. Achievement Rewards(N/A)&lt;br /&gt;. Advanced Guild Management Tools(N/A)&lt;br /&gt;. Web-based Rankings &amp;amp; Character Viewing(N/A)&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;</description>
            <author>Araes</author>
            <category>Gamers Hideout</category>
            <pubDate>Sun, 03 Dec 2006 13:53:10 +0800</pubDate>
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            <title>End of BF2&amp;#39;s Ranking System?</title>
            <link>http://forum.lowyat.net/topic/333367</link>
            <description>&lt;!--QuoteBegin--&gt;&lt;div class='quotetop'&gt;QUOTE&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;&lt;b&gt;The death of Battlefield 2&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;And no I don&amp;#39;t mean PoE.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; 2:35pm  &amp;lt;king0rism&amp;gt; EA&amp;#39;s agreement with Gamespy ends on October 1, and as EA will use their own EA membership service to log player records for BF2142, the BF2 gamespy service will terminate on this date, meaning all current BF2 ranked players will lose all playing records.&lt;br /&gt; 2:35pm  &amp;lt;king0rism&amp;gt; The final BF2 patch release will be a new 1.4b patch, which will remove the log in screen function but as a small bonus will allow all bf2 players to have all unlock weapons ingame, hardly much reward for the hard work put in by the legions of let down bf2 fans.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is hot news and hundreds of people in IRC are enraged.&lt;br /&gt;I will have more news as I get it.&lt;br /&gt;&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.totalbf2.com/forums/showthread.php?t=93091' target='_blank'&gt;http://www.totalbf2.com/forums/showthread.php?t=93091&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Whole BF2 community is angry at this..it&amp;#39;s probably why the new patch has been delayed also. No official anouncement yet so who knows. If its true, its typical of EA with 2142 coming they don&amp;#39;t just don&amp;#39;t bother about their previous games. &lt;br /&gt;&lt;br /&gt;I wouldn&amp;#39;t call it the end of BF2 cause there are great mods  like POE2 and FH2. &lt;!--emo&amp;:)--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /&gt;&lt;!--endemo--&gt;</description>
            <author>Araes</author>
            <category>Battlefield Series</category>
            <pubDate>Tue, 29 Aug 2006 11:35:26 +0800</pubDate>
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            <title>Battlefield: Bad Company</title>
            <link>http://forum.lowyat.net/topic/330758</link>
            <description>Very rough translation: &lt;!--emo&amp;:sweat:--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/sweat.gif' border='0' style='vertical-align:middle' alt='sweat.gif' /&gt;&lt;!--endemo--&gt; &lt;br /&gt;&lt;br /&gt;&lt;!--QuoteBegin--&gt;&lt;div class='quotetop'&gt;QUOTE&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;Today, digital illusion&amp;#39;s was presented (DICE) new title Battlefield: Bad Company for Xbox360 and PlayStation 3. Battlefield: Bad Company is planned to be released during 2007 and is an of the previous utannonserade titles as not been named. &lt;br /&gt;&lt;br /&gt;Battlefield: Bad Company is an entirely new and independent playing in Battlefield-serien that uses itself of&quot; Frostbite&quot;, DICE: s entirely new own developed playing engine. The playing contains a &lt;b&gt;cinematic single player&lt;/b&gt;-del loaded with adventure feeling and dark humour as never earlier been experienced in Battlefield-serien. &lt;br /&gt;&lt;br /&gt;&quot;in a playing world that is first ear bar to 90% so is the possibilities infinite - the kind field to be changed all the time and forces the players to always to change tactic.&quot; says man Magnus Troedsson, Senior Producer for Battlefield: Bad Company &lt;br /&gt;&lt;br /&gt;&lt;b&gt;More information about PC - and PSP-versionerna will be presented at a latter occasion. &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The Internet address to Battlefield-seriens information side is &lt;a href='http://battlefield.ea.com' target='_blank'&gt;http://battlefield.ea.com&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;For further information contact: &lt;br /&gt;John Hargelid, information responsible, 08-658 78 00 &lt;br /&gt;E-mail: press@dice.se&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.dice.se/press/pressreleases/?article=961b78f1-b6df-463c-a376-acaa0a4c6e43' target='_blank'&gt;http://www.dice.se/press/pressreleases/?ar...76-acaa0a4c6e43&lt;/a&gt;</description>
