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        <title>Lowyat.NET: Latest topics by eleshoe</title>
        <description></description>
        <link>http://forum.lowyat.net/</link>
        <lastBuildDate>Sun, 14 Jun 2026 07:16:44 +0800</lastBuildDate>
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            <title>Game Console Fair 2010</title>
            <link>http://forum.lowyat.net/topic/1540991</link>
            <description>&lt;a href='http://www.digitalmall.com.my/news_details.php?id=10' target='_blank'&gt;Game Console Fair @ Digital Mall&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src='http://farm5.static.flickr.com/4078/4922725768_4aa4e2e272_b.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;p/s: i didn&amp;#39;t see anyone post this (or there is)</description>
            <author>eleshoe</author>
            <category>Consoles Couch</category>
            <pubDate>Fri, 27 Aug 2010 12:06:53 +0800</pubDate>
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            <title>Household download index</title>
            <link>http://forum.lowyat.net/topic/1436311</link>
            <description>Let&amp;#39;s check how our country is doing compare to other countries in the world.&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.netindex.com/download/allcountries/' target='_blank'&gt;All countries&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.netindex.com/download/2,26/Malaysia/' target='_blank'&gt;Malaysia&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;</description>
            <author>eleshoe</author>
            <category>Networks and Broadband</category>
            <pubDate>Wed, 26 May 2010 12:47:26 +0800</pubDate>
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            <title>Blu-ray vs DVD</title>
            <link>http://forum.lowyat.net/topic/1384025</link>
            <description>&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('c2ac1db5a89a956b5baa54a14c0c8fb2')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;c2ac1db5a89a956b5baa54a14c0c8fb2&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;&lt;br /&gt;&lt;img src='http://farm5.static.flickr.com/4002/4497989671_a43564809e.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;br /&gt;Final Fantasy XIII brought a lot of discussion between PS3 and Xbox 360 fans, since the use of three DVDs on Microsoft&amp;#39;s console forced Square Enix to implement an higher compression of the assets, resulting in lower resolution.&lt;br /&gt;The rivalry between the two fanbases, of course, brought the confrontation to extremes, making it more a matter of pride than an actual technical comparison between the two media, often shifting the focus away from the pros and cons of the solutions implemented on the two consoles, and their actual impact on gaming.&lt;br /&gt;&lt;br /&gt;The Blu-ray discs used by Sony&amp;#39;s console have a capacity of 25 GB for single-layer discs and 50 GB for dual-layer discs (used more rarely). This is obviously a quite sizable advantage over the DVD-9 used by the 360. More disc space means more and higher resolution assets for the games, less compression and the ability to store even the biggest games on a single disc.&lt;br /&gt;&lt;br /&gt;Something many don&amp;#39;t know is that the original capacity of DVD-9 (8.54 GB) isn&amp;#39;t even used fully by the 360. A sizable area of the disc&amp;#39;s surface is in fact occupied by the copy protection system, leaving about 6.8 GB of usable space.&lt;br /&gt;This makes the difference in capacity between the two media even more extreme.&lt;br /&gt;&lt;br /&gt;But let&amp;#39;s not write off the DVD just yet. There are more factors in play that pure capacity.Sony&amp;#39;s console has a 2x Blu-Ray drive, able to stream 72 Mbit per second (equivalent to 9 Mb/s). This is actually a relatively slow reading speed, only partly compensated by the fact that the it&amp;#39;s speed is Constant Linear Velocity (CLV), meaning that the reading speed is the same whether the information is being read on the inside or the outside of the disc.&lt;br /&gt;&lt;br /&gt;On the other hand the 360 benefits from the maturity of the DVD standard, sporting a 12x DVD drive, that reaches 129.6 Mbit per second (equivalent to 16.2 Mb/s). Again, there&amp;#39;s a little caveat, since the DVD spins with Constant Angular Velocity (CAV). This means that the DVD drive reads the data at a variable speed depending on how far this data is located from the outer rim of the disc. Only the data situated near the outer rim will be read at the maximum speed listed above, while the data recorded near the inner rim will be read at a speed that&amp;#39;s approximately half of the maximum, that would be 64.8 Mbit per second (8.1 Mb/s).&lt;br /&gt;&lt;br /&gt;Given that the most frequently accessed data can be purposely stored on the outside, though, it&amp;#39;s easy to see that the the DVD-9 is considerably faster than the Blu-ray. It&amp;#39;s slower than the rival only when reading the innermost area of the disc.&lt;br /&gt;&lt;br /&gt;Obviously Sony had to work a solution for this problem, or their console would have found itself crippled by the slow speed of it&amp;#39;s optical drive.&lt;br /&gt;&lt;br /&gt;They actually came up with two:&lt;br /&gt;The first solution is pairing the Blu-ray disc with a Hard Disk, and that&amp;#39;s why no PS3 model was ever released without one. By installing part of the most frequently accessed data on the Hard Disk, that has a much faster streaming speed, the console can compensate for the lack of speed of the drive. This, of course, brings a disadvantage, those mandatory hard disk installations that many users bemoan. Especially paired with the small hard disk that some older model of the PS3 sport (20 GB), they can become a problem quite fast.&lt;br /&gt;Luckily the PS3 supports any generic 2.5&amp;quot; Hard drives, making changing the disc with a bigger one a relatively cheap solution.&lt;br /&gt;&lt;br /&gt;The second solution is to redundate the most frequently accessed data on the Blu-ray disc itself, allowing the drive to access it faster by minimizing transitions between the different areas of the disk. This solution removes the need of an HD installation, but of course lowers the capacity of the disk, while still maintaining a considerable capacity advantage over the DVD-9&amp;#39;s 6.8 usable GB.&lt;br /&gt;&lt;br /&gt;In the end we are left with 15-50 Gb of storage space for the PS3, with a potential mandatory HD install in tow, and 6.8 GB of storage space for the Xbox 360 per disc.&lt;br /&gt;&lt;br /&gt;The difference in storage space between the two media is often negligible, especially with smaller games. Most shooters and action games (genres that are the Xbox 360&amp;#39;s bread and butter) are relatively small and short, fitting snugly in the DVD-9 with no trouble at all, rewarding the cheaper and faster solution adopted by Microsoft.&lt;br /&gt;On the other hand we&amp;#39;re starting to see more and more games that fully utilize the storage space of the PS3, sporting less compressed music, larger textures, more complex models and generally spectacular graphics. Uncharted 2 (that utilizes 25 GB), God of War 3 (35 GB) and Final Fantasy XIII (PS3 version, using 37.6 GB) wooed pretty much everyone with an impressive graphical presentation never seen before on the rival console.&lt;br /&gt;&lt;br /&gt;Obviously many argue that the difference isn&amp;#39;t that extreme, and games on a single DVD still have very viable graphics, so in the end it all boils down on how high you set your personal bar and how important ultra-detailed graphics are for you.&lt;br /&gt;&lt;br /&gt;Moving on to the issue described by the title, the main argument in favor of the DVD-9 is that developers can simply print their games on multiple discs, effectively removing the space limitation.