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        <title>Lowyat.NET: Latest topics by geekmonkey2026</title>
        <description></description>
        <link>http://forum.lowyat.net/</link>
        <lastBuildDate>Mon, 19 Oct 2026 22:09:03 +0800</lastBuildDate>
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            <title>[Official] DLSS 5 Comes To Hogwarts Legacy &amp;amp; RTX S</title>
            <link>http://forum.lowyat.net/topic/5580237</link>
            <description>Here&amp;#39;s what&amp;#39;s coming from NVIDIA:&lt;br /&gt;⚡ &lt;b&gt;2X Faster DLSS 5 Model&lt;/b&gt; — Improved performance with reduced GPU overhead and VRAM usage.&lt;br /&gt;🪄 &lt;b&gt;Hogwarts Legacy&lt;/b&gt; — DLSS 5 arrives on November 5, bringing enhanced lighting and material details.&lt;br /&gt;🌏 &lt;b&gt;Where Winds Meet&lt;/b&gt; — DLSS 5 support is coming soon.&lt;br /&gt;🎮 &lt;b&gt;Faster Frame Generation&lt;/b&gt; — A new beta Performance Mode (Preset C) offers up to 35% faster performance on an RTX 5060, with minor image quality trade-offs.&lt;br /&gt;🛠️ &lt;b&gt;RTX Remix&lt;/b&gt; — The faster DLSS 5 model and Frame Generation Performance Mode arrive on October 23.&lt;br /&gt;💬 &lt;b&gt;What do you think of these updates?&lt;/b&gt; Are you more excited about the visual improvements from DLSS 5 or the performance boost from Frame Generation?  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Read the Full Announcement: &lt;a href='https://www.nvidia.com/en-my/geforce/news/dlss-5-faster-ai-model-hogwarts-legacy-rtx-spark-laptops/' target='_blank'&gt;https://www.nvidia.com/en-my/geforce/news/d...-spark-laptops/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;</description>
            <author>geekmonkey2026</author>
            <category>Kopitiam</category>
            <pubDate>Thu, 15 Oct 2026 14:54:46 +0800</pubDate>
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            <title>What are your thoughts on DLSS 5?</title>
            <link>http://forum.lowyat.net/topic/0</link>
            <description></description>
            <category>Serious Kopitiam</category>
            <pubDate>Thu, 01 Jan 1970 07:30:00 +0800</pubDate>
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            <title>What are your thoughts on DLSS 5?</title>
            <link>http://forum.lowyat.net/topic/5575792</link>
            <description>&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;b&gt;NVIDIA DLSS 5 Available September 4th: DLSS 3D-Guided Neural Rendering Debuts In NBA 2K27 For All GeForce RTX 50 Series GPUs, And On GeForce NOW  &lt;!--emo&amp;:hyper:--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/rclxm9.gif' border='0' style='vertical-align:middle' alt='rclxm9.gif' /&gt;&lt;!--endemo--&gt; &lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Full Article Here:&lt;/b&gt; &lt;a href='http://www.nvidia.com/en-my/geforce/news/dlss-5-3d-guided-neural-rendering' target='_blank'&gt;http://www.nvidia.com/en-my/geforce/news/d...eural-rendering&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;🟢&lt;b&gt;NVIDIA has continuously redefined the boundaries of PC gaming. From introducing real-time ray tracing to pioneering AI-powered graphics with DLSS Super Resolution, Frame Generation and Ray Reconstruction, our RTX technologies have transformed how games are rendered and experienced.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Now, we’re releasing DLSS 5, which introduces 3D-Guided Neural Rendering, a major step forward in using AI to bring real-time graphics closer than ever to Hollywood-grade photorealism.&lt;br /&gt;&lt;br /&gt;Watch how DLSS 3D-Guided Neural Rendering and its artistic controls work from Edward Liu, NVIDIA’s Director of Applied Deep Learning Research, and Gabriele Leone, Director of Content Technology.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Video Link:&lt;/b&gt; &lt;a href='http://www.youtube.com/watch?v=58FagrSqC4M' target='_blank'&gt;http://www.youtube.com/watch?v=58FagrSqC4M&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;🟢&lt;b&gt;DLSS 5 will be available starting September 4th at 9pm (GMT+8) in NBA 2K27, by developer Visual Concepts and publisher 2K, for all GeForce RTX 50 Series GPUs and laptops, and GeForce NOW. It marks the debut of how the technology can be used by game artists to elevate visual fidelity in alignment with their creative vision.