            <author>Araes</author>
            <category>Battlefield Series</category>
            <pubDate>Wed, 23 Aug 2006 11:18:16 +0800</pubDate>
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        <item>
            <title>Joint Task Force</title>
            <link>http://forum.lowyat.net/topic/329909</link>
            <description>Joint Task Force demo will be released tommorrow at around midnight here. See the screenshots and watch the videos on the link below.&lt;br /&gt;&lt;br /&gt;&lt;!--QuoteBegin--&gt;&lt;div class='quotetop'&gt;QUOTE&lt;/div&gt;&lt;div class='quotemain'&gt;&lt;!--QuoteEBegin--&gt;Experience the Evolution of Warfare&amp;#33;&lt;br /&gt;&lt;br /&gt;Joint Task Force is a real-time strategy game in which you command frontline forces in tomorrow&amp;#39;s most hazardous conflicts. Experience the evolution of warfare firsthand as you bring superior tactics and military technology to bear against dangerous and unconventional forces. Will you be ready for it? &lt;br /&gt;&lt;br /&gt;&lt;b&gt;In this single-player demo, you&amp;#39;ll be faced with two challenging missions: to neutralize a Somalian port with a small force of infantry specialists and to head deep into the Columbian jungle to smash a heavily armed cartel. As part of your arsenal, you&amp;#39;ll have officially licensed military tech, including the Boeing AH-64D Apache helicopter and the General Dynamics M1A2 Abrams tank. &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Joint Task Force will be available in stores on September 12, 2006.&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.gamespot.com/promos/2006/jointtaskforce-demo/index.html?tag=jtf_csbox_hp' target='_blank'&gt;JTF Demo page&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;More D/L links:&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.3dgamers.com/games/jointtaskforce/downloads/' target='_blank'&gt;3D Gamers&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.computergames.ro/site/p/downloads/o/download-details/lng/en/dowid/6983/' target='_blank'&gt;Computer Games&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://files.filefront.com/Joint+Task+Force+++Demo/;5443054;;/fileinfo.html' target='_blank'&gt;FileFront&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.ggmania.com/?smsid=22143' target='_blank'&gt;Gameguru Mania&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.gamershell.com/news/32261.html' target='_blank'&gt;Gamer&amp;#39;s Hell&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.strategyinformer.com/pc/jointtaskforce/demo/8912.html' target='_blank'&gt;Strategy Informer&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.vgpro.com/file/18692_jtf_demo.exe.html' target='_blank'&gt;VGPRO&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.worthplaying.com/article.php?sid=36472' target='_blank'&gt;Worthplaying&lt;/a&gt;</description>
            <author>Araes</author>
            <category>Gamers Hideout</category>
            <pubDate>Mon, 21 Aug 2006 14:52:34 +0800</pubDate>
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        <item>
            <title>Company of Heroes / Opposing Fronts</title>
            <link>http://forum.lowyat.net/topic/323814</link>
            <description></description>
            <author>Araes</author>
            <category>Gamers Hideout</category>
            <pubDate>Mon, 07 Aug 2006 16:55:14 +0800</pubDate>
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        <item>
            <title>Dark Messiah of Might &amp;amp; Magic</title>
            <link>http://forum.lowyat.net/topic/322593</link>
            <description></description>
            <author>Araes</author>
            <category>Gamers Hideout</category>
            <pubDate>Fri, 04 Aug 2006 11:40:47 +0800</pubDate>
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