&lt;br /&gt;According to that argument, the only problem resulting from such a solution is forcing the user to swap discs once in a while during gameplay. If it was truly the only one, that would be a quite negligible issue (more or less as negligible, in my opinion, as the forced HD install in some PS3 games).&lt;br /&gt;&lt;br /&gt;Unfortunately things aren&amp;#39;t always quite so simple, as there are some less known but much more critical issues laying in ambush under a multiple disc solution.&lt;br /&gt;&lt;br /&gt;First of all, when putting a game on multiple discs, a developer has to make sure that all the assets needed at all times will be on every single disc. This means that character data (textures and models), recurring sound files and basically everything that accompanies the player from the beginning to the end of the game, needs to be placed on each and every disk. This adds to the overall disk space needed by the game, making the 6.8 GB of available space per disk even more restrictive.&lt;br /&gt;Obviously this means that each and every area that has to be revisited during different discs has to be redundated as well, unless the developer wants to force the player to swap the disks over and over when moving from an area to the other, like happened with Star Ocean 4 on 360. Swapping disks once or twice, as said before, is a negligible issue. Swapping them multiple times becomes increasingly more annoying.&lt;br /&gt;&lt;br /&gt;The data related to an area tends to be very sizable, because it includes the geographical data, all the textures, all the characters, all the enemies, their effects, every relative sound files and so forth. That&amp;#39;s definitely not small.&lt;br /&gt;&lt;br /&gt;That&amp;#39;s why developers are often forced to make longer games (JRPGs for instance, especially when the assets are very big in order to ensure a better graphical presentation) that have to be split between multiple discs almost completely linear, or at least many areas need to be closed off as the story progresses to the next disc.&lt;br /&gt;&lt;br /&gt;This is where the true limits of the DVD-9 lie, as the format effectively limits developers in their ability to freely determine the story flow and continuity of their games, having to constantly work around lack of space and the borders between the discs, preventing the player from going back after moving on.&lt;br /&gt;&lt;br /&gt;Ever wondered why the only non-linear area of Final Fantasy XIII is made to fit snugly into a single disk on the Xbox 360 and the rest of the game is 100% linear? Now you know.&lt;br /&gt;&lt;br /&gt;Now you also know why large games that allow completely non-linear exploration and returning to each and every visited area like White Knight Chronicles are, at the moment, only possible on the PS3.&lt;br /&gt;&lt;br /&gt;Obviously a developer can increase the number of discs further, in order to have more space to redundate more areas and assets, but this creates more fragmentation, and consequentially needs even more redundation, in a vicious circle that puts the software houses in a tight spot. A spot that becomes even tighter if you consider that Microsoft&amp;#39;s policies contribute to make things worse, forcing third party developers to pay higher (some say prohibitive) royalties to put their games on more than three discs.&lt;br /&gt;That&amp;#39;s why basically no game goes over that limit, and that&amp;#39;s what forced Square Enix to compress the data for Final Fantasy XIII so much that higher resolutions couldn&amp;#39;t be supported.&lt;br /&gt;The only instance of a game going over the three discs limit is Lost Odyssey, that being published directly by Microsoft didn&amp;#39;t have the Royalties problem.&lt;br /&gt;&lt;br /&gt;Is there a solution to this problem? Of course there is, and it&amp;#39;s the same Sony used to solve the problem of the slower speed of their BD player.&lt;br /&gt;&lt;br /&gt;That solution is the use of the Hard Disk. Now that Microsoft is releasing their 250 GB they could consider the option of allowing developers to implement mandatory installations for their games.&lt;br /&gt;&lt;br /&gt;Developers would be able to install at least a sizable part of the data that previously had to be redundated on the Hard disk, nicely turning the space limitations of the DVD-9 into a non-issue.&lt;br /&gt;&lt;br /&gt;While doable, this solution poses quite a few problems mostly related to PR and marketing. Microsoft kind of put themselves in a bottleneck when they released the entry-level Xbox 360 arcade promising that an Hard Disk would be never mandatory to play Xbox 360 games.&lt;br /&gt;Taking that back would definitely give an hit to the public image of the company, and would reduce the value of the cheaper Xbox 360 arcade deal, making it less desirable to the customers, since it wouldn&amp;#39;t be able to play every game on the market. In the most extreme case it would possibly force Microsoft to discontinue the model.&lt;br /&gt;&lt;br /&gt;The millions of users that have an original 360 with only 20 GB (like me) would find themselves only in a slightly better position, as mandatory installations would quickly deplete the available hard disk space.&lt;br /&gt;&lt;br /&gt;On top of that, the ever exaggerated price of the Xbox 360 proprietary hard disks would make upgrading a quite costly issue.&lt;br /&gt;&lt;br /&gt;Basically Microsoft has two options: swallowing their previous word and getting out of the cul-de-sac they put themselves in with the lack of HD on their arcade SKUs, or living with the limitations of the DVD-9 for the rest of the generation.&lt;br /&gt;&lt;br /&gt;Personally, I&amp;#39;d vouch for the first option. After all most of the games that would need increased disk space are hardcore games, and not many hardcore gamers would every buy an Xbox 360 without a Hard Disk. The users of the arcade SKUs probably aren&amp;#39;t part of the target of such games. In my opinion the advantages would clearly outweigh the disadvantages, removing a limitation to Xbox 360 development that will probably become more and more evident in the future.&lt;br /&gt;&lt;br /&gt;Obviously, I&amp;#39;m quite sure that many will disagree with such a notion, but after all the decision is not mine. We&amp;#39;ll have to see what will happen in the months to come.&lt;br /&gt;&lt;br /&gt;Another problem related to this issue is that the limitation don&amp;#39;t affect only the users of Microsoft&amp;#39;s console, but also PS3 users.&lt;br /&gt;While exclusive PS3 gamers can and often will fully use the space available on the Blu-ray, very few third party multiplatform developers will ever bother to make a separate set of assets for the PS3 version of their games (understandably, it would raise production costs a lot), ending up with most of the space on Sony&amp;#39;s discs left unused.&lt;br /&gt;&lt;br /&gt;At least with Final Fantasy XIII Square Enix did make a version of the game with bigger assets to better use the potential space of the Blu-ray, but it&amp;#39;s quite difficult to completely dismiss the nagging doubt that the game could have been very different (and much less linear) if the flow of the story didn&amp;#39;t have to be adapted to the 360&amp;#39;s multi-disk setup.&lt;br /&gt;&lt;br /&gt;In the end, obviously, most of this boils down to personal preference.&lt;br /&gt;People that aren&amp;#39;t interested in long winded storylines and ultra high-definition God of War 3-like graphics and high-fidelity sound won&amp;#39;t care, and will be definitely content with what the DVD-9 offers. Others would probably like to see this limit overcame, in order to give more creative freedom and room for expansion and evolution to their favourite developers.&lt;br /&gt;In the end this kind of decisions will be taken by the powers that be, and a revelation might come any moment or never. Unfortunately we can only wait and see what E3 and the following events will bring.&lt;br /&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://classygamer.blogspot.com/2010/04/blu-ray-vs-dvd-is-it-only-matter-of.html' target='_blank'&gt;Source&lt;/a&gt;</description>