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;“What’s great is the level of control that it gives us. We can set the overall tone and style to match our existing art direction and then really get precise where it matters most, using a per pixel uplift control mask to fine tune detail on characters. Given that we want to respect their likeness with the utmost care.” - Peter Kavic, Senior Producer - Visual Concepts&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Video Link:&lt;/b&gt; &lt;a href='http://www.youtube.com/watch?v=79D8SVjB3HQ' target='_blank'&gt;http://www.youtube.com/watch?v=79D8SVjB3HQ&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;For a more in-depth look at how DLSS 5 developer controls work, read our full announcement article:&lt;br /&gt;&lt;a href='https://www.nvidia.com/en-my/geforce/news/dlss-5-3d-guided-neural-rendering' target='_blank'&gt;https://www.nvidia.com/en-my/geforce/news/d...eural-rendering&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;----------------&lt;br /&gt;&lt;b&gt;🟢DLSS 5 FAQ&lt;/b&gt;&lt;br /&gt;🟢&lt;b&gt;What is DLSS 5?&lt;/b&gt;&lt;br /&gt;DLSS 5 introduces DLSS 3D-Guided Neural Rendering, which uses AI to infuse game scenes with lifelike lighting and materials, tuned by the developers to bring their artistic vision to life.&lt;br /&gt;&lt;br /&gt;🟢&lt;b&gt;How does DLSS 5 work?&lt;/b&gt;&lt;br /&gt;DLSS 5 uses the game’s rendered frame and engine data to understand objects, materials, lighting and motion. It then enhances the frame with lifelike lighting and materials while remaining grounded in the developer’s artistic direction.&lt;br /&gt;&lt;br /&gt;🟢&lt;b&gt;What are the key benefits of DLSS 3D-Guided Neural Rendering?&lt;/b&gt;&lt;br /&gt;DLSS 3D-Guided Neural Rendering delivers several significant benefits:&lt;br /&gt;Cinematic Lighting: Reconstructs complex effects like rim lighting, subsurface scattering (for realistic skin), and contact shadows with high-fidelity.&lt;br /&gt;Material Depth: Enhances PBR properties like roughness and adds micro-realism to complex objects such as eyes and hair.&lt;br /&gt;Temporal Consistency: Provides stable image quality from frame-to-frame that adheres to the underlying game content.&lt;br /&gt;Real-Time Performance: Delivers lifelike lighting and material enhancement at up to 4K resolution while maintaining smooth, interactive gameplay.&lt;br /&gt;Developer Controls: Allows game developers to tune intensity, color, and masking to determine where and how enhancements are applied to maintain the game’s unique aesthetic.&lt;br /&gt;Learn more by watching our explainer video: https://www.youtube.com/watch?v=58FagrSqC4M&lt;br /&gt;&lt;br /&gt;🟢&lt;b&gt;How much control does the model offer to developers?  &lt;/b&gt;&lt;br /&gt;DLSS 3D-Guided Neural Rendering provides several layers of artistic control:&lt;br /&gt;Model Selection: Offers distinct model weights with different training parameters to guide the final output.  &lt;br /&gt;Structure Intensity: Controls high frequency details added by the model, such as ambient occlusion, contact shadows, and subsurface scattering.  &lt;br /&gt;Tone Intensity: Controls low-frequency details added by the model, including lighting and color response.  &lt;br /&gt;Automatic Masking: Detects and isolates objects in the frame (like characters) to apply DLSS 5 dynamically, eliminating the need for manual object tagging. &lt;br /&gt;Developer Masking: Offers per-pixel, custom masking control, allowing effects to be applied to specific objects.  &lt;br /&gt;As we work in close partnership with studios, developer feedback continues to directly shape how we refine the technology and expand our suite of models and controls.&lt;br /&gt;&lt;br /&gt;🟢&lt;b&gt;How does DLSS 3D-Guided Neural Rendering preserve developer artistic intent?&lt;/b&gt;&lt;br /&gt;DLSS 3D-Guided Neural Rendering is designed to preserve the structure and geometry of the rendered frame while giving developers control over how and where enhancements are applied.&lt;br /&gt;&lt;br /&gt;Developers can select different models, adjust structure and tone, and mask specific scenes, characters or objects. