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        <title>Lowyat.NET: Latest topics by Stranger77</title>
        <description></description>
        <link>http://forum.lowyat.net/</link>
        <lastBuildDate>Sun, 02 Aug 2026 01:12:52 +0800</lastBuildDate>
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            <title>question on building something similar to edrum&amp;#33;</title>
            <link>http://forum.lowyat.net/topic/527533</link>
            <description>hi,&lt;br /&gt;&lt;br /&gt;i&amp;#39;m totally new to this but am really interested in building a drum module. i&amp;#39;m reading up everything i can on understanding schematics and hope to tackle this fairly soon.&lt;br /&gt;&lt;br /&gt;i have two questions. first, let&amp;#39;s say i put two piezo sensors into a single drum pad, and have each one go into an input in the drum brain. i would assume two equally strong midi messages would get sent out into my laptop, and i&amp;#39;d hear an identical snare &amp;amp; tom (or whatever the two inputs are assigned to) hit?&lt;br /&gt;&lt;br /&gt;secondly, and i&amp;#39;m mostly hoping for confirmation on the feasibility of the following (to the best of my knowledge a schematic for this does not exist): let&amp;#39;s say i have a drum pad with two piezo sensors in it as illustrated above. would it be possible to build a drum machine that takes the two separate signals (that occurs when the pad is struck) and proccess each one in a slightly different manner? more specifically, take the &amp;#39;first&amp;#39; signal and have the strength of it determine a particular channel (ie snare, bass, hi-hat, whatever), and then take the &amp;#39;second&amp;#39; signal and have it determine the velocity/attack/usual parameters (like it normally would) and then send that message out taking into account the &amp;#39;channel&amp;#39; determined by the first? so, for example, if i struck the pad &amp;#39;quietly&amp;#39; the signal from the first piezo would tell the drum module to use a snare drum, and then the second piezo would tell the drum module to use a &amp;#39;quiet&amp;#39; snare drum hit. and if i struck the pad really hard, the signal from the first piezo would tell the drum module to use a crash, and then the second piezo would tell the drum module to use a really loud crash.&lt;br /&gt;&lt;br /&gt;i know it sounds a little stupid (ie the whole purpose of velocity would be defeated since each instrument would automatically get a certain &amp;#39;loudness&amp;#39; assigned to it) but this is exactly what i want. do you think building something like this would be at all possible? do you see any huge problems in what i&amp;#39;m describing? let&amp;#39;s assume i just wanted to use one of these pads (ie two inputs) - would building something like this be completely different from the edrum, or would it just be a little different?&lt;br /&gt;&lt;br /&gt;also if anyone knows of any good beginner documents/material online i&amp;#39;d appreciate it. i have 0 background in building anything mechanic and all these schematics are just confusing as hell to me&amp;#33;&lt;br /&gt;&lt;br /&gt;thanks&amp;#33;&lt;br /&gt;_________________ &lt;br /&gt;&lt;a href='http://www.austinapartmentsnow.com' target='_blank'&gt;austin texas apartments&lt;/a&gt; &lt;a href='http://www.perfumecenter.com' target='_blank'&gt;colognes&lt;/a&gt;</description>
            <author>Stranger77</author>
            <category>Musicians</category>
            <pubDate>Thu, 27 Sep 2007 16:34:11 +0800</pubDate>
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            <title>C:&amp;#092;Windows&amp;#092;System32 folder missing&amp;#33;</title>
            <link>http://forum.lowyat.net/topic/527531</link>
            <description>This is a very unusual case, but my system32 folder is not located in the C:&amp;#092;Windows directory. In fact it is not even on my computer anymore&amp;#33; I noticed this a while back but it made no difference in how the computer ran so i let it be. Now my C++ compiler isnt working correctly and is locking up, and the problem may be to a &amp;quot;not found&amp;quot; file in the system32 folder. Other programs also have this problem i noticed from a quick debug.&lt;br /&gt;&lt;br /&gt;Should I run a repair job of windows XP or does anyone have a solution to this strange problem?&lt;br /&gt;_________________ &lt;br /&gt;&lt;a href='http://www.austinapartmentsnow.com' target='_blank'&gt;austin texas apartments&lt;/a&gt; &lt;a href='http://www.perfumecenter.com' target='_blank'&gt;colognes&lt;/a&gt;</description>
            <author>Stranger77</author>
            <category>Software</category>
            <pubDate>Thu, 27 Sep 2007 16:32:21 +0800</pubDate>
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        <item>
            <title>Linux,Windows, or Mac?</title>
            <link>http://forum.lowyat.net/topic/527529</link>
            <description>Well...it&amp;#39;s obvious.&lt;br /&gt;I go with Windows i guess  &lt;!--emo&amp;:blink:--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/blink.gif' border='0' style='vertical-align:middle' alt='blink.gif' /&gt;&lt;!--endemo--&gt; &lt;br /&gt;&lt;br /&gt;_________________ &lt;br /&gt;&lt;a href='http://www.austinapartmentsnow.com' target='_blank'&gt;austin texas apartments&lt;/a&gt; &lt;a href='http://www.perfumecenter.com' target='_blank'&gt;colognes&lt;/a&gt;</description>
            <author>Stranger77</author>
            <category>Linux &amp;amp; Open Source Software</category>
            <pubDate>Thu, 27 Sep 2007 16:30:46 +0800</pubDate>
        </item>
        <item>
            <title>Besaid Aurochs Blitzball&amp;#33;</title>
            <link>http://forum.lowyat.net/topic/527526</link>
            <description>Blitzball would be a cool sport. but the besaid aurochs suck.&lt;br /&gt;&lt;br /&gt;_________________ &lt;br /&gt;&lt;a href='http://www.austinapartmentsnow.com' target='_blank'&gt;austin texas apartments&lt;/a&gt; &lt;a href='http://www.perfumecenter.com' target='_blank'&gt;colognes&lt;/a&gt;</description>
            <author>Stranger77</author>
            <category>The Sports Channel</category>
            <pubDate>Thu, 27 Sep 2007 16:29:12 +0800</pubDate>
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