            <author>eleshoe</author>
            <category>Consoles Couch</category>
            <pubDate>Thu, 08 Apr 2010 13:37:29 +0800</pubDate>
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            <title>PS3 portable</title>
            <link>http://forum.lowyat.net/topic/0</link>
            <description></description>
            <category>Consoles Couch</category>
            <pubDate>Thu, 01 Jan 1970 07:30:00 +0800</pubDate>
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            <title>PS3 portable</title>
            <link>http://forum.lowyat.net/topic/1277559</link>
            <description>The latest project from a modder named Techknott, boasts some pretty impressive capabilities. Basically, the handheld sends control signals to a PS3, which transmits video signals back to the device.&lt;br /&gt;According to the modder’s &lt;a href='http://forums.benheck.com/viewtopic.php?f=18&amp;t=35615' target='_blank'&gt;post&lt;/a&gt; the device will soon be available for purchase.&lt;br /&gt;&lt;br /&gt;[YOUTUBE]MHA7EqaVbk4[/YOUTUBE]&lt;br /&gt;&lt;br /&gt;&lt;img src='http://daxgamer.com/wp-content/uploads/2009/12/DSC_0073.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://daxgamer.com/2009/12/wireless-ps3-allows-for-modern-warfare-2-on-the-go/' target='_blank'&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;span style='font-size:8pt;line-height:100%'&gt;If moderator think i should not create a new topic, just move it to wherever suitable.&lt;/span&gt;&lt;/i&gt;</description>
            <author>eleshoe</author>
            <category>Playstation</category>
            <pubDate>Thu, 31 Dec 2009 11:22:34 +0800</pubDate>
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            <title>Analysis of PS3 and Xbox 360 in depth</title>
            <link>http://forum.lowyat.net/topic/1248329</link>
            <description>Ok guys, no intention to start any flames here, just to share something i saw on the net on the analysis of PS3 and Xbox360.&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;Round 1: Controller&lt;/span&gt;&lt;br /&gt;[YOUTUBE]fARdxkovMhQ[/YOUTUBE]&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;Rounds 2 &amp;amp; 3: Hardware&lt;/span&gt;&lt;br /&gt;[YOUTUBE]m_gGAHYBKT4[/YOUTUBE]&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;Round 4: CPU&lt;/span&gt;&lt;br /&gt;[YOUTUBE]zmHY_VnuDdE[/YOUTUBE]&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;Round 5: GPU&lt;/span&gt;&lt;br /&gt;[YOUTUBE]dEXro9yZpZs[/YOUTUBE]&lt;br /&gt;&lt;br /&gt;&lt;a href='http://vimeo.com/8360241' target='_blank'&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;Round 6: User Interface&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://vimeo.com/8676438' target='_blank'&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;Round 7: Online Experience&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://vimeo.com/9143155' target='_blank'&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;Round 8: Media playback&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://vimeo.com/9880263' target='_blank'&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;Round 9: Multi-Platform Games&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;Round 10: Exclusive Games (Part 1)&lt;/span&gt;&lt;br /&gt;[YOUTUBE]5-ezdt8dj4Q[/YOUTUBE]&lt;br /&gt;&lt;br /&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;Round 10: Exclusive Games (Part 2)&lt;/span&gt;&lt;br /&gt;[YOUTUBE]P5l4JNYnLgI[/YOUTUBE]&lt;br /&gt;&lt;br /&gt;&lt;a href='http://vimeo.com/11744688' target='_blank'&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;Round 11: The Future&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://vimeo.com/12990636' target='_blank'&gt;&lt;span style='font-size:14pt;line-height:100%'&gt;Round 12: The Finale&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.technobuffalo.com/blog/gaming/console-wars-round-12-the-finale' target='_blank'&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description>
            <author>eleshoe</author>
            <category>Consoles Couch</category>
            <pubDate>Fri, 04 Dec 2009 09:10:21 +0800</pubDate>
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            <title>PS3 Fan&amp;#39;s Shouts of Bias</title>
            <link>http://forum.lowyat.net/topic/1187467</link>
            <description>A good article to read. &lt;br /&gt;&lt;br /&gt;&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('974bf030d4a503e908efaa34d59a66a8')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;974bf030d4a503e908efaa34d59a66a8&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;&lt;br /&gt;Wow&amp;#33; This generation of gaming has seen the harshest and most heated console war ever. The words “fanboy” and “bias” have been over used strenuously by both gamers and the media. Fans of the PS3 shout the word “bias” more than anyone else. However, I usually can find myself agreeing with the majority of their logic. I feel that sometimes these levelheaded PS3 fans get lumped in with all the fanboys in the comment section. I honestly don’t know how they can be called fanboys when they defend what they say with evidence as to what they believe, why they believe. And you know what else I’ve discovered? I too am a PS3 fan, because I’m also sickened of the media’s double standards and oversights, though they are subliminal. I will try to make some of you see things from the PS3 fans’ perspectives. Read more for the full article.&lt;br /&gt;&lt;br /&gt;I would like to touch on why PS3 gamers call some websites “biased”, so I’ll start with IGN first. IGN recently scored Ninja Gaiden Sigma 2 on PS3 (8.4), lower than the XBOX 360 version, Ninja Gaiden 2 (8.7). Now I know many of you will say that games have progressed since the release of Ninja Gaiden 2 and you are correct, games should be judged against the progress that has been made in the market. However, when the situations were parallel like they were with Virtua Fighter 5, the PS3 version of VF5 (8.8) scored lower than its 360 counterpart, Virtua Fighter 5 (9.0) which included online. Also, to prove even more how the situations are parallel, both Ninja Gaiden Sigma 2 and VF5 with online were released after their previous versions on the opposing console and both had graphical tweaks and added online elements. However, if you read both reviews, the 360 review of VF5 mentions all the graphical improvements made to the game over the previous PS3 version; things like improved lighting, clean lines (better anti-aliasing), better environmental effects, and better gameplay tweaking. Now look at the PS3 review of Ninja Gaiden Sigma 2, they hardly allude to any of the benefits the PS3 version holds over the 360 version; things like: increased resolution to native 720p, improved lighting, and better texture detail. So again, this raises red flags amongst some PS3 fans when you mention graphical improvements in a 360 review of a re-release and don’t do the same for PS3 re-release of a game. Also, how do you explain the scoring differences, though minor in both cases? I mean are not both of these games situations parallel? Yet, VF5 with online on 360 scored higher than the PS3 version of Virtua Fighter 5. Now when the situation is parallel for the PS3 then the rules change and Ninja Gaiden Sigma 2 scores lower than the previous 360 release of Ninja Gaiden 2, despite being a clearly superior game. I’m not saying IGN was wrong; I’m just pointing out the double standard here folks. IGN needs to be clear across the board with gamers going over the site now with a fine toothed comb in this heated console war.