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;For more information&lt;/b&gt; on developer controls, watch the DLSS 5 Explainer VOD or read the full launch article. &lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;social-embed video-embed&quot; style=&quot;position:relative;padding-bottom:50.25%;height:0;overflow:hidden;max-width:100%&quot;&gt;&lt;iframe style=&quot;position:absolute;top:0;left:0;width:100%;height:100%&quot; src=&quot;https://www.youtube.com/embed/58FagrSqC4M&quot; frameborder=&quot;0&quot; sandbox=&quot;allow-scripts allow-same-origin allow-popups allow-forms&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href='http://www.nvidia.com/en-my/geforce/news/dlss-5-3d-guided-neural-rendering' target='_blank'&gt;http://www.nvidia.com/en-my/geforce/news/d...eural-rendering&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You can also hear directly from the NBA 2K development team on how they integrated the technology. https://www.youtube.com/watch?v=79D8SVjB3HQ &lt;br /&gt;&lt;br /&gt;🟢&lt;b&gt;Which GPUs support DLSS 5?&lt;/b&gt;&lt;br /&gt;DLSS 5 will be supported across all GeForce RTX 50 Series GPUs and laptops, as well as GeForce NOW Ultimate members streaming from GeForce RTX 5080 rigs in the cloud.&lt;br /&gt;&lt;br /&gt;🟢&lt;b&gt;When and where is DLSS 5 available?&lt;/b&gt;&lt;br /&gt;DLSS 5 will be available in NBA 2K27 on September 4th at 12PM (GMT+8).&lt;br /&gt;&lt;br /&gt;🟢&lt;b&gt;What is the DLSS 5 setting called in games?&lt;/b&gt;&lt;br /&gt;The setting is called “DLSS Neural Rendering.”&lt;br /&gt;&lt;br /&gt;🟢&lt;b&gt;Can I turn DLSS 5 off? &lt;/b&gt;&lt;br /&gt;Yes. DLSS 5 is optional.&lt;br /&gt;&lt;br /&gt;🟢&lt;b&gt;Does DLSS 5 work with Ray Tracing and Path Tracing?&lt;/b&gt;&lt;br /&gt;Yes.  DLSS 5 complements ray tracing and path tracing. Path tracing accurately calculates geometric light transport—determining light, shadow, and reflection placement across a 3D scene. DLSS 5 then acts as the final neural rendering stage, using the rendered frame to enhance lighting and materials like subsurface scattering, micro-reflections, and complex material properties that would otherwise be computationally prohibitive in real time. These technologies go hand in hand.&lt;br /&gt;&lt;br /&gt;🟢&lt;b&gt;Does DLSS 5 work with Super Resolution, Frame Generation and Ray Reconstruction?&lt;/b&gt;&lt;br /&gt;Yes.&lt;br /&gt;&lt;br /&gt;🟢&lt;b&gt;Will DLSS Super Resolution, Frame Generation and Ray Reconstruction continue to be supported and improved?&lt;/b&gt;&lt;br /&gt;Yes.</description>
            <author>geekmonkey2026</author>
            <category>Hardware</category>
            <pubDate>Tue, 01 Sep 2026 23:35:52 +0800</pubDate>
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            <title>NVIDIA DLSS 4.5 Ray Reconstruction Available Now</title>
            <link>http://forum.lowyat.net/topic/5575317</link>
            <description>&lt;span style='font-size:16pt;line-height:100%'&gt;&lt;b&gt;DLSS 4.5 Ray Reconstruction Available Now, CONTROL Resonant and 007 First Light with Path Tracing, RTX Mega Geometry in Gears of War: E-Day, and New RTX and ACE Games&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Full article here:&lt;/b&gt;  &lt;a href='https://www.nvidia.com/en-my/geforce/news/gamescom-2026-dlss-4-5-ray-reconstruction-release-announcements-trailers/' target='_blank'&gt;https://www.nvidia.com/en-my/geforce/news/g...ments-trailers/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;🟢&lt;b&gt;Article Summary below&lt;/b&gt;&lt;br /&gt;DLSS 4.5 Ray Reconstruction is now available via an Opt-In NVIDIA app beta update&lt;br /&gt;To upgrade your system with DLSS 4.5 Ray Reconstruction, go to Settings &amp;gt; About in the NVIDIA app and opt in to Early Access releases&lt;br /&gt;30 games are supported as of today&lt;br /&gt;Enable in supported games via Graphics &amp;gt; Game/Global Settings &amp;gt; Driver Settings &amp;gt; DLSS Override - Model Presets &amp;gt; Custom &amp;gt; Preset F/Recommended &amp;gt; Apply&lt;br /&gt;GeForce Game Ready Driver 580.88 WHQL, or newer is required&lt;br /&gt;The new NVIDIA app update also adds per-game controls for Resizable BAR in the same Driver Settings screen, G-SYNC Pulsar settings in System &amp;gt; Display &amp;gt; G-SYNC Pulsar, Borderless Windowed mode support