&lt;br /&gt;&lt;br /&gt;Reason for Being Considered Bias: Scoring Ninja Gaiden Sigma 2 on PS3 lower then Ninja Gaiden 2 on XBOX 360 despite it being a superior experience and then in a parallel situation they scored Virtua Fighter 5 with online on 360 higher than VF5 on PS3 when it was a superior experience. So IGN don’t be IGNorant and get your review discrepancies ironed out.&lt;br /&gt;&lt;br /&gt;Next, I want to look at another site that has been called biased against the PS3 and that was GamesRadar. The months leading up to the release of Killzone 2, GamesRadar was running lots of negative or cynical pieces about Killzone 2 and many of the fans on NeoGAF were ripping on their articles and calling them biased. So one of GamesRadar’s editors asked the forum members why they were ripping on their articles and one of them took the bait, Private Hoffman. Private Hoffman showed in great detail as to why forum members considered GamesRadar biased. To be honest, their coverage of Killzone 2 was atrocious at best and reeked of cynicism. I definitely could see how Sony fans could start to think that GamesRadar was biased. GamesRadar’s coverage of Microsoft’s games, Gears of War 2 and Halo 3, was fairly positive and helped show those games in a good light; however, this was in stark contrast to their coverage of Killzone 2. Here is the link to the conversation.&lt;br /&gt;&lt;br /&gt;Reason for Being Considered Bias: Lopsided and atrocious coverage of Killzone 2, in comparison to rival shooters on Microsoft’s platform.&lt;br /&gt;&lt;br /&gt;The last gaming site I would like to mention that many PS3 fans feel are biased is GameTrailers. The site had a blunder when they did their video comparison of GRID. GameTrailers accidentally submitted the PS3 footage twice in their comparison video. Now, while this is funny, things got sketchy when the PS3 footage that was labeled on the 360 side of the head to head comparison had better crash scenes, as if someone purposely chose better crash scenes with the intent of having them showcase the 360 version in a better light. Also, another thing that led to PS3 fans growing weary of GameTrailers’ head to head videos was the fact that they never turned on the PS3’s Full Range HDMI settings which was known to improve contrast in the images. Once they enabled Full Range on the PS3, it eliminated the washed out look that many gamers believed to be inherent of the PS3 itself. Also, another thing that made PS3 gamers feel like GameTrailers’ was biased is when a video editor name D-Block went on a rant about how the 360 is better than the PS3. The thing is, all the stuff he was saying was subjective and juvenile at best.&lt;br /&gt;&lt;br /&gt;Reason for Being Considered Bias: Botched up video comparison where they put the PS3 version of GRID running side by side; however, somehow the side that was mistakenly labeled XBOX 360 still had better crash scenes. How is that possible if both are from the same game? Then another thing that killed their credibility with PS3 fans was letting D-Block spout off at the mouth about his love for Microsoft. You know what’s even funnier? Where is this guy’s love for the PS3 now? Because their exclusive content this year has vastly outstripped Microsoft’s exclusive offerings this year. Where are you at D-Block?&lt;br /&gt;&lt;br /&gt;Also, just to gloss over a couple more reasons why PS3 fans feels gaming journalism is somewhat biased towards PS3 is because reviews don’t add up sometimes from sites like EDGE, who have also been considered bias by PS3 fans. The reason that they are always called into question by PS3 fans is because their review scores for high profile PS3 games like Killzone 2 (7/10) and MGS 4 (8/10) both garnered scores lower than similar games on the 360 like Halo 3 ( 10/10) and Gears of War 2 (9/10). While I’m not questioning their review methods because everyone is different, I feel like a review is more than any person’s opinion. It should be an objective analysis by one or more people. When you review a game, you take on a certain responsibility to the gamer. So even if, say a game may not be your style, but you can tell that it’s still has the production essentials (intended example: good graphics, great control, great story, good multiplayer, etc…) to get a high review score, then you should set your preference aside and acknowledge what the game does well. Reviewers need to take their own opinions more serious because their reviews have an effect on the perception of a game to the masses, and if it is bad, well it could be detrimental to the developer, who may lose their job if the game doesn’t score well. That is why I feel that it is a reviewer’s responsibly to balance out his opinion, while still maintaining an objective viewpoint. I feel at some point you have to acknowledge what’s in the package as well because developers still put in time to polish all those modes. In the case of Killzone 2 and MGS 4, their production values were at the very least equal to those of Halo 3 and Gears of War 2.&lt;br /&gt;&lt;br /&gt;Well, I hope I have illuminated some of the reasons why PS3 fans are the one’s shouting “bias” most of the time. I mean how can they not, with such double standards and oversights going around? I gladly support the death of these discrepancies in the media and to be honest, these discrepancies are why I started writing in the first place. One thing is for certain, the media needs to straighten up its act. These discrepancies in the media almost always end up with the PS3 gamer on the short end of the stick. I’ll challenge the internet to find me an article where a major publication is being biased against the 360 where the double standard is apparent.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://thegameraccess.com/ps3/ps3-fans-shouts-of-bias' target='_blank'&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;</description>
            <author>eleshoe</author>
            <category>Consoles Couch</category>
            <pubDate>Thu, 08 Oct 2009 10:56:24 +0800</pubDate>
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            <title>PSP Go</title>
            <link>http://forum.lowyat.net/topic/1168386</link>
            <description>PSP Go is coming, at least we know it is coming to our neighbour, anyone planning to get one?&lt;br /&gt;&lt;br /&gt;[YOUTUBE]qbcSDEDXtH8[/YOUTUBE]</description>
            <author>eleshoe</author>
            <category>Playstation</category>
            <pubDate>Sat, 19 Sep 2009 12:52:08 +0800</pubDate>
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            <title>New gaming console</title>
            <link>http://forum.lowyat.net/topic/1166314</link>
            <description>Startup company MechaWorks has been developing a new gaming console in stealth mode over the past two years. Code-named Full Circle, the console is being introduced at GDC to give developers a first look at the platform.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Taking a new approach to gaming consoles, the platform eschews both streaming and subscription-based platforms, in favor of a more traditional approach to cloud-based console gaming. Full Circle combines revolutionary software for Mac and PC, with what the company touts as the most powerful hardware console built to-date. For the first time, cutting-edge games will be able to be played across Mac and PC, as well as the Full Circle Console.&lt;br /&gt;&lt;br /&gt;&amp;quot;You&amp;#39;ll be able to buy a game once, and play it anywhere.&amp;quot; said Christopher Price, MechaWorks CEO. &amp;quot;Streaming is unreliable and unattractive to most consumers. People want to take their games on the go, with their notebook, and simply sync back to their console when they get home.&amp;quot;&lt;br /&gt;&lt;br /&gt;Full Circle takes advantage of modern PC architecture to deliver a consistent gaming experience, and single build targets, across Mac, PC, and HDTV. System Rating technology allows gamers to finally bypass the myriad of complex system requirements. Each computer is assigned a simple low-end, mid-range, or high-end rating. Developers can then maximize discreet, baseline specifications for each target audience.&lt;br /&gt;&lt;br /&gt;Instead of running inside the operating system, Full Circle intelligently removes Windows and Mac OS X from memory, allowing games to run with maximum performance. The operating environment will be fully open-sourced.&lt;br /&gt;&lt;br /&gt;&amp;quot;Game developers will be able to finally not have to buffer PC games with all the performance limitations that they encounter on the average, mis-managed PC. We bypass Windows completely, and then bring the gamer right back to what they were doing when done gaming. That&amp;#39;s not entirely new, Chrome OS is taking a similar tact, but we&amp;#39;re going to make it painless for an ordinary user to install, and get up and running.&amp;quot;&lt;br /&gt;&lt;br /&gt;WIth support for up to three HDTVs simultaneously, the Full Circle Console will extend games even further, with the first mainstream support for multiple HDTVs in a console. Combined with optional Blu-Ray support, Full Circle Console will enable users to combine games, widgets, and HD movies on multiple screens.&lt;br /&gt;&lt;br /&gt;MechaWorks is combining the introduction of Full Circle, with the announcement of a Crowdsourcing initiative. The company will be offering rewards for those willing to tackle projects on various open-source tasks. Full Circle will be one Crowdsourcing project, but the company also hopes to give back to the open-source community, by rewarding various open-source projects with results-oriented improvements.&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.news10.net/life/entertainment/game-guys/story.aspx?storyid=67013&amp;catid=99' target='_blank'&gt;Source&lt;/a&gt;</description>
            <author>eleshoe</author>
            <category>Consoles Couch</category>
            <pubDate>Thu, 17 Sep 2009 10:37:39 +0800</pubDate>
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            <title>Sega Announces Dreamcast 2</title>
            <link>http://forum.lowyat.net/topic/1157628</link>
            <description>Confirming years of rampant speculation, Sega today announced the next-generation Dreamcast2 entertainment console for worldwide release in Q1 2010. This marks Sega&amp;#39;s first return to hardware manufacture since the original Dreamcast was discontinued in March 2001.&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.n4g.com/News-391426.aspx' target='_blank'&gt;Source&lt;/a&gt;</description>
            <author>eleshoe</author>
            <category>Consoles Couch</category>
            <pubDate>Wed, 09 Sep 2009 13:26:18 +0800</pubDate>
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            <title>10 years ago today, 9.9.99</title>
            <link>http://forum.lowyat.net/topic/1157595</link>
            <description>&lt;a href='http://www.gametrailers.com/video/top-10-screwattack/55604' target='_blank'&gt;Top 10 Dreamcast games&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src='http://upload.wikimedia.org/wikipedia/commons/thumb/b/bf/Dreamcast-set-orange.png/250px-Dreamcast-set-orange.png' border='0' alt='user posted image' /&gt;</description>
            <author>eleshoe</author>
            <category>Consoles Couch</category>
            <pubDate>Wed, 09 Sep 2009 12:53:16 +0800</pubDate>
        </item>
        <item>
            <title>Do you want something like this with your console?</title>
            <link>http://forum.lowyat.net/topic/1156487</link>
            <description>&lt;img src='http://kokugamer.com/wp-content/uploads/2009/09/CVCSi_8CDChanger.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;br /&gt;A Louisiana man is getting closer to creating what lazy gamers everywhere have been dreaming of for a long time – an accessory that will change game discs for you, called “X-Changer”.&lt;br /&gt;&lt;br /&gt;According to the press release:&lt;br /&gt;&lt;br /&gt;‘The X-Changer will be easy to utilize and cost-effective to purchase as an add-on accessory. It will save users both the time and hassle involved in changing games on a constant basis. With its wide array of obviously redeeming qualities, the X-Changer should easily recommend itself to consumers through outlets and catalogues selling video game accessories.’&lt;br /&gt;&lt;br /&gt;James R., the man behind the not-so-original concept, is currently shipping the idea around manufacturers and is hoping to have the product hit the market in ‘the very near future’.&lt;br /&gt;&lt;br /&gt;People buy them for their car stereos, but would you actually do it for your games console? The changing of discs is the most exercise some of us get at the weekends…&lt;br /&gt;&lt;br /&gt;&lt;a href='http://kokugamer.com/2009/09/08/x-changer-new-game-disc-changer-concept-announced/' target='_blank'&gt;Source&lt;/a&gt;</description>
            <author>eleshoe</author>
            <category>Consoles Couch</category>
            <pubDate>Tue, 08 Sep 2009 14:36:41 +0800</pubDate>
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        <item>
            <title>Future console?</title>
            <link>http://forum.lowyat.net/topic/1155571</link>
            <description>Australia-based designer Tai Chiem&amp;#39;s bugged-out next-gen gaming systems take it to the next level. Above, his X-Box 720; below, a Playstation 4 with a glass touchscreen panel, and bottom, the coup de grace--a PSP with a flexible, roll-out OLED screen.&lt;br /&gt;&lt;br /&gt;&lt;img src='http://s3files.core77.com/blog/images/0taichiem0001.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;img src='http://s3files.core77.com/blog/images/0taichiem0002.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;&lt;br /&gt;Source: &lt;a href='http://www.core77.com/blog/object_culture/tai_chiems_gaming_systems_of_the_future_14555.asp' target='_blank'&gt;http://www.core77.com/blog/object_culture/...uture_14555.asp&lt;/a&gt;</description>
            <author>eleshoe</author>
            <category>Consoles Couch</category>
            <pubDate>Mon, 07 Sep 2009 17:48:06 +0800</pubDate>
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            <title>Xbox360 Holding Back Playstation 3 Development May</title>
            <link>http://forum.lowyat.net/topic/1152548</link>
            <description>&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('5d525e5fa6d7d1555a65a4c195dca4b9')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;5d525e5fa6d7d1555a65a4c195dca4b9&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;&lt;br /&gt;For sometime now fanboys, true gamers, game developers, often made claims about the Xbox360 capabilities and, also the bad ports that the Playstation 3 was recieving. Along with all of those factors just mentioned looking at the quality of Playstation 3 exclusive titles as opposed to the mult-platform comparisons, it’s kinda hard to understand how Sony’s platform never really outshine it’s Xbox360 rival although there’s more horsepower. People believe that the Xbox360 at times held back game quality from what the Playstation 3 can produce considering Microsofts lack of hard drive in every system as well as incorporating the DVD format instead of the Hi-Def standard blu-ray.&lt;br /&gt;&lt;br /&gt;Game after game Xbox360 continued to show and prove not just from a multi-platform stand point but an exclusive standpoint with games like Gears Of War 2, Mass Effect, but even still looking at the quality of games like Killzone 2, and Uncharted 2 it’s still relevant to see that Sony’s machine has the edge in graphic fidelity. The Xbox360 so called holding back Playstation 3 may have some serious truth behind it now considering Microsoft has a new game development policy in terms of game quality and that’s the HD Standard which has now been compromised to the point where we may not always get the proper bang for our buck. The game quality at certain resolutions on the Xbox360 will drop so instead they use a less than Hi- Definition resolution to get better anti-aliasing for a smoother looking game. This is good if it makes the game run better but then again what will happen to the Playstation 3 versions of games that go this route for the sake of Xbox360 development. Will Sony have to suffer low resolution quality because of the Xbox360 or should we still receive a better version of the game on Playstation 3 since Sony doesn’t have that problem or require game devs to do this process.