for Optimal Playable Settings, and a few other user-requested quality of life tweaks that are detailed in full in the release notes&lt;br /&gt;--------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;🟢&lt;b&gt;NVIDIA DLSS 4.5 Ray Reconstruction Enhances Image Quality In Ray-Traced &amp;amp; Path-Traced Games&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;DLSS 4.5 Ray Reconstruction features a new 2nd generation transformer model to deliver superior image quality in ray-traced and path-traced games. It is available now via a new NVIDIA app update, introducing several major improvements:&lt;br /&gt;Efficient Denoiser: The new model delivers 35% more compute capability, and processes 20% more parameters, while maintaining similar performance to the previous model&lt;br /&gt;Enhanced Super Resolution: Building upon the advances from DLSS 4.5 Super Resolution, the model has deeper spatial awareness across every scene, and more intelligently uses game engine pixel sampling and motion data. The result is improved lighting accuracy, better temporal stability and clearer motion in ray-traced and path-traced content&lt;br /&gt;Expanded Training Dataset: Trained on a larger dataset, the new model is even better at image reconstruction. This intelligence gives the model even better awareness to pick the most accurate engine data to reconstruct scenes closer to ground truth&lt;br /&gt;Finer Developer Control: The new model provides developers with finer control for temporal accumulation, providing precise tuning of model response for even better image quality&lt;br /&gt;--------------------------------------------------------------------------&lt;br /&gt;&lt;br /&gt;With the release of DLSS 4.5 Ray Reconstruction, our entire suite of DLSS technologies has been further enhanced and updated, giving GeForce RTX gamers a superior experience in thousands of games and apps.&lt;br /&gt;&lt;br /&gt;See examples of DLSS 4.5 Ray Reconstruction in clips from:&lt;br /&gt;Alan Wake 2 [ &lt;a href='https://www.youtube.com/watch?v=dSMYgGi0ZvY' target='_blank'&gt;https://www.youtube.com/watch?v=dSMYgGi0ZvY&lt;/a&gt; ]&lt;br /&gt;Indiana Jones and the Great Circle [ &lt;a href='https://www.youtube.com/watch?v=1gsmRe0STOQ' target='_blank'&gt;https://www.youtube.com/watch?v=1gsmRe0STOQ&lt;/a&gt; ]&lt;br /&gt;PRAGMATA [ &lt;a href='https://www.youtube.com/watch?v=UXIfEBPEaD0' target='_blank'&gt;https://www.youtube.com/watch?v=UXIfEBPEaD0&lt;/a&gt; ]&lt;br /&gt;And in NVIDIA’s DLSS 4.5 explainer video [ &lt;a href='https://www.youtube.com/watch?v=NvSYk0PjLrU' target='_blank'&gt;https://www.youtube.com/watch?v=NvSYk0PjLrU&lt;/a&gt; ]&lt;br /&gt;&lt;br /&gt;Detailed Installation Instructions:&lt;br /&gt;Download and install GeForce Game Ready Driver 580.88 WHQL, or newer (the most recent drivers are recommended) &lt;br /&gt;Install NVIDIA app when installing the driver&lt;br /&gt;In the NVIDIA app, go to Settings &amp;gt; About and opt in to Early Access releases&lt;br /&gt;&lt;br /&gt;Once installed:&lt;br /&gt;Open the “Graphics” section and select a supported game (alternatively, select “Global Settings” at the top of the window and apply the updated Ray Reconstruction to every supported game in your library)&lt;br /&gt;Scroll to “Driver Settings”&lt;br /&gt;Click “DLSS Override - Model Presets”&lt;br /&gt;Click “Custom”&lt;br /&gt;Open the “Ray Reconstruction” drop-down and choose “Recommended” or “Preset F”&lt;br /&gt;Click “Apply”&lt;br /&gt;&lt;br /&gt;🟢&lt;b&gt;30 games are compatible with DLSS 4.5 Ray Reconstruction as of today:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Alan Wake 2&lt;br /&gt;EVERSPACE 2&lt;br /&gt;NTE (Neverness to Everness)&lt;br /&gt;Avatar: Frontiers of Pandora&lt;br /&gt;F1 25&lt;br /&gt;Portal with RTX&lt;br /&gt;Backrooms: Escape Together&lt;br /&gt;FBC: Firebreak&lt;br /&gt;PRAGMATA™&lt;br /&gt;Call of Duty: Black Ops 7&lt;br /&gt;Half-Life 2 RTX&lt;br /&gt;Resident Evil™ Requiem&lt;br /&gt;Crimson Desert&lt;br /&gt;Hogwarts Legacy&lt;br /&gt;Samson&lt;br /&gt;Cyberpunk 2077&lt;br /&gt;I Am Jesus Christ&lt;br /&gt;Star Wars™ Outlaws&lt;br /&gt;Death Relives&lt;br /&gt;Incursion Red River&lt;br /&gt;Subliminal&lt;br /&gt;Directive 8020&lt;br /&gt;Indiana Jones and the Great Circle™&lt;br /&gt;Sword of Justice&lt;br /&gt;DOOM: The Dark Ages&lt;br /&gt;Marvel’s Spider-Man 2&lt;br /&gt;The First Descendant&lt;br /&gt;Enlisted&lt;br /&gt;NARAKA: BLADEPOINT&lt;br /&gt;War Thunder&lt;br /&gt;&lt;br /&gt;For a full list of games and apps with DLSS overrides, and a breakdown of which overrides are available in each title, head here [ &lt;a href='https://www.nvidia.com/en-my/geforce/news/nvidia-rtx-games-engines-apps/' target='_blank'&gt;https://www.nvidia.com/en-my/geforce/news/n...s-engines-apps/&lt;/a&gt; ]&lt;br /&gt;&lt;br /&gt;If DLSS isn’t already enabled in a game:&lt;br /&gt;Activate the DLSS option in-game&lt;br /&gt;Activate DLSS Ray Reconstruction in-game&lt;br /&gt;Configure other DLSS options in-game&lt;br /&gt;Close the game&lt;br /&gt;Open the NVIDIA app&lt;br /&gt;Configure the overrides as demonstrated above&lt;br /&gt;Reload the game&lt;br /&gt;&lt;br /&gt;You can verify that the DLSS override is enabled via the NVIDIA app:&lt;br /&gt;Open the NVIDIA app&lt;br /&gt;Press Alt+Z&lt;br /&gt;Click “Statistics”&lt;br /&gt;Configure options and views to your liking&lt;br /&gt;Ensure “Ray Reconstruction Model Override” is selected&lt;br /&gt;Open a game with overrides applied&lt;br /&gt;Press Alt+R, check the output of the on-screen Statistics overlay&lt;br /&gt;&lt;br /&gt;Developers are also bringing DLSS 4.5 Ray Reconstruction to their games via official updates. Ensure you check out NVIDIA’s weekly DLSS articles [ &lt;a href='https://www.nvidia.com/en-my/geforce/tags/?tag=nvidia-dlss' target='_blank'&gt;https://www.nvidia.com/en-my/geforce/tags/?tag=nvidia-dlss&lt;/a&gt; ] to hear about the release of these updates, and to learn about the integration of DLSS to other games.  &lt;!--emo&amp;:peace:--&gt;&lt;img src='http://static.lowyat.net/style_emoticons/default/icon_rolleyes.gif' border='0' style='vertical-align:middle' alt='icon_rolleyes.gif' /&gt;&lt;!--endemo--&gt;</description>
            <author>geekmonkey2026</author>
            <category>Hardware</category>
            <pubDate>Thu, 27 Aug 2026 16:18:38 +0800</pubDate>
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            <title>GeForce On Mega-thread</title>
            <link>http://forum.lowyat.net/topic/5575213</link>
            <description>&lt;div class=&quot;social-embed video-embed&quot; style=&quot;position:relative;padding-bottom:50.25%;height:0;overflow:hidden;max-width:100%&quot;&gt;&lt;iframe style=&quot;position:absolute;top:0;left:0;width:100%;height:100%&quot; src=&quot;https://www.youtube.com/embed/CqotNO5lkE0&quot; frameborder=&quot;0&quot; sandbox=&quot;allow-scripts allow-same-origin allow-popups allow-forms&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;🟢GeForce On kicked off Gamescom 2026 with new RTX technology, game reveals, cloud-gaming updates, and community releases:&lt;br /&gt;&lt;br /&gt;NVIDIA DLSS 4.5 Ray Reconstruction is available now, further enhancing image quality in path-traced and ray-traced games&lt;br /&gt;&lt;br /&gt;007 First Light’s path tracing and DLSS 4.5 Ray Reconstruction update launches September 15th, adding to its slate of advanced tech, which already includes DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation&lt;br /&gt;&lt;br /&gt;CONTROL Resonant’s new path tracing and DLSS 4.5 gameplay video gives you a fresh look at this anticipated title, and it’s now bundled with select GeForce RTX graphics cards, laptops and PCs&lt;br /&gt;&lt;br /&gt;Gears of War: E-Day is adding RTX Mega Geometry, enhancing ray tracing on GeForce RTX GPUs, which also benefit from full support for DLSS 4.5&lt;br /&gt;&lt;br /&gt;New DLSS 4.5 and RTX news and trailers have been released for AION 2, ANANTA, Aniimo, Beautiful Light, Black State, CINDER CITY, Fragmentary Order and Silver Palace, demonstrating the enhanced image quality and accelerated performance GeForce RTX gamers can enjoy when these titles are launched&lt;br /&gt;&lt;br /&gt;NVIDIA RTX Remix has been upgraded with DLSS 4.5 Ray Reconstruction, a major Painkiller RTX mod update has been released, and The Elder Scrolls III: Morrowind RTX is in development&lt;br /&gt;&lt;br /&gt;NVIDIA RTX Spark arrives this Fall and leading publishers are bringing blockbuster PC games and technology to NVIDIA RTX Spark&lt;br /&gt;&lt;br /&gt;GeForce NOW is expanding ways to play