&lt;br /&gt;&lt;br /&gt;Final Fantasy 13 was recently shown and people were disappointed to see the latest screenshots considering the drop in quality. The final game hasn’t released so this is probably jumping the gun but yet a situation like this has never came about until after the announcement of a Xbox360 version which may also ship on 4 DVD discs.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;This Quote Comes From David Jefferies of Black Rock Studios &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;“By asserting that screen resolution is more important than anti-aliasing we’re leaving ourselves vulnerable when the customer’s LCD decides it’s going to rescale the image to a new resolution anyway,” said Jefferies. “If we instead assume that the LCD is going to rescale then, for some games, it might be more sensible to present it with a better anti-aliased but lower resolution image in the first place.”&lt;br /&gt;&lt;br /&gt;This has been an ongoing argument in the game industry amongst various journalist, fanboys, and more. Microsoft issuing this statement on their platform shows that their must be some sore of limitations with their hardware and this may cause a major problem why? considering the Playstation 3 is 3 years in to their 10 year life cycle and games are getting better and better with higher quality and more 1080p titles as well, may give some developers a change of heart. The Playstation 3 is moving into striking position with that price and system value, along with the games library, and growing install base if this situation becomes big and significant Microsoft may see some serious trouble along the way and possibly miss out on games simply because of their hardware limitaions.&lt;br /&gt;&lt;br /&gt;Question for the gamers – What are your thoughts with Microsoft advertising a HD Console but then turn around and request developers not to deliver what’s being promoted? Before you answer that question look at this footage below ok ” Splinter Cell comes out next year and it looks amazing, Uncharted 2 comes out this year and it also looks amazing, but when you compare the two only comes out victorious you chose”&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Source: &lt;a href='http://www.hiphopgamershow.com/2009/09/xbox360-holding-back-playstation-3-development-maybe-true-after-all/' target='_blank'&gt;http://www.hiphopgamershow.com/2009/09/xbo...true-after-all/&lt;/a&gt;&lt;br /&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;</description>
            <author>eleshoe</author>
            <category>Consoles Couch</category>
            <pubDate>Fri, 04 Sep 2009 15:57:26 +0800</pubDate>
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        <item>
            <title>Which Offers a Better Online Experience?</title>
            <link>http://forum.lowyat.net/topic/1152249</link>
            <description>&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('1f23d6e2ca52c9190b1247703217444d')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;1f23d6e2ca52c9190b1247703217444d&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;&lt;br /&gt;Troy Benedict Says Welcome to the first of a multi-part, pound-for-pound, comparison between Microsoft&amp;#39;s Xbox 360 Elite and Sony&amp;#39;s PlayStation 3. Now that both systems are available for the same retail price it&amp;#39;s an even playing field, right?&lt;br /&gt;&lt;br /&gt;Microsoft and Sony both claim that their system is the best deal for that price. They both offer a unique online gaming experience, both can be used to watch movies, both have an exclusive games library, and both have unique hardware benefits. But which one is really better?&lt;br /&gt;&lt;br /&gt;During this series I will first look at the simple facts of each category and pass a judgment based only on the facts. I will then take a deeper look at each system&amp;#39;s strengths and weaknesses in each category. For example, I will offer a counter-point in some instances or discuss any hidden fees or required accessories that aren&amp;#39;t mentioned in the simple facts.&lt;br /&gt;&lt;br /&gt;The points I make are all objective, but the final judgment is subjective. Now that the rules have been explained, let&amp;#39;s move on.&lt;br /&gt;&lt;br /&gt;PlayStation 3 users have boasted that their free-to-play online gaming infrastructure is superior to Xbox 360&amp;#39;s. Is it really?&lt;br /&gt;&lt;br /&gt;Let&amp;#39;s begin the pound-per-pound comparison of the Xbox 360 Elite and the PlayStation 3 with a look at each system&amp;#39;s online gaming experience&amp;#33;&lt;br /&gt;&lt;br /&gt;SIMPLE FACTS - ONLINE EXPERIENCE:&lt;br /&gt;&lt;br /&gt;* It is absolutely 100% free to play games using a PlayStation 3. A Gold Membership, which retails for &amp;#036;50, is required to play online using an Xbox 360.&lt;br /&gt;&lt;br /&gt;* Every Xbox 360 Elite comes packaged with a headset for online chat. The PlayStation 3 does not come with a headset for voice communication.&lt;br /&gt;&lt;br /&gt;* The PlayStation 3 can be connected to the wireless network without any additional costs. A &amp;#036;100 wireless adapter is required to connect an Xbox 360 to a wireless network.&lt;br /&gt;&lt;br /&gt;Judgment: The PlayStation 3 is absolutely free to sign up and play online. Voice chat, while recommended for team-based games, is not required to play online. The wireless network option is purely a matter of preference, but the &amp;#036;100 price tag for the wifi adapter is a major knock against the Xbox 360.&lt;br /&gt;&lt;br /&gt;Based on the simple facts, the PlayStation 3 the best way to get online and play with friends.&lt;br /&gt;&lt;br /&gt;DEEPER LOOK - ONLINE EXPERIENCE: The PlayStation 3 is a truly free-to-play system. If you have a valid email address, you can set up an account and hop into a game without it costing you a single cent. There are no strings attached, nor any hidden fees required to play a game online.&lt;br /&gt;&lt;br /&gt;The Xbox 360, on the other hand, offers two types of membership: Silver and Gold. The Silver membership is free, but the experience is limited. For example, Silver members cannot play online games against other members--except during certain promotional periods. Silver members also have to wait about a week to download exclusive demos and video content, which is first made available to Gold members. Silver members can purchase and download Xbox Live Arcade games and other premium content the same day it&amp;#39;s released on Xbox Live Marketplace. A Gold membership requires the purchase of monthly or annual subscriptions. A 13-month subscription retails for &amp;#036;50. However, most frugal shoppers can get a membership for as low as &amp;#036;30. Some retailers will include console bundles that include a gold membership for no additional cost.&lt;br /&gt;&lt;br /&gt;The PlayStation 3 might offer a free-to-play online service, but the Xbox 360 offers a much more feature-rich community-based experience. This, of course, is my personal opinion, but I will provide some facts to back up my opinion.The Xbox 360 offers the following online features that the PlayStation 3 (as of firmware 3.0) does not:&lt;br /&gt;&lt;br /&gt;* Cross-game invites - This means that you can send a request to a friend to join your game, even when they&amp;#39;re playing a completely different game.