with new DLSS 4.5 settings, including Super Resolution, Dynamic Frame Generation and Ray Reconstruction, plus expanded support for Steam Machine and other devices and platforms, and even more big PC games headed to the cloud&lt;br /&gt;&lt;br /&gt;AGON by AOC has unveiled the first 5K G-SYNC Pulsar monitor, new G-SYNC Compatible displays are coming from ASUS and LG, and G-SYNC Pulsar controls are available now in the NVIDIA app&lt;br /&gt;&lt;br /&gt;Win GeForce RTX 50 Series GPUs, PCs, GeForce RTX Laptops, Steam cash and more from the comfort of home with #RTXPowersPlay&lt;br /&gt;--------------------------------------------------------------------------&lt;br /&gt;🟢NVIDIA DLSS 4.5 Ray Reconstruction Available Now&lt;br /&gt;&lt;br /&gt;NVIDIA’s 2nd generation Ray Reconstruction model is now available for all GeForce RTX GPUs, improving lighting accuracy, motion clarity and stability in supported ray-traced and path-traced games. It is available now via a new NVIDIA app update, introducing several major improvements:&lt;br /&gt;&lt;br /&gt;Highlights:&lt;br /&gt;Efficient Denoiser: The new model delivers 35% more compute capability, and processes 20% more parameters, while maintaining similar performance to the previous model&lt;br /&gt;Enhanced Super Resolution: Building upon the advances from DLSS 4.5 Super Resolution, the model has deeper spatial awareness across every scene, and more intelligently uses game engine pixel sampling and motion data. The result is improved lighting accuracy, better temporal stability and clearer motion in ray-traced and path-traced content&lt;br /&gt;Expanded Training Dataset: Trained on a larger dataset, the new model is even better at image reconstruction. This intelligence gives the model even better awareness to pick the most accurate engine data to reconstruct scenes closer to ground truth&lt;br /&gt;Finer Developer Control: The new model provides developers with finer control for temporal accumulation, providing precise tuning of model response for even better image quality&lt;br /&gt;&lt;br /&gt;&lt;div class=&quot;social-embed video-embed&quot; style=&quot;position:relative;padding-bottom:50.25%;height:0;overflow:hidden;max-width:100%&quot;&gt;&lt;iframe style=&quot;position:absolute;top:0;left:0;width:100%;height:100%&quot; src=&quot;https://www.youtube.com/embed/NvSYk0PjLrU&quot; frameborder=&quot;0&quot; sandbox=&quot;allow-scripts allow-same-origin allow-popups allow-forms&quot; referrerpolicy=&quot;strict-origin-when-cross-origin&quot; allowfullscreen&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;To upgrade your system with DLSS 4.5 Ray Reconstruction, go to Settings &amp;gt; About in the NVIDIA app and opt in to Early Access releases (an official release will follow in September).&lt;br /&gt;Once installed:&lt;br /&gt;Open the “Graphics” section and select a supported game (alternatively, select “Global Settings” at the top of the window and apply the updated Ray Reconstruction to every supported game in your library)&lt;br /&gt;Scroll to “Driver Settings”&lt;br /&gt;Click “DLSS Override - Model Presets”&lt;br /&gt;Click “Custom”&lt;br /&gt;Open the “Ray Reconstruction” drop-down and choose “Recommended” or “Preset F”&lt;br /&gt;Click “Apply”&lt;br /&gt;--------------------------------------------------------------------------&lt;br /&gt;🟢007 First Light Path Tracing Launches September; New CONTROL Resonant Path Tracing Trailer; Gears of War: E-Day Gets Even Better With RTX Mega Geometry&lt;br /&gt;&lt;br /&gt;DLSS 4.5 and RTX technologies are available in the overwhelming majority of this year’s major upcoming releases. At Gamescom, we made a number of exciting announcements, and released new, exclusive trailers for the following games:&lt;br /&gt;&lt;br /&gt;007 First Light’s path tracing and DLSS 4.5 Ray Reconstruction update launches September 15th, adding to its slate of advanced tech, which already includes DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation&lt;br /&gt;&lt;br /&gt;AION 2: Watch a new DLSS 4.5 trailer from the free-to-play MMO that launches in the West on September 30th&lt;br /&gt;&lt;br /&gt;ANANTA: Watch a new DLSS 4.5 trailer from the upcoming open-world RPG that’s also launching with ray tracing&lt;br /&gt;&lt;br /&gt;Aniimo: Watch a new trailer