&lt;br /&gt;&lt;br /&gt;* Group Chat - On Xbox 360, you and any other gold members can form a party and chat, even if the members of the group are watching different video content or playing different games.&lt;br /&gt;&lt;br /&gt;* Voice Messages - While this option seems almost expected, the PlayStation 3 does not offer the and ability to send a member a voice message. The Xbox 360 does.&lt;br /&gt;&lt;br /&gt;* While both online experiences offer a friends list, the details of what your friends are playing, and how your gaming skills compares to theirs, is much more detailed on the Xbox 360.&lt;br /&gt;&lt;br /&gt;* Achievements and achievement points have been included in every single Xbox 360 game, and are used as something of a digital bragging rights amongst gamers. The Xbox 360 ties the achievement information into each gamer&amp;#39;s profile with a Gamerscore--a sum of collected achievement points.&lt;br /&gt;&lt;br /&gt;* Xbox 360 also has better online integration with leaderboards. Even if you&amp;#39;re not competing directly with one of your friends in an online game, you can still try to best their scores on a leaderboard.&lt;br /&gt;&lt;br /&gt;PlayStation&amp;#39;s answer to the community aspect for the PS3 is PlayStation Home. A free community-based service where each user has an custom avatar, a &amp;quot;HomeSpace&amp;quot; to customize with default items, and a world of social environments to explore, like the bowling alley, the mall (where you can purchase items for your HomeSpace or avatar). There are also custom game-themed areas to explore, based around popular titles like Resident Evil 5 and Uncharted.&lt;br /&gt;&lt;br /&gt;PlayStation Home has been criticized by gaming media as well as vocal gaming enthusiasts that it didn&amp;#39;t and still hasn&amp;#39;t delivered to its original potential. For example, friends can get together to play a game of virtual bowling, or play on some of the in-game arcade games, but they still have to wait in line for other virtual players to finish playing their virtual games. Originally, players were told they could decorate their HomeSpaces with trophies achieved by playing certain games, or invite your friends over and watch a movie or other piece of video content on your HomeSpace&amp;#39;s television. None of those features have been executed or effectively implemented yet. A major patch, version 1.3, is expected to be released this month and will address a lot of issues including universal game launching from within Home.&lt;br /&gt;&lt;br /&gt;The Xbox 360 also has a more effective system with which to file complaints against other users. In fact, Microsoft&amp;#39;s Stephen Toulouse, the Director of Policy and Enforcement for Xbox Live, has been spotlighted by gaming media several times, discussing how he and his team review every complaint filed against a user. He also has said that because of the way that Xbox and Xbox Live was developed, it is possible to determine when people are playing with modified Xbox 360 hardware, cheating the achievement system, and illegally obtaining premium content for free. These people can be suspended on several different levels, or have their gamertag and/or console banned from the online service.&lt;br /&gt;&lt;br /&gt;Because the PlayStation 3 is a more open service to almost anybody with a valid email address, policing the system is a lot more difficult. Sony has also not been very vocal about discussing the security with their system.&lt;br /&gt;&lt;br /&gt;It is a fact that every Xbox 360 Elite comes packaged with a headset. The PlayStation 3 does not come with a headset.&lt;br /&gt;&lt;br /&gt;Any Bluetooth headset should pair up with the PlayStation 3, however, the often-recommended Official PlayStation 3 Bluetooth headset retails for &amp;#036;50. Frugal shoppers can find it for cheaper. Any USB headset with a microphone should also work, but the length of the cord will limit the player&amp;#39;s distance from the system.&lt;br /&gt;&lt;br /&gt;Voice communication is purely a preference, but when its required, Xbox 360 owners should be prepared without any additional cost, and because the headset plugs into the controller, there should never been an unexpected loss of communication -- unless the controller runs out of battery power, too.&lt;br /&gt;&lt;br /&gt;Finally, let&amp;#39;s discuss the issue of wireless connection options on both systems. Xbox 360 requires the additional purchase of a &amp;#036;100 wireless adapter, while the PlayStation 3 has it built in. This is a huge plus in the PlayStation 3&amp;#39;s corner - but it&amp;#39;s also a matter of preference, which, to me lessens the advantage.&lt;br /&gt;&lt;br /&gt;Personally, I have both the PS3 and 360 plugged into the Internet via Ethernet cables. I have digital cable, and the Internet router is split off from the connection that goes to my cable box. I&amp;#39;ve never had the cable box or the router more than a few feet from my television and entertainment center. All of the gamers I know personally have their 360s or PS3s connected via Ethernet cables. I can see the PS3&amp;#39;s advantage in a home where there are multiple systems spread across several different rooms in the house, and not just connected to the &amp;quot;main television.&amp;quot; Like I said, wireless is a personal preference. To me it&amp;#39;s not that big of a deal, but perhaps to others, it&amp;#39;s a very big issue.&lt;br /&gt;&lt;br /&gt;Judgment - Deeper Look&lt;br /&gt;Just because a system is free doesn&amp;#39;t always mean that it&amp;#39;s better.&lt;br /&gt;&lt;br /&gt;Based on the deeper look, I have to say that the Xbox 360 offers a better online experience. It is very obvious that a lot of thought and planning went into developing every part of the experience, both off and online. Sure, you&amp;#39;re going to have to pay for an annual subscription, and might have to purchase a wireless adapter depending the layout of your home, but the integration of online gaming, community, and security is so much better on Xbox 360.&lt;br /&gt;&lt;br /&gt;Even though free is good, sometimes things are just worth paying for.&lt;br /&gt;&lt;br /&gt;Source: &lt;a href='http://thegoozexreport.blogspot.com/2009/0...ter-online.html' target='_blank'&gt;http://thegoozexreport.blogspot.com/2009/0...ter-online.html&lt;/a&gt;&lt;br /&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;</description>
            <author>eleshoe</author>
            <category>Xbox</category>
            <pubDate>Fri, 04 Sep 2009 11:08:29 +0800</pubDate>
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            <title>Kingdom Under Fire II (PS3)</title>
            <link>http://forum.lowyat.net/topic/1147384</link>
            <description>Video:&lt;br /&gt;&lt;a href='http://www.gametrailers.com/player/55224.html' target='_blank'&gt;http://www.gametrailers.com/player/55224.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This game looks awesome and massive&amp;#33;</description>
            <author>eleshoe</author>
            <category>Playstation</category>
            <pubDate>Sun, 30 Aug 2009 21:12:09 +0800</pubDate>
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            <title>This is a cool deal, don&amp;#39;t you think so?</title>
            <link>http://forum.lowyat.net/topic/1145763</link>