from the animal-catching RPG, which will launch with DLSS 4.5, and later add NVIDIA ACE, for natural interaction with your creatures&lt;br /&gt;&lt;br /&gt;Beautiful Light: Watch the debut DLSS 4.5 and ray tracing trailer from the upcoming PvPvPvE extraction shooter&lt;br /&gt;&lt;br /&gt;Black State: Watch a new DLSS 4.5 and ray tracing gameplay trailer from this massively anticipated shooter&lt;br /&gt;&lt;br /&gt;CINDER CITY: Watch a new DLSS 4.5 and ray tracing trailer from the upcoming tactical shooter&lt;br /&gt;&lt;br /&gt;CONTROL Resonant’s new path tracing and DLSS 4.5 gameplay video gives you a fresh look at this anticipated title, and it is now bundled with select GeForce RTX graphics cards, laptops and PCs&lt;br /&gt;&lt;br /&gt;Fragmentary Order: Watch a new DLSS 4.5 gameplay video from the upcoming tactical sci-fi FPS, also launching with DLSS 4.5 Ray Reconstruction and ray tracing&lt;br /&gt;&lt;br /&gt;Gears of War: E-Day is adding RTX Mega Geometry, enhancing ray tracing on GeForce RTX GPUs, which also benefit from full support for DLSS 4.5&lt;br /&gt;&lt;br /&gt;Silver Palace: Watch the debut ray-traced trailer from this upcoming ARPG, also launching with DLSS 4.5&lt;br /&gt;--------------------------------------------------------------------------&lt;br /&gt;🟢CONTROL Resonant GeForce RTX 50 Series Bundle Available Now&lt;br /&gt;Remedy Entertainment’s CONTROL Resonant is launching September 24th, and is now bundled with select GeForce RTX GPUs, laptops and PCs.&lt;br /&gt;&lt;br /&gt;At launch, CONTROL Resonant on GeForce RTX systems will include our complete suite of DLSS 4.5 enhancements, plus immersive path-traced effects, building on the incredible ray-traced tech debuted in the original CONTROL.&lt;br /&gt;&lt;br /&gt;DLSS 4.5 Ray Reconstruction will further refine image quality, while also accelerating frame rates, and Dynamic Multi Frame Generation will multiply performance, enabling GeForce RTX 50 Series players to experience CONTROL Resonant at its very best, with incredible visuals and fast frame rates.&lt;br /&gt;--------------------------------------------------------------------------&lt;br /&gt;🟢RTX Remix Upgraded With DLSS 4.5 Ray Reconstruction, New Painkiller Mod Update Released &amp;amp; Morrowind RTX Mod Revealed&lt;br /&gt;&lt;br /&gt;NVIDIA RTX Remix helps modernize classic PC games with path tracing and RTX technologies. Its latest update adds DLSS 4.5 Ray Reconstruction and Multi Frame Generation, improving lighting accuracy and image quality across all GeForce RTX GPUs.&lt;br /&gt;Additionally, Painkiller RTX has received a major update, while The Elder Scrolls III: Morrowind RTX makes its debut, bringing DLSS-accelerated path tracing to both classic games.&lt;br /&gt;&lt;br /&gt;Learn more and download Painkiller RTX: &lt;a href='https://www.nvidia.com/.../rtx-remix-dlss-4-5-ray.../' target='_blank'&gt;https://www.nvidia.com/.../rtx-remix-dlss-4-5-ray.../&lt;/a&gt;&lt;br /&gt;--------------------------------------------------------------------------&lt;br /&gt;🟢Leading Publishers Bring Blockbuster Games and Technology To NVIDIA RTX Spark&lt;br /&gt;&lt;br /&gt;NVIDIA is bringing the next wave of RTX gaming to Gamescom with support for new games, anti-cheat technologies and increased visual quality.&lt;br /&gt;&lt;br /&gt;Electronic Arts, Embark and Ubisoft are among the latest game publishers and developers bringing blockbuster titles to NVIDIA RTX Spark ahead of its launch this Fall. They join the publishers that announced RTX Spark support at COMPUTEX in May, including KRAFTON, NetEase, Riot Games and XBOX.&lt;br /&gt;&lt;br /&gt;NVIDIA is working closely with game developers and ecosystem partners to ensure today’s top PC games, including EA SPORTS F1® 25 and Apex Legends, Ubisoft’s Anno 117: Pax Romana, and Embark Studios’ ARC Raiders and THE FINALS, run seamlessly on RTX Spark devices.&lt;br /&gt;&lt;br /&gt;“We’re excited to bring Anno 117: Pax Romana to a new generation of RTX-powered PCs,” said Stéphane Jankowski, Ubisoft executive producer of Anno 117 : Pax Romana. “Our teams build the game to be seen wide: full districts, long sightlines, thousands of details at once. Seeing RTX Spark hold that level of fidelity from a single chip is genuinely impressive.”