            <description>&lt;img src='http://cache.gawker.com/assets/images/kotaku/2009/08/brkits.jpg' border='0' alt='user posted image' /&gt;&lt;br /&gt;This is the &amp;quot;Ultimate Blu-Ray Movie Kit&amp;quot;, a special PS3 bundle that&amp;#39;s being offered at a major Australian retailer. It&amp;#39;s got absolutely nothing to do with games, but still, it&amp;#39;s an interesting retail proposition.&lt;br /&gt;&lt;br /&gt;There are two of them available, both of which bundle two Blu-Ray movies along with a PS3 remote control. One offers you 300 &amp;amp; Batman Begins, the other offers 300 &amp;amp; 10,000 BC.&lt;br /&gt;&lt;br /&gt;The interesting part comes in the retail price; both are sold for AUD&amp;#036;60 (USD&amp;#036;50), even though the remote retails for AUD&amp;#036;50 on its own and both Blu-Rays would set you back at least AUD&amp;#036;30 each.&lt;br /&gt;&lt;br /&gt;So if you like any of the three movies on offer, and are without one of the excellent PS3 remotes (and are...in Australia), it&amp;#39;s a pretty good deal.&lt;br /&gt;&lt;br /&gt;Source: &lt;a href='http://kotaku.com/5347355/the-ps3-ultimate-blu+ray-movie-kit' target='_blank'&gt;http://kotaku.com/5347355/the-ps3-ultimate-blu+ray-movie-kit&lt;/a&gt;</description>
            <author>eleshoe</author>
            <category>Playstation</category>
            <pubDate>Fri, 28 Aug 2009 22:43:20 +0800</pubDate>
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            <title>Why there is no PS2 emulator in FW3.0 for PS3</title>
            <link>http://forum.lowyat.net/topic/1138780</link>
            <description>&lt;!--SPOILER BEGIN--&gt;&lt;div class=&quot;spoilertop&quot; onClick=&quot;openClose('fe2610ebab9d5e7f18ef57284a428900')&quot; style=&quot;font-weight: bold&quot;&gt;&lt;u&gt;&amp;raquo; Click to show Spoiler - click again to hide... &amp;laquo;&lt;/u&gt;&lt;/div&gt;&lt;div class=&quot;spoilermain&quot; id=&quot;fe2610ebab9d5e7f18ef57284a428900&quot; style=&quot;display:none&quot;&gt;&lt;!--SPOILER END--&gt;&lt;br /&gt;1. Most of the games need patching to make them run properly on PS3 hardware (bear in mind PS3 has no embedded EDRAM like PS2 did). Sony devs are saying it is not an easy task to make these patches. It is also quite easy to exploit these patches to run backed up PS2 games, so that is an issue they are working with.&lt;br /&gt;&lt;br /&gt;2. PS2 is still selling good. Third party developers who are still releasing games on PS2 know that their games will sell better if PS2 is a separate console, as most people with a PS3 are going to primarily focus on buying PS3 games, which has a lot more games being released and therefore much more competition (even from the same publisher).&lt;br /&gt;&lt;br /&gt;3. How to put games on PSN - Many PS2 games are discontinued right now, and it isn&amp;#39;t easy for Sony to get copies of some games. Some games only have master copies available, which do not play on retail units and are not able to have the iso ripped from them. So, a retail disc must be re-authored in those cases. This is easier said than done, as many PS2 disc manufacturing systems have been taken down to make way for PS3 Blu-Ray manufacturing systems. &lt;br /&gt;&lt;br /&gt;4. Memory card utility - Sony is not interested in producing many of them due to high cost of PS1/PS2 memory card slot. Apparently it&amp;#39;s a low profit hassle that also (for the reasons listed in reason number 2) slows down the sales of third party PS2 games.&lt;br /&gt;&lt;br /&gt;Also, one of our long time staff members who also happens to be a game developer (we call him cpiasminc) gave us a little more insight into why it is so difficult to emulate PS2 games:&lt;br /&gt;&lt;br /&gt;&amp;quot;I have my doubts as to whether it can ever really happen per se. This is a case where technical hurdles are every bit as large as the financial hurdles.&lt;br /&gt;&lt;br /&gt;I mean, that eDRAM framebuffer and texture cache allowed you to have not only extremely high bandwidth, but also extremely low latency, and in turn meant that one render pass was extremely fast. Many times more so than any chip made today where the focus of the architecture is towards doing more work per pixel in a single pass (but in turn making the drawing of a single pixel many times slower and more complicated than it was on the GS). There is quite simply more framebuffer and texture bandwidth on the PS2 than the PS3 has. And even the eDRAM of something like Xenos doesn&amp;#39;t really help here because the latency is higher and it&amp;#39;s explicitly a transient state holding buffer, rather than a final output field. GS not only allowed you to work in eDRAM, but that was the main VRAM itself... it stored the front and back buffer as well as working textures in there. On current chips, the backbuffer and frontbuffer have to go through a resolve step and are always stored in main VRAM. All these sorts of things are exploited rather explicitly in the vast majority of PS2 games.&lt;br /&gt;&lt;br /&gt;Even aside from the peculiarities of the GS, there are peculiarities of the interaction between the EE and GS. For instance, it&amp;#39;s quite common to have the render loop be in a race condition against the GPU. We&amp;#39;ll issue a display list to the GS which tells it to start processing from a vertex list... except that vertex list hasn&amp;#39;t been filled at this point. Instead, the VU will go through the equivalent of a vertex shader and actually fill vertex data into that list while the GS is reading the stream. The timing is just so that the VU stays constantly a few clock cycles ahead of the GS. That kind of tight timing resolution and synchronicity is 100% impossible on all current architectures because there is just not that kind of relationship between the components, nor is there quite so much constant predictability to the operating performance of any component (i.e. nothing ever *always* takes up x # of cycles anymore). Also, synchronization primitives for modern bus architectures are actually very strict, so some of these types of things which were perfectly valid on a PS2 would actually not work at all because the bus would detect that a memory page is dirty and therefore wait for a cache write from the CPU before it does anything. This is of course done because it makes for a machine that is infinitely more stable, but that wasn&amp;#39;t really the case for the PS2 which was more of a pure console. This sort of restriction means codependent read-write operations must wait for the CPU to finish -- a delay of many hundreds of thousands of clock cycles, while the PS2 only had to wait about 5 or 6 clock cycles.&amp;quot;&lt;br /&gt;&lt;br /&gt;So, all in all it just does not make much business sense for Sony to bother with PS2 backwards compatibility yet. They are focusing on making PS3 better right now anyway, trying to get things like cross game voice chat worked out and such. When they finally discontinue the PS2, we might see backwards compatibility included for PS3 then (though probably on a limited per-game basis). Until then, PS2 is still selling.&lt;br /&gt;&lt;br /&gt;Source: &lt;a href='http://psinsider.e-mpire.com/index.php?categoryid=17&amp;m_articles_articleid=1315' target='_blank'&gt;http://psinsider.e-mpire.com/index.php?cat..._articleid=1315&lt;/a&gt;&lt;br /&gt;&lt;!--SPOILER DIV--&gt;&lt;/div&gt;&lt;!--SPOILER DIV--&gt;</description>
            <author>eleshoe</author>
            <category>Playstation</category>
            <pubDate>Sat, 22 Aug 2009 13:57:32 +0800</pubDate>
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            <title>Wireless router</title>
            <link>http://forum.lowyat.net/topic/1105938</link>
            <description>Hi, i have a question about wireless router, and i hope this is the right place to ask. &lt;!--emo&amp;:)--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /&gt;&lt;!--endemo--&gt; &lt;br /&gt;&lt;br /&gt;I have a DLink-2540T router modem which has no wireless capability, and now i want to have wireless access, so i would like to seek some advise and suggesstions on what wireless router to buy which has good compatibility with this router, or can i just buy an access point and hook up with this router?&lt;br /&gt;&lt;br /&gt;Please advise.&lt;br /&gt;&lt;br /&gt;Thanks.</description>
            <author>eleshoe</author>
            <category>Hardware</category>
            <pubDate>Thu, 23 Jul 2009 09:48:13 +0800</pubDate>
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