&lt;br /&gt;&lt;br /&gt;RTX Spark reinvents personal computing, bringing personal AI agents, advanced content creation and high-performance gaming together in a platform engineered from the ground up for the next wave of Windows PCs. For gamers, RTX Spark combines Windows devices with NVIDIA RTX technologies, including DLSS and Reflex.&lt;br /&gt;Supporting modern PC gaming goes beyond running the game itself. Many of today’s biggest online games rely on sophisticated anti-cheat technologies, to enable fair play across the multiple platforms these games run on.&lt;br /&gt;&lt;br /&gt;NVIDIA has been working with EA to bring native EA Javelin Anticheat support to RTX Spark, including EA’s biggest multiplayer games, such as EA SPORTS F1® 25. RTX Spark launches this Fall.&lt;br /&gt;--------------------------------------------------------------------------&lt;br /&gt;🟢GeForce NOW Adds DLSS 4.5 Settings, Steam Machine And New Device Support, And New Games&lt;br /&gt;&lt;br /&gt;Today, GeForce NOW is bringing members more ways to play with the announcement of new features:&lt;br /&gt;New DLSS 4.5 controls will soon give members more choice over how supported games look and perform with DLSS Super Resolution, Dynamic Frame Generation and Ray Reconstruction&lt;br /&gt;&lt;br /&gt;Steam Machine and Steam Controller support is coming later this year for Steam Deck and Steam Machines, and later for Windows and macOS, building upon the previous addition of Steam Deck support&lt;br /&gt;&lt;br /&gt;GOG single sign-on is now live, enabling you to link your GOG account once, sync supported games from your library, and launch them with a single click every time after&lt;br /&gt;&lt;br /&gt;Firefox is now officially supported, opening up another way to jump into high-performance PC gaming straight from your browser&lt;br /&gt;&lt;br /&gt;Later this year, GeForce NOW will expand support to more Fire TV Sticks, including the new Fire TV Stick 4K Select, bringing GeForce RTX-powered PC gaming to the biggest screens in your home&lt;br /&gt;&lt;br /&gt;Fire TV users will be able to purchase GeForce NOW memberships directly through Amazon, creating an even more seamless path from setup to gameplay, all within your Amazon account&lt;br /&gt;&lt;br /&gt;This year&amp;#39;s biggest PC releases, including CONTROL Resonant, Gears of War: E-Day, Onimusha: Way of the Sword, The Blood of Dawnwalker, and STAR WARS Zero Company™ will all be available to stream from day one on GeForce NOW&lt;br /&gt;&lt;br /&gt;Drop your thoughts in the comments:-&lt;br /&gt;What’s your favourite announcement from Gamescom so far?&lt;br /&gt;Which of these upcoming games are you most excited to play with these new features?</description>
            <author>geekmonkey2026</author>
            <category>Gamers Hideout</category>
            <pubDate>Wed, 26 Aug 2026 18:43:20 +0800</pubDate>
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            <title>Tune In to the GeForce ON Community Update</title>
            <link>http://forum.lowyat.net/topic/5574982</link>
            <description>&lt;a href='https://pictr.com/image/xqqusI' target='_blank'&gt;&lt;img src='https://pictr.com/images/2026/08/24/xqqusI.md.jpg' border='0' alt='user posted image' /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;GeForce ON returns for Gamescom 2026&amp;#33; Watch the latest GeForce Community Update on 25 August at 11PM MY time, premiering on YouTube and Twitch.&lt;br /&gt;&lt;br /&gt;Tune in for the latest GeForce features, upcoming PC games, and RTX updates.&lt;br /&gt;&lt;br /&gt;Follow NVIDIA GeForce Malaysia for Gamescom news and the latest updates throughout the event&amp;#33;&lt;br /&gt;&lt;br /&gt;What are you most excited to see from GeForce ON at Gamescom?&lt;br /&gt;&lt;br /&gt;Twitch: &lt;a href='https://m.twitch.tv/nvidia/home' target='_blank'&gt;https://m.twitch.tv/nvidia/home&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;YouTube: &lt;a href='https://m.youtube.com/@NVIDIAGeForce/featured' target='_blank'&gt;https://m.youtube.com/@NVIDIAGeForce/featured&lt;/a&gt;&lt;br /&gt;</description>
            <author>geekmonkey2026</author>
            <category>Hardware</category>
            <pubDate>Mon, 24 Aug 2026 16:33:04 +0800</pubDate>
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